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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/pirates/loot.lua
Piratux 5708c2e821 Rail signal scarcity increase
Changes:
- rail-signal is now more expensive in captain's cabin.
- Reduced the chance to find rail-signal in chests.
2023-06-25 15:57:32 +03:00

524 lines
20 KiB
Lua

-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/danielmartin0/ComfyFactorio-Pirates.
local Math = require 'maps.pirates.math'
-- local Memory = require 'maps.pirates.memory'
local Balance = require 'maps.pirates.balance'
-- local CoreData = require 'maps.pirates.coredata'
local Common = require 'maps.pirates.common'
local _inspect = require 'utils.inspect'.inspect
local Public = {}
Public.buried_treasure_loot_data_raw = {
{100, 0, 1, false, 'coin', 1, 600},
{50, 0, 1, false, 'steel-plate', 100, 150},
{50, 0, 1, false, 'defender-capsule', 5, 18},
{25, 0, 1, false, 'distractor-capsule', 5, 18},
{10, 0, 1, false, 'destroyer-capsule', 3, 8},
-- {20, 0, 1, false, 'flying-robot-frame', 20, 35},
{40, 0, 1, false, 'construction-robot', 15, 25},
-- {100, 0, 1, false, 'electronic-circuit', 150, 250},
{70, 0, 1, false, 'advanced-circuit', 20, 40},
{150, 0, 1, false, 'crude-oil-barrel', 25, 45},
{70, 0, 1, false, 'effectivity-module-3', 3, 4},
{70, 0, 1, false, 'speed-module-3', 3, 4},
{10, 0, 1, false, 'productivity-module-2', 2, 2}, --3s are banned because of game mech
{70, 0, 1, false, 'plastic-bar', 40, 70},
{60, 0, 1, false, 'chemical-science-pack', 12, 24},
{70, 0, 1, false, 'assembling-machine-3', 2, 2},
{65, 0, 1, false, 'solar-panel', 7, 8},
{20, 0, 1, false, 'radar', 10, 20},
{10, 0, 1, false, 'production-science-pack', 12, 24},
{10, 0, 1, false, 'utility-science-pack', 4, 4},
{5, 0, 1, false, 'modular-armor', 1, 1},
{5, 0, 1, false, 'laser-turret', 2, 3},
{5, 0, 1, false, 'cannon-shell', 5, 10},
{50, 0, 1, false, 'artillery-shell', 4, 8},
{50, 0, 1, false, 'express-transport-belt', 8, 20},
{35, 0, 1, false, 'express-underground-belt', 4, 4},
{35, 0, 1, false, 'express-splitter', 4, 11},
{50, 0, 1, false, 'stack-inserter', 4, 12},
{0.1, 0, 1, false, 'atomic-bomb', 1, 1},
{1, 0, 1, false, 'nuclear-reactor', 1, 1},
}
Public.chest_loot_data_raw = {
{80, 0, 1, false, 'coin', 400, 700},
{10, 0, 1, false, 'rail-signal', 50, 50},
{1, 0.2, 1, false, 'electric-engine-unit', 1, 2},
{3, 0, 1, false, 'small-lamp', 4, 16},
{10, 0, 1, false, 'coal', 60, 100},
{12, 0, 1, false, 'artillery-shell', 1, 1},
{4, 0, 0.8, false, 'pistol', 1, 3},
{3, 0, 0.2, false, 'storage-tank', 2, 4},
{2, 0.1, 1, false, 'explosives', 5, 9},
{2, 0.2, 1, false, 'cliff-explosives', 2, 4},
{0.25, 0, 0.5, false, 'uranium-238', 5, 8},
{8, 0, 1.2, true, 'steel-chest', 4, 12},
{2, 0, 0.8, false, 'empty-barrel', 1, 10},
{5, -0.2, 0.8, true, 'iron-gear-wheel', 20, 80},
{5, -0.2, 0.8, true, 'copper-cable', 30, 100},
-- {5, -0.2, 0.8, true, 'electronic-circuit', 15, 60},
