mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
266 lines
9.6 KiB
Lua
266 lines
9.6 KiB
Lua
-- this script adds a group button to create groups for your players --
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local Event = require 'utils.event'
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local function build_group_gui(player)
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local group_name_width = 160
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local description_width = 220
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local members_width = 90
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local member_columns = 3
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local actions_width = 60
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local total_height = 350
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if not player.gui.top["group_button"] then
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local b = player.gui.top.add({type = "button", name = "group_button", caption = global.player_group[player.name], tooltip = "Join / Create a group"})
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b.style.font_color = {r = 0.1, g = 0.1, b = 0.1}
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b.style.font = "default-bold"
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b.style.minimal_height = 38
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b.style.minimal_width = 38
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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end
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if player.online_time < 1 then return end
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if player.gui.left["group_frame"] then player.gui.left["group_frame"].destroy() end
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local frame = player.gui.left.add({type = "frame", name = "group_frame", direction = "vertical"})
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frame.style.minimal_height = total_height
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local t = frame.add({type = "table", column_count = 5})
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local headings = {{"Title", group_name_width}, {"Description", description_width}, {"Members", members_width * member_columns}, {"", actions_width*2 - 30}}
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for _, h in pairs (headings) do
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local l = t.add({ type = "label", caption = h[1]})
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l.style.font_color = { r=0.98, g=0.66, b=0.22}
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l.style.font = "default-listbox"
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l.style.top_padding = 6
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l.style.minimal_height = 40
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l.style.minimal_width = h[2]
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l.style.maximal_width = h[2]
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end
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local b = t.add {type = "button", caption = "X", name = "close_group_frame", align = "right"}
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b.style.font = "default"
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b.style.minimal_height = 30
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b.style.minimal_width = 30
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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local scroll_pane = frame.add({ type = "scroll-pane", name = "scroll_pane", direction = "vertical", horizontal_scroll_policy = "never", vertical_scroll_policy = "auto"})
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scroll_pane.style.maximal_height = total_height - 50
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scroll_pane.style.minimal_height = total_height - 50
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local t = scroll_pane.add({type = "table", name = "groups_table", column_count = 4})
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for _, h in pairs (headings) do
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local l = t.add({ type = "label", caption = ""})
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l.style.minimal_width = h[2]
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l.style.maximal_width = h[2]
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end
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for _, group in pairs (global.tag_groups) do
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local l = t.add({ type = "label", caption = group.name})
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l.style.font = "default-bold"
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l.style.top_padding = 16
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l.style.bottom_padding = 16
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l.style.minimal_width = group_name_width
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l.style.maximal_width = group_name_width
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local color = game.players[group.founder].color
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color = {r = color.r * 0.6 + 0.4, g = color.g * 0.6 + 0.4, b = color.b * 0.6 + 0.4, a = 1}
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l.style.font_color = color
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l.style.single_line = false
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local l = t.add({ type = "label", caption = group.description})
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l.style.top_padding = 16
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l.style.bottom_padding = 16
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l.style.minimal_width = description_width
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l.style.maximal_width = description_width
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l.style.font_color = {r = 0.90, g = 0.90, b = 0.90}
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l.style.single_line = false
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local tt = t.add({ type = "table", column_count = member_columns})
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for _, p in pairs (game.connected_players) do
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if group.name == global.player_group[p.name] then
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local l = tt.add({ type = "label", caption = p.name})
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local color = {r = p.color.r * 0.6 + 0.4, g = p.color.g * 0.6 + 0.4, b = p.color.b * 0.6 + 0.4, a = 1}
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l.style.font_color = color
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--l.style.minimal_width = members_width
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l.style.maximal_width = members_width * 2
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end
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end
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local tt = t.add({ type = "table", name = group.name, column_count = 2})
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if player.admin == true or group.founder == player.name then
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local b = tt.add({ type = "button", caption = "Delete"})
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b.style.font = "default-bold"
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b.style.minimal_width = actions_width
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b.style.maximal_width = actions_width
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else
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local l = tt.add({ type = "label", caption = ""})
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l.style.minimal_width = actions_width
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l.style.maximal_width = actions_width
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end
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if group.name ~= global.player_group[player.name] then
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local b = tt.add({ type = "button", caption = "Join"})
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b.style.font = "default-bold"
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b.style.minimal_width = actions_width
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b.style.maximal_width = actions_width
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else
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local b = tt.add({ type = "button", caption = "Leave"})
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b.style.font = "default-bold"
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b.style.minimal_width = actions_width
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b.style.maximal_width = actions_width
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end
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end
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local frame2 = frame.add({type = "frame", name = "frame2"})
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local t = frame2.add({type = "table", name = "group_table", column_count = 3})
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local textfield = t.add({ type = "textfield", name = "new_group_name", text = "Name" })
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textfield.style.minimal_width = group_name_width
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local textfield = t.add({ type = "textfield", name = "new_group_description", text = "Description" })
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textfield.style.minimal_width = description_width + members_width * member_columns
