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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/utils/gui/player_list.lua
2022-07-10 19:42:07 +02:00

981 lines
31 KiB
Lua

--[[
Hello there!
This will add a player list with "ranks" to your server.
Oh.. and you can also "poke" a player.
pokemessages = 80% by redlabel
To install, add: require "player_list"
to your scenario control.lua.
---MewMew---
Minor changes by ~~~Gerkiz~~~
--]]
local Event = require 'utils.event'
local Where = require 'utils.commands.where'
local Session = require 'utils.datastore.session_data'
local Jailed = require 'utils.datastore.jail_data'
local Supporters = require 'utils.datastore.supporters'
local Gui = require 'utils.gui'
local Global = require 'utils.global'
local SpamProtection = require 'utils.spam_protection'
local RPG = require 'modules.rpg.table'
local Token = require 'utils.token'
local Public = {}
local module_name = Gui.uid_name()
local locate_player_frame_name = Gui.uid_name()
local poke_player_frame_name = Gui.uid_name()
local this = {
player_list = {
last_poke_tick = {},
pokes = {},
sorting_method = {}
},
rpg_enabled = false,
show_roles_in_list = false
}
Global.register(
this,
function(t)
this = t
end
)
local symbol_asc = ''
local symbol_desc = ''
local pokemessages = {
'a stick',
'a leaf',
'a moldy carrot',
'a crispy slice of bacon',
'a french fry',
'a realistic toygun',
'a broomstick',
'a thirteen inch iron stick',
'a mechanical keyboard',
'a fly fishing cane',
'a selfie stick',
'an oversized fidget spinner',
'a thumb extender',
'a dirty straw',
'a green bean',
'a banana',
'an umbrella',
"grandpa's walking stick",
'live firework',
'a toilet brush',
'a fake hand',
'an undercooked hotdog',
"a slice of yesterday's microwaved pizza",
'bubblegum',
'a biter leg',
"grandma's toothbrush",
'charred octopus',
'a dollhouse bathtub',
'a length of copper wire',
'a decommissioned nuke',
'a smelly trout',
'an unopened can of deodorant',
'a stone brick',
'a half full barrel of lube',
'a half empty barrel of lube',
'an unexploded cannon shell',
'a blasting programmable speaker',
'a not so straight rail',
'a mismatched pipe to ground',
'a surplus box of landmines',
'decommissioned yellow rounds',
'an oily pumpjack shaft',
'a melted plastic bar in the shape of the virgin mary',
'a bottle of watermelon vitamin water',
'a slice of watermelon',
'a stegosaurus tibia',
"a basking musician's clarinet",
'a twig',
'an undisclosed pokey item',
'a childhood trophy everyone else got',
'a dead starfish',
'a titanium toothpick',
'a nail file',
'a stamp collection',
'a bucket of lego',
'a rolled up carpet',
'a rolled up WELCOME doormat',
"Bobby's favorite bone",
'an empty bottle of cheap vodka',
'a tattooing needle',
'a peeled cucumber',
'a stack of cotton candy',
'a signed baseball bat',
'that 5 dollar bill grandma sent for christmas',
'a stack of overdue phone bills',
"the 'relax' section of the white pages",
'a bag of gym clothes which never made it to the washing machine',
'a handful of peanut butter',
"a pheasant's feather",
'a rusty pickaxe',
'a diamond sword',
'the bill of rights of a banana republic',
"one of those giant airport Toblerone's",
'a long handed inserter',
'a wiimote',
'an easter chocolate rabbit',
'a ball of yarn the cat threw up',
'a slightly expired but perfectly edible cheese sandwich',
'conclusive proof of lizard people existence',
'a pen drive full of high res wallpapers',
'a pet hamster',
'an oversized goldfish',
'a one foot extension cord',
"a CD from Walmart's 1 dollar bucket",
'a magic wand',
'a list of disappointed people who believed in you',
