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ComfyFactorio/maps/fish_defender_v1/on_entity_damaged.lua
Gerkiz 690c1b6e48 2.0 changes
Change global -> storage
Rework how rendering works
Game prototypes are now stored inside 'prototypes.#'
Renamed entity names
2024-09-24 19:37:11 +02:00

63 lines
1.5 KiB
Lua

local Event = require 'utils.event'
local enhance_railgun = require 'maps.fish_defender_v1.railgun_enhancer'
local explosive_bullets = require 'maps.fish_defender_v1.explosive_gun_bullets'
local bouncy_shells = require 'maps.fish_defender_v1.bouncy_shells'
local boss_biter = require 'maps.fish_defender_v1.boss_biters'
local function protect_market(event)
if event.entity.name ~= 'market' then
return false
end
if event.cause then
if event.cause.force.name == 'enemy' then
return false
end
end
event.entity.health = event.entity.health + event.final_damage_amount
return true
end
local function on_entity_damaged(event)
if not event.entity then
return
end
if not event.entity.valid then
return
end
if protect_market(event) then
return
end
if not event.cause then
return
end
if event.cause.unit_number then
if storage.boss_biters[event.cause.unit_number] then
boss_biter.damaged_entity(event)
end
end
if event.cause.name ~= 'character' then
return
end
if enhance_railgun(event) then
return
end
if storage.explosive_bullets_unlocked then
if explosive_bullets(event) then
return
end
end
if storage.bouncy_shells_unlocked then
if bouncy_shells(event) then
return
end
end
end
Event.add(defines.events.on_entity_damaged, on_entity_damaged)