{2, 0.3, 1, true, 'rocket-fuel', 1, 5},
{1, 0.2, 1.2, true, 'battery', 10, 30},
{4, 0.2, 1.4, true, 'advanced-circuit', 10, 40},
{8, -0.3, 0.3, true, 'small-electric-pole', 16, 30},
{20, 0, 1, false, 'medium-electric-pole', 2, 10},
{3, 0.2, 1.4, true, 'big-electric-pole', 4, 8},
{1, 0.2, 1.8, true, 'substation', 1, 3},
{5, 0, 1.2, true, 'accumulator', 1, 4},
{10, 0, 1, false, 'solar-panel', 2, 3},
{15, -0.6, 0.6, true, 'transport-belt', 20, 60},
{10, 0, 1, false, 'fast-transport-belt', 8, 40},
{3, 0.2, 1.8, true, 'express-transport-belt', 5, 12},
{12, -1, 0.5, true, 'splitter', 4, 10},
{8, 0, 1, false, 'fast-splitter', 2, 5},
{5, 0, 2, true, 'express-splitter', 1, 3},
{5, -1, 0.5, true, 'underground-belt', 6, 6},
{2, 0, 1, false, 'fast-underground-belt', 6, 6},
{3, 0, 2, true, 'express-underground-belt', 4, 4},
{0.5, 0, 1, false, 'loader', 1, 1},
{0.5, 0.2, 1, false, 'fast-loader', 1, 1},
{0.5, 0.7, 1, false, 'express-loader', 1, 1},
{4, -0.3, 0.3, true, 'inserter', 8, 20},
{4, 0, 1, true, 'fast-inserter', 2, 12},
{3, 0, 1, false, 'filter-inserter', 2, 9},
{3, 0, 1, false, 'long-handed-inserter', 4, 16},
{3, 0, 0.5, false, 'stack-inserter', 1, 4},
{3, 0.5, 1, false, 'stack-inserter', 5, 8},
{1, 0, 0.5, false, 'stack-filter-inserter', 1, 4},
{1, 0.5, 1, false, 'stack-filter-inserter', 5, 8},
{40, -0.5, 0.5, true, 'firearm-magazine', 10, 32},
{60, -1, 1, true, 'piercing-rounds-magazine', 8, 16},
{10, 0, 1, false, 'uranium-rounds-magazine', 3, 7},
{2, -0.3, 0.5, true, 'assembling-machine-1', 2, 4},
{10, 0, 0.9, false, 'assembling-machine-2', 1, 3},
{2, 0, 1, false, 'electric-mining-drill', 2, 4},
{3, 0.25, 1.75, true, 'assembling-machine-3', 2, 4},
{5, 0, 1, true, 'steel-furnace', 4, 8},
{4, 0, 2, true, 'electric-furnace', 1, 3},
{3, 0.2, 1, true, 'chemical-plant', 1, 3},
{0.2, 0.3, 1, false, 'heat-exchanger', 1, 3},
{0.1, 0.3, 1, false, 'nuclear-reactor', 1, 1},
{0.2, 0.2, 2, true, 'concrete', 10, 40},
{15, -1, 1, true, 'speed-module', 1, 3},
{5, 0, 1.5, true, 'speed-module-2', 1, 2},
{2, 0, 2, true, 'speed-module-3', 1, 1},
{5, -1, 1, true, 'effectivity-module', 1, 3},
{3, 0, 1, true, 'effectivity-module-2', 1, 3},
{1, 0, 2, true, 'effectivity-module-3', 1, 1},
{3, 0, 1, false, 'productivity-module', 1, 1}, --not many of these, merely to make them availabile for future features
{0.2, 0.2, 2, true, 'car', 1, 1},
{0.01, 0.2, 2, true, 'tank', 1, 1},
{4, 0, 0.1, false, 'light-armor', 1, 1},
{2, 0, 0.5, true, 'heavy-armor', 1, 1},
{2, 0, 0.1, false, 'submachine-gun', 1, 1},
{1, 0, 1, false, 'gun-turret', 2, 4},
{6, 0, 1, false, 'grenade', 2, 12},
{4, 0, 1, false, 'stone-wall', 12, 50},
{2, 0, 2, true, 'rocket-launcher', 1, 1},
{4, 0, 2, true, 'rocket', 4, 10},
{5, 0.2, 1.8, true, 'explosive-rocket', 2, 8},
{0.2, 0, 1, false, 'poison-capsule', 2, 5},
{0.2, 0, 1, false, 'slowdown-capsule', 2, 5},
{0.2, 0, 1, false, 'defender-capsule', 2, 4},
