mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
c128c0b457
Fixes final battle where biters would not spawn at all Misc changes and tweaks.
1938 lines
61 KiB
Lua
1938 lines
61 KiB
Lua
local Event = require 'utils.event'
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local Public = require 'maps.mountain_fortress_v3.table'
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local Server = require 'utils.server'
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local Task = require 'utils.task_token'
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local Color = require 'utils.color_presets'
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local ICW = require 'maps.mountain_fortress_v3.icw.main'
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local Global = require 'utils.global'
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local Alert = require 'utils.alert'
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local WD = require 'modules.wave_defense.table'
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local RPG = require 'modules.rpg.main'
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local Collapse = require 'modules.collapse'
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local Difficulty = require 'modules.difficulty_vote_by_amount'
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local ICW_Func = require 'maps.mountain_fortress_v3.icw.functions'
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local math2d = require 'math2d'
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local Misc = require 'utils.commands.misc'
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local Core = require 'utils.core'
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local Beams = require 'modules.render_beam'
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local BottomFrame = require 'utils.gui.bottom_frame'
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local Modifiers = require 'utils.player_modifiers'
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local Session = require 'utils.datastore.session_data'
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local zone_settings = Public.zone_settings
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local remove_boost_movement_speed_on_respawn
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local de = defines.events
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local this = {
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power_sources = { index = 1 },
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refill_turrets = { index = 1 },
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magic_crafters = { index = 1 },
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magic_fluid_crafters = { index = 1 },
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art_table = { index = 1 },
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editor_mode = {},
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techs = {},
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limit_types = {},
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starting_items = {
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['pistol'] = {
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count = 1
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},
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['firearm-magazine'] = {
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count = 16
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},
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['rail'] = {
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count = 16
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},
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['wood'] = {
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count = 16
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},
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['explosives'] = {
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count = 32
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}
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}
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}
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local exit_editor_mode_token =
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Task.register(
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function (event)
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local player_index = event.player_index
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this.editor_mode[player_index] = nil
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end
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)
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local random_respawn_messages = {
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'The doctors stitched you up as best they could.',
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'Ow! Your right leg hurts.',
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'Ow! Your left leg hurts.',
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'You can feel your whole body aching.',
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"You still have some bullet wounds that aren't patched up.",
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'You feel dizzy but adrenalin is granting you speed.',
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'Adrenalin is kicking in, but your body is damaged.'
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}
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local health_values = {
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'0.35',
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'0.40',
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'0.45',
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'0.50',
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'0.55',
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'0.60',
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'0.65',
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'0.70',
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'0.75',
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'0.80',
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'0.85',
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'0.90',
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'0.95',
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'1'
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}
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Global.register(
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this,
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function (t)
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this = t
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end
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)
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local random = math.random
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local floor = math.floor
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local round = math.round
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local sqrt = math.sqrt
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local remove = table.remove
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local magic_crafters_per_tick = 3
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local magic_fluid_crafters_per_tick = 8
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local tile_damage = 50
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local artillery_target_entities = {
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'character',
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'tank',
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'car',
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'radar',
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'lab',
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'furnace',
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'locomotive',
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'cargo-wagon',
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'fluid-wagon',
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'artillery-wagon',
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'artillery-turret',
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'laser-turret',
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'gun-turret',
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'flamethrower-turret',
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'silo',
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'spidertron'
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}
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local function debug_str(msg)
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local debug = Public.get('debug')
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if not debug then
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return
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end
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print('Mtn: ' .. msg)
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end
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local function show_text(msg, pos, color, surface)
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if color == nil then
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surface.create_entity({ name = 'flying-text', position = pos, text = msg })
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else
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surface.create_entity({ name = 'flying-text', position = pos, text = msg, color = color })
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end
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end
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local function fast_remove(tbl, index)
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local count = #tbl
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if index > count then
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return
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elseif index < count then
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tbl[index] = tbl[count]
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end
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tbl[count] = nil
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end
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local pause_waves_custom_callback_token =
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Task.register(
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function (event)
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local wave_number = WD.get_wave()
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if wave_number >= 200 then
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Collapse.start_now(event.start, not event.start)
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local status_str = event.start and 'has stopped!' or 'is active once again!'
