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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/comfy_panel/server_select.lua
2022-01-18 00:11:20 +01:00

212 lines
6.4 KiB
Lua

local Event = require 'utils.event'
local Gui = require 'utils.gui'
local Server = require 'utils.server'
local main_frame_name = Gui.uid_name()
local main_button_name = Gui.uid_name()
local discard_button_name = Gui.uid_name()
local instance_id_name = Gui.uid_name()
local insert = table.insert
local sort = table.sort
local function get_instance()
local server_instances = Server.get_instances()
local id = Server.get_server_id()
if server_instances and server_instances[id] then
return server_instances[id]
else
return {name = 'Offline', id = id, status = 'offline', version = game.active_mods.base}
end
end
local function apply_button_style(button)
local button_style = button.style
button_style.font = 'default-semibold'
button_style.height = 26
button_style.minimal_width = 26
button_style.top_padding = 0
button_style.bottom_padding = 0
button_style.left_padding = 2
button_style.right_padding = 2
end
local function draw_main_frame(player)
local instance = get_instance()
local left = player.gui.left
local frame = left.add {type = 'frame', name = main_frame_name, caption = 'Comfy Servers', direction = 'vertical'}
local inside_frame =
frame.add {
type = 'frame',
style = 'deep_frame_in_shallow_frame'
}
local inside_frame_style = inside_frame.style
inside_frame_style.padding = 0
inside_frame_style.maximal_height = 800
local viewer_top_flow = inside_frame.add {type = 'table', column_count = 5}
viewer_top_flow.style.horizontal_spacing = 0
local viewer_content = inside_frame.add {type = 'scroll-pane'}
viewer_content.style.maximal_height = 480
viewer_content.style.width = 250
player.opened = frame
local instances = {}
local server_instances = Server.get_instances()
for _, i in pairs(server_instances) do
insert(instances, i)
end
local viewer_table = viewer_content.add {type = 'table', column_count = 3}
viewer_table.style.cell_padding = 4
sort(
instances,
function(a, b)
return a.id < b.id
end
)
if #instances <= 1 then
viewer_table.add {
type = 'label',
caption = 'No other instances online'
}
else
for _, i in ipairs(instances) do
viewer_table.add {
type = 'label',
caption = 'Name: ' .. i.name,
style = 'caption_label'
}
local flow = viewer_table.add {type = 'flow'}
flow.style.horizontal_align = 'right'
flow.style.horizontally_stretchable = true
local empty_flow = viewer_table.add {type = 'flow'}
local button =
empty_flow.add {
type = 'button',
caption = 'Connect',
tooltip = 'Click to connect to this server.',
name = instance_id_name
}
Gui.set_data(button, i.id)
apply_button_style(button)
if i.id == instance.id then
button.enabled = false
button.tooltip = 'You are here'
elseif i.status == 'unknown' then
button.enabled = i.game_port ~= nil
button.style.font_color = {r = 0.65}
button.style.hovered_font_color = {r = 0.65}
button.style.clicked_font_color = {r = 0.65}
button.style.disabled_font_color = {r = 0.75, g = 0.1, b = 0.1}
button.tooltip = 'Unknown status for this server'
elseif i.status ~= 'running' then
button.enabled = false
button.tooltip = 'This server is offline'
elseif i.version ~= instance.version then
button.enabled = false
button.style = 'red_button'
button.tooltip = 'On Factorio version ' .. i.version
end
end
end
local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
local left_flow = bottom_flow.add {type = 'flow'}
left_flow.style.horizontal_align = 'left'
left_flow.style.horizontally_stretchable = true
local close_button = left_flow.add {type = 'button', name = discard_button_name, caption = 'Close'}
apply_button_style(close_button)
local right_flow = bottom_flow.add {type = 'flow'}
right_flow.style.horizontal_align = 'right'
end
local function toggle(player)
local left = player.gui.left
local frame = left[main_frame_name]
if not player or not player.valid or not player.character then
return
end
if frame and frame.valid then
Gui.remove_data_recursively(frame)
frame.destroy()
else
draw_main_frame(player)
end
end
local function create_main_button(event)
local player = game.get_player(event.player_index)
local b =
player.gui.top.add(
{
type = 'sprite-button',
sprite = 'utility/surface_editor_icon',
name = main_button_name
}
)
b.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
b.style.font = 'heading-1'
b.style.minimal_height = 40
b.style.maximal_width = 40
b.style.minimal_width = 38
b.style.maximal_height = 38
b.style.padding = 1
b.style.margin = 0
end
Gui.on_click(
main_button_name,
function(event)
local player = event.player
if not player or not player.valid or not player.character then
return
end
toggle(player)
end
)
Gui.on_click(
discard_button_name,
function(event)
local player = event.player
if not player or not player.valid or not player.character then
return
end
toggle(player)
end
)
Gui.on_click(
instance_id_name,
function(event)
local player = event.player
if not player or not player.valid or not player.character then
return
end
local id = Gui.get_data(event.element)
local instance_id = tostring(id)
local server_instances = Server.get_instances()
local instance = server_instances[instance_id]
if instance and instance.game_port and instance.public_address then
player.connect_to_server {
address = instance.public_address .. ':' .. instance.game_port,
name = instance.name
}
toggle(player)
end
end
)
Event.add(defines.events.on_player_joined_game, create_main_button)