{0.15, 0, 1, false, 'distractor-capsule', 2, 4},
{0.1, 0, 1, false, 'destroyer-capsule', 2, 2},
{10, 0.2, 1.2, true, 'piercing-shotgun-shell', 6, 9},
{2, 0.3, 1.2, true, 'combat-shotgun', 1, 1},
{5, 0.2, 1.8, true, 'cluster-grenade', 8, 16},
{0.04, 0.1, 1.9, true, 'modular-armor', 1, 1},
{0.01, 0.4, 1.6, true, 'power-armor', 1, 1},
{0.001, 0.6, 1.4, true, 'power-armor-mk2', 1, 1},
{0.6, 0.05, 2, true, 'solar-panel-equipment', 1, 2},
{0.4, 0.05, 2, true, 'battery-equipment', 1, 1},
{0.32, 0.05, 2, true, 'energy-shield-equipment', 1, 2},
{0.16, 0.05, 1.5, true, 'night-vision-equipment', 1, 1},
{0.12, 0.01, 1.8, true, 'personal-laser-defense-equipment', 1, 1},
{0.12, 0.01, 1.8, true, 'exoskeleton-equipment', 1, 1},
{8, -0.5, 0.5, true, 'automation-science-pack', 4, 24},
{8, -0.6, 0.6, true, 'logistic-science-pack', 4, 24},
{6, -0.1, 1, true, 'military-science-pack', 8, 20},
{6, -0.5, 1.5, true, 'chemical-science-pack', 8, 16},
{6, 0, 1.5, true, 'production-science-pack', 8, 16},
{6, 0, 2, true, 'utility-science-pack', 3, 3},
{0.5, 0.2, 1.4, true, 'construction-robot', 5, 15},
{2, 0.5, 1.5, true, 'roboport', 1, 1},
{2, 0.5, 1.5, false, 'logistic-chest-passive-provider', 2, 2},
{2, 0.5, 1.5, false, 'logistic-robot', 5, 15},
{4, 0.2, 1.2, true, 'lubricant-barrel', 1, 4},
-- copying over most of those i made for chronotrain:
--always there (or normally always there):
-- {4, 0, 1, false, 'gate', 14, 32}, --can beat biters with them
-- {1, 0, 1, false, 'radar', 1, 2}, --disabled to reduce 'avalanche of crap' effect
-- {0.25, 0, 1, false, 'rail', 50, 100},
-- {0.25, 0, 1, false, 'uranium-rounds-magazine', 1, 4},
-- {1, 0.15, 1, false, 'pump', 1, 2}, --disabled to reduce 'avalanche of crap' effect
-- {2, 0.15, 1, false, 'pumpjack', 1, 3}, --disabled to reduce 'avalanche of crap' effect
-- {0.02, 0.15, 1, false, 'oil-refinery', 1, 2}, --disabled to reduce 'avalanche of crap' effect
--shotgun meta:
-- {10, -0.2, 0.4, true, 'shotgun-shell', 12, 24}, --disabled to reduce 'avalanche of crap' effect
-- {5, 0, 0.4, true, 'shotgun', 1, 1}, --disabled to reduce 'avalanche of crap' effect
--modular armor meta:
-- {0.5, -1,3, true, "power-armor-mk2", 1, 1},
--loader meta:
--science meta:
-- {4, 0.4, 1.5, true, 'utility-science-pack', 16, 32},
-- {10, 0.5, 1.5, true, 'space-science-pack', 16, 32},
--early-game:
--{3, -0.1, 0.2, false, "railgun-dart", 2, 4},
-- {3, -0.1, 0.1, true, 'wooden-chest', 8, 40},
-- {5, -0.1, 0.1, true, 'burner-inserter', 8, 20}, --disabled to reduce 'avalanche of crap' effect
-- {1, -0.2, 0.2, true, 'offshore-pump', 1, 3}, --disabled to reduce 'avalanche of crap' effect
-- {3, -0.2, 0.2, true, 'boiler', 3, 6}, --disabled to reduce 'avalanche of crap' effect
-- {3, 0, 0.1, true, 'lab', 1, 3}, --disabled to reduce 'avalanche of crap' effect
-- {3, -0.2, 0.2, true, 'steam-engine', 2, 4}, --disabled to reduce 'avalanche of crap' effect