'murder exhibit no. 3',
"a paperback copy of 'Great Expectations'",
'a baby biter',
'a little biter fang',
'the latest diet fad',
'a belt that no longer fits you',
'an abandoned pet rock',
'a lava lamp',
'some spirit herbs',
'a box of fish sticks found at the back of the freezer',
'a bowl of tofu rice',
'a bowl of ramen noodles',
'a live lobster!',
'a miniature golf cart',
'dunce cap',
'a fully furnished x-mas tree',
'an orphaned power pole',
'an horphaned power pole',
'an box of overpriced girl scout cookies',
'the cheapest item from the yard sale',
'a Sharpie',
'a glowstick',
'a thick unibrow hair',
'a very detailed map of Kazakhstan',
'the official Factorio installation DVD',
'a Liberal Arts degree',
'a pitcher of Kool-Aid',
'a 1/4 pound vegan burrito',
'a bottle of expensive wine',
'a hamster sized gravestone',
'a counterfeit Cuban cigar',
'an old Nokia phone',
'a huge inferiority complex',
'a dead real state agent',
'a deck of tarot cards',
'unreleased Wikileaks documents',
'a mean-looking garden dwarf',
'the actual mythological OBESE cat',
'a telescope used to spy on the MILF next door',
'a fancy candelabra',
'the comic version of the Kama Sutra',
"an inflatable 'Netflix & chill' doll",
'whatever it is redlabel gets high on',
"Obama's birth certificate",
'a deck of Cards Against Humanity',
'a copy of META MEME HUMOR for Dummies',
'an abandoned, not-so-young-anymore puppy',
'one of those useless items advertised on TV',
'a genetic blueprint of a Japanese teen idol'
}
local function get_formatted_playtime(x)
if x < 5184000 then
local y = x / 216000
y = tostring(y)
local h = ''
for i = 1, 10, 1 do
local z = string.sub(y, i, i)
if z == '.' then
break
else
h = h .. z
end
end
local m = x % 216000
m = m / 3600
m = math.floor(m)
m = tostring(m)
if h == '0' then
local str = m .. ' minutes'
return str
else
local str = h .. ' hours '
str = str .. m
str = str .. ' minutes'
return str
end
else
local y = x / 5184000
y = tostring(y)
local h = ''
for i = 1, 10, 1 do
local z = string.sub(y, i, i)
if z == '.' then
break
else
h = h .. z
end
end
local m = x % 5184000
m = m / 216000
m = math.floor(m)
m = tostring(m)
if h == '0' then
local str = m .. ' days'
return str
else
local str = h .. ' days '
str = str .. m
str = str .. ' hours'
return str
end
end
end
local function get_rank(player)
local play_table = Session.get_session_table()
local t = 0
if play_table then
if play_table[player.name] then
t = play_table[player.name]
end
end
local m = t / 3600
local ranks = {
'item/burner-mining-drill',
'item/burner-inserter',
'item/stone-furnace',
'item/light-armor',
'item/steam-engine',
'item/inserter',
'item/transport-belt',
'item/underground-belt',
'item/splitter',
'item/assembling-machine-1',
'item/long-handed-inserter',
'item/electronic-circuit',
'item/electric-mining-drill',
'item/dummy-steel-axe',
'item/heavy-armor',
'item/steel-furnace',
'item/gun-turret',
'item/fast-transport-belt',
'item/fast-underground-belt',
'item/fast-splitter',
'item/assembling-machine-2',
'item/fast-inserter',
'item/radar',
'item/filter-inserter',
'item/defender-capsule',
'item/pumpjack',
'item/chemical-plant',
'item/solar-panel',
'item/advanced-circuit',
'item/modular-armor',
'item/accumulator',
'item/construction-robot',
'item/distractor-capsule',
'item/stack-inserter',
'item/electric-furnace',
'item/express-transport-belt',
'item/express-underground-belt',
'item/express-splitter',
'item/assembling-machine-3',
'item/processing-unit',
'item/power-armor',
'item/logistic-robot',
'item/laser-turret',
'item/stack-filter-inserter',
'item/destroyer-capsule',
