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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00
2021-02-06 12:42:10 -08:00

92 lines
2.9 KiB
Lua

-- timer traps -- by mewmew
local table_insert = table.insert
local math_random = math.random
local Table = require 'modules.scrap_towny_ffa.table'
local tick_tacks = { "*tick*", "*tick*", "*tack*", "*tak*", "*tik*", "*tok*" }
local kaboom_weights = {
{ name = "grenade", chance = 7 },
{ name = "cluster-grenade", chance = 1 },
{ name = "destroyer-capsule", chance = 1 },
{ name = "defender-capsule", chance = 4 },
{ name = "distractor-capsule", chance = 3 },
{ name = "poison-capsule", chance = 2 },
{ name = "explosive-uranium-cannon-projectile", chance = 3 },
{ name = "explosive-cannon-projectile", chance = 5 },
}
local kabooms = {}
for _, t in pairs(kaboom_weights) do
for _ = 1, t.chance, 1 do
table_insert(kabooms, t.name)
end
end
local function create_flying_text(surface, position, text)
surface.create_entity({
name = "flying-text",
position = position,
text = text,
color = { r = 0.75, g = 0.75, b = 0.75 }
})
if text == "..." then return end
surface.play_sound({ path = "utility/armor_insert", position = position, volume_modifier = 0.75 })
end
local function create_kaboom(surface, position, name)
local target = position
local speed = 0.5
if name == "defender-capsule" or name == "destroyer-capsule" or name == "distractor-capsule" then
surface.create_entity({
name = "flying-text",
position = position,
text = "(((Sentries Engaging Target)))",
color = { r = 0.8, g = 0.0, b = 0.0 }
})
local nearest_player_unit = surface.find_nearest_enemy({ position = position, max_distance = 128, force = "enemy" })
if nearest_player_unit then target = nearest_player_unit.position end
speed = 0.001
end
surface.create_entity({
name = name,
position = position,
force = "enemy",
target = target,
speed = speed
})
end
local function tick_tack_trap(surface, position)
local ffatable = Table.get_table()
if not surface then return end
if not position then return end
if not position.x then return end
if not position.y then return end
local tick_tack_count = math_random(5, 9)
for t = 60, tick_tack_count * 60, 60 do
if not ffatable.on_tick_schedule[game.tick + t] then ffatable.on_tick_schedule[game.tick + t] = {} end
if t < tick_tack_count * 60 then
ffatable.on_tick_schedule[game.tick + t][#ffatable.on_tick_schedule[game.tick + t] + 1] = {
func = create_flying_text,
args = { surface, { x = position.x, y = position.y }, tick_tacks[math_random(1, #tick_tacks)] }
}
else
if math_random(1, 10) == 1 then
ffatable.on_tick_schedule[game.tick + t][#ffatable.on_tick_schedule[game.tick + t] + 1] = {
func = create_flying_text,
args = { surface, { x = position.x, y = position.y }, "..." }
}
else
ffatable.on_tick_schedule[game.tick + t][#ffatable.on_tick_schedule[game.tick + t] + 1] = {
func = create_kaboom,
args = { surface, { x = position.x, y = position.y }, kabooms[math_random(1, #kabooms)] }
}
end
end
end
end
return tick_tack_trap