mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
191 lines
4.4 KiB
Lua
191 lines
4.4 KiB
Lua
-- luacheck: ignore
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local Global = require 'utils.global'
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local Game = require 'utils.game'
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local Token = require 'utils.token'
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local Server = require 'utils.server'
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local Event = require 'utils.event'
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local table = require 'utils.table'
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local Print = require('utils.print_override')
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local raw_print = Print.raw_print
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local session_data_set = 'sessions'
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local error_offline = '[ERROR] Webpanel is offline.'
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local session = {}
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local online_track = {}
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local trusted = {}
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local set_data = Server.set_data
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local try_get_data = Server.try_get_data
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local concat = table.concat
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local nth_tick = 54001 -- nearest prime to 15 minutes in ticks
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Global.register(
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{
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session=session,
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online_track=online_track,
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trusted=trusted
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},
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function(tbl)
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session = tbl.session
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online_track = tbl.online_track
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trusted = tbl.trusted
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end
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)
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local Public = {}
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if _DEBUG then
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printinfo =
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Token.register(
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function(data)
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game.print(serpent.block(data))
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end
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)
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end
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local try_download_data =
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Token.register(
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function(data)
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local key = data.key
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local value = data.value
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if value then
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session[key] = value
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if value > 2592000 then
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trusted[key] = true
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end
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else
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session[key] = 0
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trusted[key] = false
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set_data(session_data_set, key, session[key])
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end
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end
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)
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local try_upload_data =
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Token.register(
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function(data)
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local key = data.key
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local player = game.get_player(key)
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local value = data.value
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if value then
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local old_time = session[key]
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if not online_track[player.name] then
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online_track[player.name] = 0
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end
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local new_time = old_time + player.online_time - online_track[player.name]
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set_data(session_data_set, key, new_time)
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online_track[player.name] = player.online_time
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session[key] = value
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end
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end
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)
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local function tick()
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for _, p in pairs(game.connected_players) do
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Public.try_ul_data(p.name)
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end
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end
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--- Tries to get data from the webpanel and updates the local table with values.
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-- @param data_set player token
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function Public.try_dl_data(key)
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local key = tostring(key)
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local secs = Server.get_current_time()
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if secs == nil then
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raw_print(error_offline)
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return
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else
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try_get_data(session_data_set, key, try_download_data)
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secs = nil
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end
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end
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--- Tries to get data from the webpanel and updates the local table with values.
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-- @param data_set player token
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function Public.try_ul_data(key)
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local key = tostring(key)
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local secs = Server.get_current_time()
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if secs == nil then
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raw_print(error_offline)
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return
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else
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try_get_data(session_data_set, key, try_upload_data)
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secs = nil
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end
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end
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--- Checks if a player exists within the table
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-- @param player_name <string>
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-- @return <boolean>
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function Public.exists(player_name)
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return session[player_name] ~= nil
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end
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--- Prints a list of all players in the player_session table.
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function Public.print_sessions()
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local result = {}
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for k, _ in pairs(session) do
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result[#result + 1] = k
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end
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result = concat(result, ', ')
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Game.player_print(result)
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end
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--- Returns the table of session
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-- @return <table>
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function Public.get_session_table()
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return session
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end
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--- Returns the table of online_track
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-- @return <table>
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function Public.get_tracker_table()
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return online_track
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end
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--- Returns the table of trusted
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-- @return <table>
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function Public.get_trusted_table()
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return trusted
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end
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local player = game.get_player(event.player_index)
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if not player then
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return
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end
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if game.is_multiplayer() then
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Public.try_dl_data(player.name)
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else
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session[player.name] = player.online_time
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end
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end
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)
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Event.add(
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defines.events.on_player_left_game,
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function(event)
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local player = game.get_player(event.player_index)
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if not player then
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return
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end
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if game.is_multiplayer() then
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Public.try_ul_data(player.name)
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end
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end
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)
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Event.on_nth_tick(nth_tick, tick)
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Server.on_data_set_changed(
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session_data_set,
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function(data)
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session[data.key] = data.value
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end
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)
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return Public |