'item/power-armor-mk2',
'item/flamethrower-turret',
'item/beacon',
'item/steam-turbine',
'item/centrifuge',
'item/nuclear-reactor',
'item/cannon-shell',
'item/rocket',
'item/explosive-cannon-shell',
'item/explosive-rocket',
'item/uranium-cannon-shell',
'item/explosive-uranium-cannon-shell',
'item/atomic-bomb',
'achievement/so-long-and-thanks-for-all-the-fish',
'achievement/golem'
}
--60? ranks
local time_needed = 240 -- in minutes between rank upgrades
m = m / time_needed
m = math.floor(m)
m = m + 1
if m > #ranks then
m = #ranks
end
return ranks[m]
end
local comparators = {
['pokes_asc'] = function(a, b)
return a.pokes > b.pokes
end,
['pokes_desc'] = function(a, b)
return a.pokes < b.pokes
end,
['total_time_played_asc'] = function(a, b)
return a.total_played_ticks < b.total_played_ticks
end,
['total_time_played_desc'] = function(a, b)
return a.total_played_ticks > b.total_played_ticks
end,
['time_played_asc'] = function(a, b)
return a.played_ticks < b.played_ticks
end,
['time_played_desc'] = function(a, b)
return a.played_ticks > b.played_ticks
end,
['rpg_asc'] = function(a, b)
return a.rpg_level < b.rpg_level
end,
['rpg_desc'] = function(a, b)
return a.rpg_level > b.rpg_level
end,
['name_asc'] = function(a, b)
return a.name:lower() < b.name:lower()
end,
['name_desc'] = function(a, b)
return a.name:lower() > b.name:lower()
end
}
local function get_comparator(sort_by)
return comparators[sort_by]
end
local function get_sorted_list(sort_by)
local play_table = Session.get_session_table()
local player_list = {}
local players = game.connected_players
for i, player in pairs(players) do
player_list[i] = {}
player_list[i].rank = get_rank(player)
player_list[i].name = player.name
local t = 0
if play_table[player.name] then
t = play_table[player.name]
end
if this.rpg_enabled then
local char = RPG.get_value_from_player(player.index, 'level')
if not char then
char = 1
end
player_list[i].rpg_level = char
end
player_list[i].total_played_time = get_formatted_playtime(t)
player_list[i].total_played_ticks = t
player_list[i].played_time = get_formatted_playtime(player.online_time)
player_list[i].played_ticks = player.online_time
player_list[i].pokes = this.player_list.pokes[player.index]
player_list[i].player_index = player.index
end
local comparator = get_comparator(sort_by)
table.sort(player_list, comparator)
return player_list
end
local function player_list_show(data)
local player = data.player
local frame = data.frame
local sort_by = data.sort_by
-- Frame management
frame.clear()
frame.style.padding = 8
local play_table = Session.get_trusted_table()
local jailed = Jailed.get_jailed_table()
-- Header management
local t
local column_widths
local header_column_widths
local headers
local header_modifier
if this.rpg_enabled then
t = frame.add {type = 'table', name = 'player_list_panel_header_table', column_count = 6}
column_widths = {
['first_space'] = tonumber(40),
['name_label'] = tonumber(155),
['rpg_level_label'] = tonumber(138),
['total_label'] = tonumber(145),
['current_label'] = tonumber(165),
['last_space'] = tonumber(50)
}
header_column_widths = {
['first_space'] = tonumber(35),
['name_label'] = tonumber(150),
['rpg_level_label'] = tonumber(135),
['total_label'] = tonumber(150),
['current_label'] = tonumber(168),
['last_space'] = tonumber(50)
}
for _, w in pairs(header_column_widths) do
local label = t.add {type = 'label', caption = ''}
label.style.minimal_width = w
label.style.maximal_width = w
end
headers = {
[1] = '[color=0.1,0.7,0.1]' .. -- green
tostring(#game.connected_players) .. '[/color]',
[2] = 'Online' ..
' / ' ..
