mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
b7c7cff886
16 unique world traits added. Positive world modifiers halfed. Starting area modifier removed. Reduce capsule drop radius. Reduced worm spawn radius in mothership surface. Fix for game freeze on entering next world. Fix for random high tier biters in next world. Fix for being stuck in chunk destroy phase when a player joins. Added modifiers for pollution diffusion, biter group size and tree durability.
185 lines
6.2 KiB
Lua
185 lines
6.2 KiB
Lua
--luacheck: ignore
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--[[
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Journey, launch a rocket in increasingly harder getting worlds. - MewMew
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]]--
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local Constants = require 'maps.journey.constants'
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local Functions = require 'maps.journey.functions'
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local Unique_modifiers = require 'maps.journey.unique_modifiers'
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local Map = require 'modules.map_info'
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local Global = require 'utils.global'
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local journey = {}
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Global.register(
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journey,
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function(tbl)
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journey = tbl
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end
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)
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local function on_chunk_generated(event)
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local surface = event.surface
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if surface.index == 1 then
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_chunk_generated then unique_modifier.on_chunk_generated(event, journey) end
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return
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end
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if surface.name ~= "mothership" then return end
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Functions.on_mothership_chunk_generated(event)
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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Functions.draw_gui(journey)
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if player.surface.name == "mothership" then
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journey.characters_in_mothership = journey.characters_in_mothership + 1
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end
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if player.force.name == "enemy" then
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Functions.clear_player(player)
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player.force = game.forces.player
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local position = game.surfaces.nauvis.find_non_colliding_position("character", {0,0}, 32, 0.5)
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if position then
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player.teleport(position, game.surfaces.nauvis)
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else
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player.teleport({0,0}, game.surfaces.nauvis)
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end
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end
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end
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local function on_player_left_game(event)
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local player = game.players[event.player_index]
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Functions.draw_gui(journey)
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if player.surface.name == "mothership" then
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journey.characters_in_mothership = journey.characters_in_mothership - 1
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end
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end
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local function on_player_changed_position(event)
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local player = game.players[event.player_index]
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Functions.teleporters(journey, player)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_player_changed_position then unique_modifier.on_player_changed_position(event) end
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end
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local function on_built_entity(event)
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Functions.deny_building(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_built_entity then unique_modifier.on_built_entity(event) end
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end
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local function on_robot_built_entity(event)
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Functions.deny_building(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_robot_built_entity then unique_modifier.on_robot_built_entity(event) end
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end
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local function on_player_mined_entity(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_player_mined_entity then unique_modifier.on_player_mined_entity(event) end
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end
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local function on_robot_mined_entity(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_robot_mined_entity then unique_modifier.on_robot_mined_entity(event) end
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end
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local function on_entity_died(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_entity_died then unique_modifier.on_entity_died(event) end
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end
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local function on_rocket_launched(event)
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local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket)
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local slot = rocket_inventory[1]
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if slot and slot.valid and slot.valid_for_read then
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if journey.mothership_cargo[slot.name] then
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journey.mothership_cargo[slot.name] = journey.mothership_cargo[slot.name] + slot.count
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else
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journey.mothership_cargo[slot.name] = slot.count
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end
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end
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end
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local function on_nth_tick()
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Functions[journey.game_state](journey)
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Functions.mothership_message_queue(journey)
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end
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local function on_init()
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local T = Map.Pop_info()
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T.main_caption = 'The Journey'
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T.sub_caption = 'v 1.6'
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T.text =
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table.concat(
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{
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'The selectors in the mothership, allow you to select a destination.\n',
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'Once enough players are on a selector, mothership will start traveling.\n',
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'A teleporter will be deployed, after reaching the target.\n',
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'It is however, only capable of transfering the subjects body, anything besides will be left on the ground.\n\n',
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'Worlds will get more difficult with each jump, adding the chosen modifiers.\n',
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'Launch a stack of uranium fuel cells via rocket cargo, to advance to the next world.\n',
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'The tooltip on the top button has information about the current world.\n',
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'If the journey ends, an admin can fully reset the map via command "/reset-journey".\n\n',
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'How far will this journey lead?\n\n',
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}
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)
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T.main_caption_color = {r = 100, g = 20, b = 255}
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T.sub_caption_color = {r = 100, g = 100, b = 100}
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Functions.hard_reset(journey)
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end
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commands.add_command(
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'reset-journey',
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'Fully resets the journey map.',
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function()
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local player = game.player
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if not (player and player.valid) then
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return
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end
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if not player.admin then
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player.print("You are not an admin!")
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return
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end
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Functions.hard_reset(journey)
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game.print(player.name .. " has reset the map.")
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end
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)
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commands.add_command(
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'skip-world',
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'Instantly wins and skips the current world.',
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function()
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local player = game.player
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if not (player and player.valid) then
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return
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end
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if not player.admin then
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player.print("You are not an admin!")
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return
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end
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if journey.game_state ~= "dispatch_goods" and journey.game_state ~= "world" then return end
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journey.game_state = "set_world_selectors"
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end
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)
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local Event = require 'utils.event'
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Event.on_init(on_init)
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Event.on_nth_tick(10, on_nth_tick)
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Event.add(defines.events.on_chunk_generated, on_chunk_generated)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_left_game, on_player_left_game)
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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Event.add(defines.events.on_rocket_launched, on_rocket_launched)
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Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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Event.add(defines.events.on_entity_died, on_entity_died)
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