-- {3, -0.2, 0.2, true, 'burner-mining-drill', 2, 4},
-- {3, 0, 0.3, true, 'iron-chest', 8, 40}, --disabled to reduce 'avalanche of crap' effect
-- {6, -0.4, 0.4, true, 'stone-furnace', 8, 16}, --disabled to reduce 'avalanche of crap' effect
--mid-game:
--{6, 0.2, 0.5, false, "railgun-dart", 4, 8},
-- {5, -0.2, 0.7, true, 'pipe', 30, 50}, --disabled to reduce 'avalanche of crap' effect
-- {1, -0.2, 0.7, true, 'pipe-to-ground', 4, 8}, --disabled to reduce 'avalanche of crap' effect
-- {3, 0, 0.7, true, 'steel-plate', 15, 80},
-- {8, 0, 0.9, true, 'piercing-rounds-magazine', 10, 64},
-- {4, 0.2, 0.6, true, 'engine-unit', 8, 16},
--late-game:
--{9, 0.5, 0.8, false, "railgun-dart", 8, 16},
-- {5, 0, 1.2, true, 'land-mine', 16, 32},
-- {5, 0.4, 0.7, true, 'cannon-shell', 16, 32},
-- {5, 0.4, 0.8, true, 'explosive-cannon-shell', 16, 32},
-- {2, 0.25, 1.75, true, 'logistic-robot', 5, 25},
-- {1, 0.25, 1.75, true, 'laser-turret', 1, 1},
-- {4, 0.4, 1.6, true, 'processing-unit', 30, 200},
-- super late-game:
--{9, 0.8, 1.2, false, "railgun-dart", 12, 20},
-- {1, 0.9, 1.1, true, 'power-armor-mk2', 1, 1},
-- {1, 0.8, 1.2, true, 'fusion-reactor-equipment', 1, 1}
--{2, 0, 1, , "computer", 1, 1},
--{1, 0.2, 1, , "railgun", 1, 1},
--{1, 0.9, 1, , "personal-roboport-mk2-equipment", 1, 1},
}
function Public.wooden_chest_loot()
local num = 1
-- return Public.chest_loot(
-- num,
-- Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * Common.game_completion_progress())
-- )
return Public.chest_loot(
num,
Math.clamp(0, 1, Common.game_completion_progress())
)
end
function Public.iron_chest_loot()
local num = 2
-- local loot = Public.chest_loot(
-- num,
-- Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (5/100 + Common.game_completion_progress()))
-- ) --reward higher difficulties with better loot
local loot = Public.chest_loot(
num,
Math.clamp(0, 1, 5/100 + Common.game_completion_progress())
)
loot[#loot + 1] = {name = 'coin', count = Math.ceil(1000 * Balance.island_richness_avg_multiplier() * Math.random_float_in_range(0.8, 1.2))}
return loot
end
function Public.quest_structure_coin_loot()
return Math.ceil(2000 * Balance.island_richness_avg_multiplier() * Math.random_float_in_range(0.8, 1.2))
end
function Public.covered_wooden_chest_loot()
local num = 2
local loot = Public.chest_loot(num,
Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (18/100 + Common.game_completion_progress()))
) --reward higher difficulties with better loot
return loot
end
function Public.covered_wooden_chest_loot_1()
return {
{name = 'iron-plate', count = Math.ceil(600 * Balance.island_richness_avg_multiplier())},
{name = 'copper-plate', count = Math.ceil(200 * Balance.island_richness_avg_multiplier())}
}
end
function Public.covered_wooden_chest_loot_2()
return Common.raffle_from_processed_loot_data(
Common.processed_loot_data(Public.chest_loot_data_raw),
