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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/on_tick_schedule.lua
2019-03-07 19:54:33 +01:00

27 lines
1.1 KiB
Lua

local event = require 'utils.event'
local function trigger_function(schedule)
if not schedule.args then schedule.func() return end
if not schedule.args[2] then schedule.func(schedule.args[1]) return end
if not schedule.args[3] then schedule.func(schedule.args[1], schedule.args[2]) return end
if not schedule.args[4] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3]) return end
if not schedule.args[5] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3], schedule.args[4]) return end
if schedule.args[5] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3], schedule.args[4], schedule.args[5]) return end
end
local function on_tick()
if not global.on_tick_schedule[game.tick] then return end
for _, schedule in pairs(global.on_tick_schedule[game.tick]) do
trigger_function(schedule)
end
global.on_tick_schedule[game.tick] = nil
end
local function on_player_joined_game(event)
if not global.on_tick_schedule then global.on_tick_schedule = {} end
end
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_tick, on_tick)