'[color=0.7,0.1,0.1]' .. -- red
tostring(#game.players - #game.connected_players) .. '[/color]' .. ' Offline',
[3] = 'RPG level',
[4] = 'Total Time',
[5] = 'Current Time',
[6] = 'Poke'
}
header_modifier = {
['name_asc'] = function(h)
h[2] = h[2] .. symbol_asc
end,
['name_desc'] = function(h)
h[2] = h[2] .. symbol_desc
end,
['rpg_asc'] = function(h)
h[3] = h[3] .. symbol_asc
end,
['rpg_desc'] = function(h)
h[3] = h[3] .. symbol_desc
end,
['total_time_played_asc'] = function(h)
h[4] = h[4] .. symbol_asc
end,
['total_time_played_desc'] = function(h)
h[4] = h[4] .. symbol_desc
end,
['time_played_asc'] = function(h)
h[5] = h[5] .. symbol_asc
end,
['time_played_desc'] = function(h)
h[5] = h[5] .. symbol_desc
end,
['pokes_asc'] = function(h)
h[6] = h[6] .. symbol_asc
end,
['pokes_desc'] = function(h)
h[6] = h[6] .. symbol_desc
end
}
else
t = frame.add {type = 'table', name = 'player_list_panel_header_table', column_count = 5}
column_widths = {
['first_space'] = tonumber(40),
['name_label'] = tonumber(218),
['total_label'] = tonumber(220),
['current_label'] = tonumber(222),
['last_space'] = tonumber(50)
}
header_column_widths = {
['first_space'] = tonumber(40),
['name_label'] = tonumber(210),
['total_label'] = tonumber(220),
['current_label'] = tonumber(226),
['last_space'] = tonumber(50)
}
for _, w in pairs(header_column_widths) do
local label = t.add {type = 'label', caption = ''}
label.style.minimal_width = w
label.style.maximal_width = w
end
headers = {
[1] = '[color=0.1,0.7,0.1]' .. -- green
tostring(#game.connected_players) .. '[/color]',
[2] = 'Online' ..
' / ' ..
'[color=0.7,0.1,0.1]' .. -- red
tostring(#game.players - #game.connected_players) .. '[/color]' .. ' Offline',
[3] = 'Total Time',
[4] = 'Current Time',
[5] = 'Poke'
}
header_modifier = {
['name_asc'] = function(h)
h[2] = symbol_asc .. h[2]
end,
['name_desc'] = function(h)
h[2] = symbol_desc .. h[2]
end,
['total_time_played_asc'] = function(h)
h[3] = symbol_asc .. h[3]
end,
['total_time_played_desc'] = function(h)
h[3] = symbol_desc .. h[3]
end,
['time_played_asc'] = function(h)
h[4] = symbol_asc .. h[4]
end,
['time_played_desc'] = function(h)
h[4] = symbol_desc .. h[4]
end,
['pokes_asc'] = function(h)
h[5] = symbol_asc .. h[5]
end,
['pokes_desc'] = function(h)
h[5] = symbol_desc .. h[5]
end
}
end
if sort_by then
this.player_list.sorting_method[player.index] = sort_by
else
sort_by = this.player_list.sorting_method[player.index]
end
if not sort_by then
sort_by = 'total_time_played_desc'
end
header_modifier[sort_by](headers)
for k, v in ipairs(headers) do
local header_label =
t.add {
type = 'label',
name = 'player_list_panel_header_' .. k,
caption = v
}
header_label.style.font = 'heading-2'
header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
end
-- special style on first header
local label = t['player_list_panel_header_1']
label.style.minimal_width = 36
label.style.maximal_width = 36
label.style.horizontal_align = 'right'
-- List management
local player_list_panel_table =
frame.add {
type = 'scroll-pane',
name = 'scroll_pane',
direction = 'vertical',
horizontal_scroll_policy = 'never',
vertical_scroll_policy = 'auto'
}
player_list_panel_table.style.maximal_height = 530
if this.rpg_enabled then
player_list_panel_table = player_list_panel_table.add {type = 'table', name = 'player_list_panel_table', column_count = 6}
else
player_list_panel_table = player_list_panel_table.add {type = 'table', name = 'player_list_panel_table', column_count = 5}
end
local player_list = get_sorted_list(sort_by)
for i = 1, #player_list, 1 do
-- fetch the supporter list
local supporter, supportertbl = Supporters.is_supporter(player_list[i].name)
-- Icon
local sprite =
player_list_panel_table.add {
type = 'sprite',
name = 'player_rank_sprite_' .. i,
sprite = player_list[i].rank
}
sprite.style.height = 32
sprite.style.width = 32
sprite.style.stretch_image_to_widget_size = true
local trusted = ''
local tooltip = ''
local minimap = '\nLeft-click to show this person on map! '
if supporter then
if supportertbl.monthly then
trusted = '[color=yellow][DM][/color]'
tooltip = '\nThis player is a monthly supporter.'