2,
Math.clamp(0, 1, 0.15 + Common.game_completion_progress())
)
end
function Public.stone_furnace_loot()
return {
{name = 'coal', count = 50},
}
end
function Public.assembling_machine_loot()
-- not sure if similar table exists already, but I couldn't find any
local loot_table = {
'transport-belt',
'underground-belt',
'splitter',
'inserter',
'long-handed-inserter',
'fast-inserter',
'small-electric-pole',
'medium-electric-pole',
'pipe',
'pipe-to-ground',
'small-lamp',
'repair-pack',
'iron-stick',
'iron-gear-wheel',
'stone-wall',
}
local index = Math.random(#loot_table)
-- even though count is bigger than the stack size, it will automatically delete excess items
return {name = loot_table[index], count = 200}
end
function Public.storage_tank_fluid_loot(force_type)
local ret
local rng = Math.random(10)
if force_type == 'crude-oil' then
ret = {name = 'crude-oil', amount = Math.random(3000, 12500)}
elseif force_type == 'petroleum-gas' then
ret = {name = 'petroleum-gas', amount = Math.random(1500, 7500)}
elseif rng <= 6 then
ret = {name = 'crude-oil', amount = Math.random(1500, 4500)}
elseif rng == 7 then
ret = {name = 'light-oil', amount = Math.random(1500, 3500)}
elseif rng == 8 then
ret = {name = 'heavy-oil', amount = Math.random(1500, 3500)}
-- elseif rng == 9 then
-- ret = {name = 'lubricant', amount = Math.random(1000, 2000)}
else
ret = {name = 'petroleum-gas', amount = Math.random(1500, 2000)}
end
return ret
end
function Public.swamp_storage_tank_fluid_loot()
local ret
-- ret = {name = 'sulfuric-acid', amount = 100*Math.ceil(Math.random(5^2, 40^2)^(1/2))} -- don't know why this formula made best amount most common, but lowest amount least common (was this intentional?).
ret = {name = 'sulfuric-acid', amount = Math.ceil(2000 * Math.random_float_in_range(0.8, 1.2) * Balance.island_richness_avg_multiplier())}
return ret
end
function Public.roboport_bots_loot()
return {
{name = 'logistic-robot', count = Math.ceil((15 + Math.random(5)) * Balance.island_richness_avg_multiplier())},
{name = 'construction-robot', count = Math.ceil((10 + Math.random(5)) * Balance.island_richness_avg_multiplier())},
}
end
function Public.random_plates(multiplier)
multiplier = multiplier or 1
multiplier = multiplier * Balance.island_richness_avg_multiplier()
multiplier = multiplier * Math.random_float_in_range(0.9, 1.1)
local platesrng = Math.random(5)
if platesrng <= 2 then
return {name = 'iron-plate', count = Math.ceil(80 * multiplier)}
elseif platesrng <= 4 then
return {name = 'copper-plate', count = Math.ceil(80 * multiplier)}
else
return {name = 'steel-plate', count = Math.ceil(12 * multiplier)}
end
end
function Public.chest_loot(number_of_items, game_completion_progress)
local ret = Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.chest_loot_data_raw), number_of_items, game_completion_progress)
ret[#ret + 1] = ret[1]
ret[1] = Public.random_plates()
return ret