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local b = t.add({type = "button", name = "create_new_group", caption = "Create"})
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b.style.minimal_width = actions_width*2 - 12
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b.style.font = "default-bold"
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end
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local function refresh_gui()
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for _, p in pairs(game.connected_players) do
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if p.gui.left["group_frame"] then
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local frame = p.gui.left["group_frame"]
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local new_group_name = frame.frame2.group_table.new_group_name.text
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local new_group_description = frame.frame2.group_table.new_group_description.text
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build_group_gui(p)
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local frame = p.gui.left["group_frame"]
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frame.frame2.group_table.new_group_name.text = new_group_name
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frame.frame2.group_table.new_group_description.text = new_group_description
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end
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end
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not global.player_group then global.player_group = {} end
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if not global.player_group[player.name] then global.player_group[player.name] = "[Group]" end
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if not global.join_spam_protection then global.join_spam_protection = {} end
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if not global.join_spam_protection[player.name] then global.join_spam_protection[player.name] = game.tick end
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if not global.tag_groups then global.tag_groups = {} end
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if player.online_time < 10 then
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build_group_gui(player)
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end
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end
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local function on_gui_click(event)
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if not event then return end
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if not event.element then return end
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if not event.element.valid then return end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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local frame = player.gui.left["group_frame"]
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if name == "group_button" then
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if frame then
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frame.destroy()
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else
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build_group_gui(player)
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end
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end
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if not event.element.valid then return end
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if name == "close_group_frame" then
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frame.destroy()
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end
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if not event.element.valid then return end
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if not frame then return end
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if name == "create_new_group" then
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local new_group_name = frame.frame2.group_table.new_group_name.text
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local new_group_description = frame.frame2.group_table.new_group_description.text
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if new_group_name ~= "" and new_group_name ~= "Name" and new_group_description ~= "Description" then
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if string.len(new_group_name) > 32 then
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player.print("Group name is too long. 32 characters maximum.", { r=0.90, g=0.0, b=0.0})
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return
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end
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if string.len(new_group_description) > 128 then
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player.print("Description is too long. 128 characters maximum.", { r=0.90, g=0.0, b=0.0})
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return
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end
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global.tag_groups[new_group_name] = {name = new_group_name, description = new_group_description, founder = player.name}
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local color = {r = player.color.r * 0.7 + 0.3, g = player.color.g * 0.7 + 0.3, b = player.color.b * 0.7 + 0.3, a = 1}
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game.print(player.name .. " has founded a new group!", color)
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game.print('>> ' .. new_group_name, { r=0.98, g=0.66, b=0.22})
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game.print(new_group_description, { r=0.85, g=0.85, b=0.85})
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frame.frame2.group_table.new_group_name.text = "Name"
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frame.frame2.group_table.new_group_description.text = "Description"
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refresh_gui()
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return
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end
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end
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local p = event.element.parent
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if p then p = p.parent end
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if p then
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if p.name == "groups_table" then
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if event.element.type == "button" and event.element.caption == "Join" then
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global.player_group[player.name] = event.element.parent.name
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local str = "[" .. event.element.parent.name
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str = str .. "]"
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player.gui.top["group_button"].caption = str
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player.tag = str
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if game.tick - global.join_spam_protection[player.name] > 600 then
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local color = {r = player.color.r * 0.7 + 0.3, g = player.color.g * 0.7 + 0.3, b = player.color.b * 0.7 + 0.3, a = 1}
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game.print(player.name .. ' has joined group "' .. event.element.parent.name .. '"', color)
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global.join_spam_protection[player.name] = game.tick
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end
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refresh_gui()
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return
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end
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if event.element.type == "button" and event.element.caption == "Delete" then
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for _, p in pairs(game.players) do
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if global.player_group[p.name] then
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if global.player_group[p.name] == event.element.parent.name then
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global.player_group[p.name] = "[Group]"
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p.gui.top["group_button"].caption = "[Group]"
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p.tag = ""
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end
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end
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end
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game.print(player.name .. ' deleted group "' .. event.element.parent.name .. '"')
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global.tag_groups[event.element.parent.name] = nil
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refresh_gui()
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return
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end
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if event.element.type == "button" and event.element.caption == "Leave" then
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global.player_group[player.name] = "[Group]"
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player.gui.top["group_button"].caption = "[Group]"
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player.tag = ""
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refresh_gui()
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return
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end
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end
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end
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end
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game) |