else
trusted = '[color=yellow][D][/color]'
tooltip = '\nThis player has supported us.'
end
end
if game.players[player_list[i].name].admin then
trusted = '[color=red][A][/color]' .. trusted
tooltip = 'This player is an admin of this server.' .. tooltip
elseif jailed[player_list[i].name] then
trusted = '[color=orange][J][/color]' .. trusted
tooltip = 'This player is currently jailed.' .. minimap .. tooltip
elseif play_table[player_list[i].name] then
trusted = '[color=green][T][/color]' .. trusted
tooltip = 'This player is trusted.' .. minimap .. tooltip
else
trusted = '[color=black][U][/color]' .. trusted
tooltip = 'This player is not trusted.' .. minimap .. tooltip
end
local caption
if this.show_roles_in_list or game.players[player_list[i].name].admin then
caption = player_list[i].name .. ' ' .. trusted
else
caption = player_list[i].name
end
-- Name
local p = game.players[player_list[i].name]
if not p or not p.valid then
return
end
local name_flow =
player_list_panel_table.add {
type = 'flow'
}
local name_label =
name_flow.add {
type = 'label',
name = locate_player_frame_name,
caption = caption,
tooltip = tooltip
}
Gui.set_data(name_label, p.index)
local p_color = game.players[player_list[i].player_index]
name_label.style.font = 'default'
name_label.style.font_color = {
r = .4 + p_color.color.r * 0.6,
g = .4 + p_color.color.g * 0.6,
b = .4 + p_color.color.b * 0.6
}
name_label.style.minimal_width = column_widths['name_label']
name_label.style.maximal_width = column_widths['name_label']
name_label.style.font = 'heading-3'
-- RPG level
if this.rpg_enabled then
-- RPG level
local rpg_level_label =
player_list_panel_table.add {
type = 'label',
name = 'player_list_panel_RPG_level_' .. i,
caption = player_list[i].rpg_level
}
rpg_level_label.style.minimal_width = column_widths['rpg_level_label']
rpg_level_label.style.maximal_width = column_widths['rpg_level_label']
rpg_level_label.style.font = 'heading-3'
end
-- Total time
local total_label =
player_list_panel_table.add {
type = 'label',
name = 'player_list_panel_player_total_time_played_' .. i,
caption = player_list[i].total_played_time
}
total_label.style.minimal_width = column_widths['total_label']
total_label.style.maximal_width = column_widths['total_label']
total_label.style.font = 'heading-3'
-- Current time
local current_label =
player_list_panel_table.add {
type = 'label',
name = 'player_list_panel_player_time_played_' .. i,
caption = player_list[i].played_time
}
current_label.style.minimal_width = column_widths['current_label']
current_label.style.maximal_width = column_widths['current_label']
current_label.style.font = 'heading-3'
-- Poke
local poke_flow = player_list_panel_table.add {type = 'flow', name = 'button_flow_' .. i, direction = 'horizontal'}
poke_flow.add {type = 'label', name = 'button_spacer_' .. i, caption = ''}
local poke_button = poke_flow.add {type = 'button', name = poke_player_frame_name, caption = player_list[i].pokes}
Gui.set_data(poke_button, p.index)
poke_button.style.font = 'default'
poke_button.tooltip = 'Poke ' .. player_list[i].name .. ' with a random message!'