end
function Public.buried_treasure_loot()
local ret = Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.buried_treasure_loot_data_raw), 1, Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * Common.game_completion_progress_capped()))
if ret and ret[1] then return ret[1] end
end
function Public.maze_camp_loot()
if Math.random(10) <= 7 then
return {Public.random_plates()}
else
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.chest_loot_data_raw), 1, Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (15/100 + Common.game_completion_progress())))
end
end
Public.lab_loot_data_raw = {
{8, -0.5, 0.5, true, 'automation-science-pack', 5, 20},
{8, -0.6, 0.6, true, 'logistic-science-pack', 5, 20},
{6, -0.1, 1, true, 'military-science-pack', 5, 18},
{6, -0.5, 1.5, true, 'chemical-science-pack', 4, 12},
{6, 0, 1.5, true, 'production-science-pack', 3, 11},
{2, 0, 2, true, 'utility-science-pack', 2, 3},
-- {4, 0.4, 1.5, true, 'utility-science-pack', 16, 32},
-- {10, 0.5, 1.5, true, 'space-science-pack', 16, 32},
}
function Public.lab_loot()
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.lab_loot_data_raw), 1, Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (Common.game_completion_progress())))
end
Public.maze_treasure_data_raw = {
{2, -1, 1, true, 'rocket', 18, 24},
{2, -0.8, 0.8, false, 'stack-inserter', 8, 10},
{2, -0.8, 0.8, false, 'stack-filter-inserter', 5, 6},
{2, 0, 1, false, 'poison-capsule', 22, 22},
{2, 0, 1, false, 'destroyer-capsule', 8, 8},
{2, 0, 1, false, 'slowdown-capsule', 14, 14},
{2, 0, 1, false, 'uranium-rounds-magazine', 15, 25},
{2, 0, 1, false, 'artillery-shell', 5, 7},
{2, 0, 1, false, 'rail-signal', 250, 250},
{2, 0, 1, false, 'electric-engine-unit', 3, 4},
{2, 0, 1, false, 'cluster-grenade', 8, 12},
{0.5, 0, 1, false, 'nuclear-fuel', 1, 1},
{1, 0, 0.8, false, 'speed-module-3', 2, 2},
{1, 0, 0.8, false, 'effectivity-module-3', 3, 3},
{0.5, 0, 1, false, 'productivity-module-2', 2, 2}, --3s are banned because of game mech
{2, 0, 1.5, true, 'production-science-pack', 20, 25},
{2, 0, 2, true, 'utility-science-pack', 7, 8},
-- {2, 0, 1.5, true, 'coin', 4000, 6500},
{3, 0, 0.9, false, 'beacon', 1, 1},
{1, 0, 1, false, 'construction-robot', 30, 40},
{3, 0, 1, false, 'logistic-chest-passive-provider', 2, 2},
{1, 0.2, 1.8, true, 'explosive-rocket', 6, 8},
{1, 0, 0.9, false, 'express-transport-belt', 20, 60},
{0.5, 0, 0.9, false, 'express-underground-belt', 6, 6},
{0.5, 0, 0.9, false, 'express-splitter', 10, 10},
{1, 0, 0.9, false, 'express-loader', 2, 2},
{0.5, 0, 0.5, false, 'substation', 2, 2},
{0.5, 0, 0.8, false, 'assembling-machine-3', 3, 3},
{1, 0, 0.7, false, 'electric-furnace', 4, 6},
{1, 0, 0.8, false, 'modular-armor', 1, 1},
{1, 0, 2, true, 'power-armor', 1, 1},
{0.1, 0, 2, true, 'power-armor-mk2', 1, 1},
{4, -1, 1, true, 'solar-panel-equipment', 3, 4},
{4, -1, 1, true, 'battery-equipment', 1, 1},
