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31 lines
807 B
Lua
31 lines
807 B
Lua
local Event = require 'utils.event'
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local msg = {
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[1] = {'amap.relax1'},
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[2] = {'amap.relax2'},
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[3] = {'amap.relax3'},
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[4] = {'amap.relax4'},
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[5] = {'amap.relax5'},
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[6] = {'amap.relax6'},
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[7] = {'amap.relax7'},
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[8] = {'amap.relax8'},
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[9] = {'amap.relax9'},
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[10] = {'amap.relax10'},
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[11] = {'amap.relax11'},
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[12] = {'amap.relax12'},
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[13] = {'amap.relax13'},
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[14] = {'amap.relax14'},
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[15] = {'amap.relax15'},
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[16] = {'amap.relax16'},
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[17] = {'amap.relax17'},
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[18] = {'amap.relax18'},
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[19] = {'amap.relax19'},
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[20] = {'amap.relax20'}
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}
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local on_tick = function()
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local roll = math.random(1, #msg)
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game.print(msg[roll], {r = 0.22, g = 0.88, b = 0.22})
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end
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Event.on_nth_tick(108000, on_tick)
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