label.style.font_color = {r = 0.83, g = 0.83, b = 0.83}
poke_button.style.minimal_height = 30
poke_button.style.minimal_width = 30
poke_button.style.maximal_height = 30
poke_button.style.maximal_width = 30
poke_button.style.top_padding = 0
poke_button.style.left_padding = 0
poke_button.style.right_padding = 0
poke_button.style.bottom_padding = 0
end
end
local player_list_show_token = Token.register(player_list_show)
local function on_gui_click(event)
local element = event.element
if not element or not element.valid then
return
end
local name = element.name
local player = game.get_player(event.player_index)
local frame = Gui.get_player_active_frame(player)
if not frame then
return
end
if frame.name ~= 'Players' then
return
end
local actions
if this.rpg_enabled then
actions = {
['player_list_panel_header_2'] = function()
if string.find(element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'name_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'name_desc'}
player_list_show(data)
end
end,
['player_list_panel_header_3'] = function()
if string.find(event.element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'rpg_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'rpg_desc'}
player_list_show(data)
end
end,
['player_list_panel_header_4'] = function()
if string.find(element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'total_time_played_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'total_time_played_desc'}
player_list_show(data)
end
end,
['player_list_panel_header_5'] = function()
if string.find(element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'time_played_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'time_played_desc'}
player_list_show(data)
end
end,
['player_list_panel_header_6'] = function()
if string.find(element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'pokes_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'pokes_desc'}
player_list_show(data)
end
end
}
else
actions = {
['player_list_panel_header_2'] = function()
if string.find(element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'name_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'name_desc'}
player_list_show(data)
end
end,
['player_list_panel_header_3'] = function()
if string.find(element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'total_time_played_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'total_time_played_desc'}
player_list_show(data)
end
end,
['player_list_panel_header_4'] = function()
if string.find(element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'time_played_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'time_played_desc'}
player_list_show(data)
end
end,
['player_list_panel_header_5'] = function()
if string.find(element.caption, symbol_desc) then
local data = {player = player, frame = frame, sort_by = 'pokes_asc'}
player_list_show(data)
else
local data = {player = player, frame = frame, sort_by = 'pokes_desc'}
player_list_show(data)
end
end
}
end
if actions[name] then
local is_spamming = SpamProtection.is_spamming(player, nil, 'PlayerList Gui Click')
if is_spamming then
return
end
actions[name]()
return
end
end
Gui.on_click(
locate_player_frame_name,
function(event)
local player = event.player
local element = event.element
local data = Gui.get_data(element)
if not data then
return
end
local is_spamming = SpamProtection.is_spamming(player, nil, 'PlayerList Locate Player')
if is_spamming then
return
end
local target = game.get_player(data)
if not target or not target.valid then
Gui.set_data(element, nil)
return
end
Gui.set_data(element, nil)
Where.create_mini_camera_gui(player, target)
end
)
Gui.on_click(
poke_player_frame_name,
function(event)
local player = event.player
local element = event.element
local data = Gui.get_data(element)
if not data then
return
end
local target = game.get_player(data)
if player.index == target.index then
Gui.set_data(element, nil)
return
end
if this.player_list.last_poke_tick[player.index] + 300 < game.tick then
local str = '>> '
str = str .. player.name
str = str .. ' has poked '
str = str .. target.name
str = str .. ' with '
local z = math.random(1, #pokemessages)
str = str .. pokemessages[z]
str = str .. ' <<'
game.print(str)
this.player_list.last_poke_tick[player.index] = game.tick
this.player_list.pokes[target.index] = this.player_list.pokes[target.index] + 1
Gui.set_data(element, nil)
end
end
)
local function refresh()
for _, player in pairs(game.connected_players) do
local frame = Gui.get_player_active_frame(player)
if frame then
if frame.name ~= 'Players' then
return
end
local data = {player = player, frame = frame, sort_by = this.player_list.sorting_method[player.index]}
player_list_show(data)
end
end
end
local function on_player_joined_game(event)
if not this.player_list.last_poke_tick[event.player_index] then
this.player_list.pokes[event.player_index] = 0
this.player_list.last_poke_tick[event.player_index] = 0
this.player_list.sorting_method[event.player_index] = 'total_time_played_desc'
end
refresh()
end
local function on_player_left_game()
refresh()
end
--- If the different roles should be shown in the player_list.
---@param value boolean
function Public.show_roles_in_list(value)
this.show_roles_in_list = value or false
return this.show_roles_in_list
end
--- Notifies player_list if RPG is enabled or not.
---@param value boolean
function Public.rpg_enabled(value)
this.rpg_enabled = value or false
return this.rpg_enabled
end
Gui.add_tab_to_gui({name = module_name, caption = 'Players', id = player_list_show_token, admin = false})
Gui.on_click(
module_name,
function(event)
local player = event.player
Gui.reload_active_tab(player)
end
)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_left_game, on_player_left_game)
Event.add(defines.events.on_gui_click, on_gui_click)
return Public