{2, 0, 2, true, 'battery-mk2-equipment', 1, 1},
{4, -1, 1, true, 'energy-shield-equipment', 1, 2},
{2, 0, 2, true, 'energy-shield-mk2-equipment', 1, 1},
{2, -1, 1, true, 'personal-roboport-equipment', 1, 1},
{1, 0, 2, true, 'personal-roboport-mk2-equipment', 1, 1},
{1, 0, 0.8, false, 'night-vision-equipment', 1, 1},
{2, 0, 1, false, 'personal-laser-defense-equipment', 1, 1},
{1, 0, 1, false, 'fusion-reactor-equipment', 1, 1},
{4, 0, 1, false, 'exoskeleton-equipment', 1, 1},
{2, -0.7, 1.3, true, 'advanced-circuit', 40, 90},
{2, 0, 0.5, false, 'laser-turret', 1, 2},
{2, 0.6, 1, false, 'laser-turret', 4, 5},
{1, 0, 0.5, false, 'roboport', 1, 1},
{1, 0, 1, false, 'atomic-bomb', 1, 1},
}
function Public.maze_treasure_loot()
if Math.random(5) == 1 then
return {Public.random_plates(8)}
else
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.maze_treasure_data_raw), 1, Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (Common.game_completion_progress())))
end
end
Public.dredger_loot_raw = {
{8, 0, 1, false, 'iron-plate', 5, 80},
{8, 0, 1, false, 'copper-plate', 5, 80},
{8, 0, 1, false, 'coal', 5, 50},
{10, 0, 1, false, 'coin', 10, 100},
{2, 0, 1, false, 'small-electric-pole', 2, 10},
{1, 0, 1, false, 'medium-electric-pole', 1, 5},
{0.1, 0, 1, false, 'big-electric-pole', 1, 3},
{0.2, 0, 1, false, 'poison-capsule', 1, 4},
{0.2, 0, 1, false, 'slowdown-capsule', 1, 4},
{0.1, 0, 1, false, 'destroyer-capsule', 1, 3},
{0.2, 0, 1, false, 'defender-capsule', 1, 4},
{0.2, 0, 1, false, 'distractor-capsule', 1, 3},
{0.05, 0, 1, false, 'speed-module-3', 1, 2},
{0.05, 0, 1, false, 'effectivity-module-3', 1, 2},
{0.05, 0, 1, false, 'productivity-module-2', 1, 2}, --3s are banned because of game mech
{0.1, 0, 1, false, 'rocket', 1, 3},
{0.01, 0, 1, false, 'explosive-rocket', 1, 2},
{4, 0, 1, false, 'automation-science-pack', 4, 15},
{4, 0, 1, false, 'logistic-science-pack', 4, 15},
{2, 0, 1, false, 'military-science-pack', 2, 10},
{1, 0, 1, false, 'chemical-science-pack', 2, 8},
{1, 0, 1, false, 'production-science-pack', 1, 5},
{0.5, 0, 1, false, 'utility-science-pack', 1, 4},
{0.012, 0, 0.8, false, 'night-vision-equipment', 1, 1},
{0.01, 0, 1, false, 'exoskeleton-equipment', 1, 1},
{0.01, -1, 1, true, 'energy-shield-equipment', 1, 1},
{0.01, -1, 1, true, 'solar-panel-equipment', 1, 1},
{0.01, -1, 1, true, 'battery-equipment', 1, 1},
{0.008, 0, 2, true, 'battery-mk2-equipment', 1, 1},
{0.008, 0, 1, false, 'personal-laser-defense-equipment', 1, 1},
{0.008, 0, 2, true, 'energy-shield-mk2-equipment', 1, 1},
{0.008, -1, 1, true, 'personal-roboport-equipment', 1, 1},
{0.004, 0, 1, false, 'fusion-reactor-equipment', 1, 1},
{0.004, 0, 2, true, 'personal-roboport-mk2-equipment', 1, 1},
}
function Public.dredger_loot()
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.dredger_loot_raw), 1, Math.clamp(0, 1, Common.game_completion_progress()))
end
return Public