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27 lines
1.1 KiB
Lua
27 lines
1.1 KiB
Lua
local event = require 'utils.event'
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local function trigger_function(schedule)
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if not schedule.args then schedule.func() return end
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if not schedule.args[2] then schedule.func(schedule.args[1]) return end
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if not schedule.args[3] then schedule.func(schedule.args[1], schedule.args[2]) return end
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if not schedule.args[4] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3]) return end
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if not schedule.args[5] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3], schedule.args[4]) return end
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if schedule.args[5] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3], schedule.args[4], schedule.args[5]) return end
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end
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local function on_tick()
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if not global.on_tick_schedule[game.tick] then return end
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for _, schedule in pairs(global.on_tick_schedule[game.tick]) do
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trigger_function(schedule)
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end
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global.on_tick_schedule[game.tick] = nil
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end
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local function on_player_joined_game(event)
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if not global.on_tick_schedule then global.on_tick_schedule = {} end
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end
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_tick, on_tick) |