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https://github.com/ComfyFactory/ComfyFactorio.git
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215 lines
7.0 KiB
Lua
215 lines
7.0 KiB
Lua
--destroying and mining rocks yields ore -- load as last module
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local max_spill = 60
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local math_random = math.random
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local math_floor = math.floor
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local math_sqrt = math.sqrt
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local rock_yield = {
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['rock-big'] = 1,
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['rock-huge'] = 2,
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['sand-rock-big'] = 1
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}
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local particles = {
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['iron-ore'] = 'iron-ore-particle',
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['copper-ore'] = 'copper-ore-particle',
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['uranium-ore'] = 'coal-particle',
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['coal'] = 'coal-particle',
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['stone'] = 'stone-particle',
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['angels-ore1'] = 'iron-ore-particle',
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['angels-ore2'] = 'copper-ore-particle',
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['angels-ore3'] = 'coal-particle',
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['angels-ore4'] = 'iron-ore-particle',
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['angels-ore5'] = 'iron-ore-particle',
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['angels-ore6'] = 'iron-ore-particle'
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}
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local function get_chances()
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local chances = {}
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if game.entity_prototypes['angels-ore1'] then
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for i = 1, 6, 1 do
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table.insert(chances, {'angels-ore' .. i, 1})
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end
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table.insert(chances, {'coal', 2})
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return chances
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end
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table.insert(chances, {'iron-ore', 25})
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table.insert(chances, {'copper-ore', 17})
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table.insert(chances, {'coal', 13})
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table.insert(chances, {'uranium-ore', 2})
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return chances
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end
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local function set_raffle()
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global.rocks_yield_ore['raffle'] = {}
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for _, t in pairs(get_chances()) do
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for _ = 1, t[2], 1 do
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table.insert(global.rocks_yield_ore['raffle'], t[1])
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end
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end
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global.rocks_yield_ore['size_of_raffle'] = #global.rocks_yield_ore['raffle']
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end
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local function create_particles(surface, name, position, amount, cause_position)
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local direction_mod = (-100 + math_random(0, 200)) * 0.0004
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local direction_mod_2 = (-100 + math_random(0, 200)) * 0.0004
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if cause_position then
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direction_mod = (cause_position.x - position.x) * 0.025
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direction_mod_2 = (cause_position.y - position.y) * 0.025
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end
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for i = 1, amount, 1 do
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local m = math_random(4, 10)
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local m2 = m * 0.005
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surface.create_particle(
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{
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name = name,
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position = position,
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frame_speed = 1,
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vertical_speed = 0.130,
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height = 0,
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movement = {
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(m2 - (math_random(0, m) * 0.01)) + direction_mod,
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(m2 - (math_random(0, m) * 0.01)) + direction_mod_2
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}
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}
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)
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end
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end
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local function get_amount(entity)
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local distance_to_center = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2))
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local amount = global.rocks_yield_ore_base_amount + (distance_to_center * global.rocks_yield_ore_distance_modifier)
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if amount > global.rocks_yield_ore_maximum_amount then
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amount = global.rocks_yield_ore_maximum_amount
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end
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local m = (70 + math_random(0, 60)) * 0.01
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amount = math_floor(amount * rock_yield[entity.name] * m)
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if amount < 1 then
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amount = 1
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end
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return amount
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end
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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if not rock_yield[entity.name] then
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return
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end
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event.buffer.clear()
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local ore = global.rocks_yield_ore['raffle'][math_random(1, global.rocks_yield_ore['size_of_raffle'])]
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local player = game.players[event.player_index]
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local count = get_amount(entity)
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count = math_floor(count * (1 + player.force.mining_drill_productivity_bonus))
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global.rocks_yield_ore['ores_mined'] = global.rocks_yield_ore['ores_mined'] + count
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global.rocks_yield_ore['rocks_broken'] = global.rocks_yield_ore['rocks_broken'] + 1
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local position = {x = entity.position.x, y = entity.position.y}
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local ore_amount = math_floor(count * 0.85) + 1
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local stone_amount = math_floor(count * 0.15) + 1
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player.surface.create_entity({name = 'flying-text', position = position, text = '+' .. ore_amount .. ' [img=item/' .. ore .. ']', color = {r = 200, g = 160, b = 30}})
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create_particles(player.surface, particles[ore], position, 64, {x = player.position.x, y = player.position.y})
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entity.destroy()
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if ore_amount > max_spill then
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player.surface.spill_item_stack(position, {name = ore, count = max_spill}, true)
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ore_amount = ore_amount - max_spill
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local inserted_count = player.insert({name = ore, count = ore_amount})
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ore_amount = ore_amount - inserted_count
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if ore_amount > 0 then
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player.surface.spill_item_stack(position, {name = ore, count = ore_amount}, true)
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end
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else
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player.surface.spill_item_stack(position, {name = ore, count = ore_amount}, true)
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end
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if stone_amount > max_spill then
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player.surface.spill_item_stack(position, {name = 'stone', count = max_spill}, true)
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stone_amount = stone_amount - max_spill
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local inserted_count = player.insert({name = 'stone', count = stone_amount})
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stone_amount = stone_amount - inserted_count
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if stone_amount > 0 then
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player.surface.spill_item_stack(position, {name = 'stone', count = stone_amount}, true)
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end
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else
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player.surface.spill_item_stack(position, {name = 'stone', count = stone_amount}, true)
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end
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end
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local function on_entity_died(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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if not rock_yield[entity.name] then
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return
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end
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local surface = entity.surface
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local ore = global.rocks_yield_ore['raffle'][math_random(1, global.rocks_yield_ore['size_of_raffle'])]
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local pos = {entity.position.x, entity.position.y}
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create_particles(surface, particles[ore], pos, 16, false)
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if event.cause then
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if event.cause.valid then
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if event.cause.force.index == 2 or event.cause.force.index == 3 then
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entity.destroy()
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return
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end
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end
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end
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entity.destroy()
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local count = math_random(6, 9)
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global.rocks_yield_ore['ores_mined'] = global.rocks_yield_ore['ores_mined'] + count
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surface.spill_item_stack(pos, {name = ore, count = count}, true)
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count = math_random(1, 3)
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global.rocks_yield_ore['ores_mined'] = global.rocks_yield_ore['ores_mined'] + count
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surface.spill_item_stack(pos, {name = 'stone', count = math_random(1, 3)}, true)
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global.rocks_yield_ore['rocks_broken'] = global.rocks_yield_ore['rocks_broken'] + 1
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end
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local function on_init()
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global.rocks_yield_ore = {}
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global.rocks_yield_ore['rocks_broken'] = 0
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global.rocks_yield_ore['ores_mined'] = 0
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set_raffle()
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if not global.rocks_yield_ore_distance_modifier then
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global.rocks_yield_ore_distance_modifier = 0.25
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end
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if not global.rocks_yield_ore_base_amount then
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global.rocks_yield_ore_base_amount = 35
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end
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if not global.rocks_yield_ore_maximum_amount then
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global.rocks_yield_ore_maximum_amount = 150
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end
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end
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local Event = require 'utils.event'
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Event.on_init(on_init)
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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