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Alert.alert_all_players(30, 'Collapse ' .. status_str, nil, 'achievement/tech-maniac', 0.6)
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end
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end
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)
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local function do_refill_turrets()
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local refill_turrets = this.refill_turrets
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local index = refill_turrets.index
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if index > #refill_turrets then
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refill_turrets.index = 1
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return
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end
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local turret_data = refill_turrets[index]
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local turret = turret_data.turret
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if not turret.valid then
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fast_remove(refill_turrets, index)
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return
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end
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refill_turrets.index = index + 1
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local data = turret_data.data
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if data.liquid then
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turret.fluidbox[1] = data
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elseif data then
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turret.insert(data)
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end
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end
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local function do_magic_crafters()
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local magic_crafters = this.magic_crafters
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local limit = #magic_crafters
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if limit == 0 then
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return
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end
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local index = magic_crafters.index
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for _ = 1, magic_crafters_per_tick do
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if index > limit then
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index = 1
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end
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local data = magic_crafters[index]
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local entity = data.entity
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if not entity.valid then
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fast_remove(magic_crafters, index)
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limit = limit - 1
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if limit == 0 then
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return
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end
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else
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index = index + 1
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local tick = game.tick
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local last_tick = data.last_tick
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local rate = data.rate
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local count = (tick - last_tick) * rate
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local fcount = floor(count)
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if fcount > 1 then
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fcount = 1
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end
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if fcount > 0 then
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if entity.get_output_inventory().can_insert({ name = data.item, count = fcount }) then
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entity.get_output_inventory().insert { name = data.item, count = fcount }
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entity.products_finished = entity.products_finished + fcount
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data.last_tick = round(tick - (count - fcount) / rate)
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end
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end
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end
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end
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magic_crafters.index = index
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end
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local function do_magic_fluid_crafters()
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local magic_fluid_crafters = this.magic_fluid_crafters
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local limit = #magic_fluid_crafters
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if limit == 0 then
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return
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end
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local index = magic_fluid_crafters.index
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for _ = 1, magic_fluid_crafters_per_tick do
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if index > limit then
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index = 1
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end
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local data = magic_fluid_crafters[index]
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local entity = data.entity
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if not entity.valid then
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fast_remove(magic_fluid_crafters, index)
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limit = limit - 1
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if limit == 0 then
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return
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end
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else
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index = index + 1
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local tick = game.tick
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local last_tick = data.last_tick
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local rate = data.rate
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local count = (tick - last_tick) * rate
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local fcount = floor(count)
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if fcount > 0 then
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local fluidbox_index = data.fluidbox_index
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local fb = entity.fluidbox
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local fb_data = fb[fluidbox_index] or { name = data.item, amount = 0 }
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fb_data.amount = fb_data.amount + fcount
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fb[fluidbox_index] = fb_data
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entity.products_finished = entity.products_finished + fcount
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data.last_tick = tick - (count - fcount) / rate
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end
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end
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end
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magic_fluid_crafters.index = index
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end
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local artillery_target_callback =
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Task.register(
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function (data)
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local position = data.position
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local entity = data.entity
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local index = data.index
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local art_table = this.art_table
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local outpost = art_table[index]
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if not outpost then
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return
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end
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if not entity.valid then
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outpost.last_fire_tick = 0
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return
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end
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local tx, ty = position.x, position.y
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local fired_at_target = false
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local pos = entity.position
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local x, y = pos.x, pos.y
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local dx, dy = tx - x, ty - y
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local d = dx * dx + dy * dy
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if d >= 1024 and d <= 441398 then -- 704 in depth~
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if entity.name == 'character' then
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entity.surface.create_entity {
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name = 'artillery-projectile',
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position = position,
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target = entity,
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force = 'enemy',
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speed = 1.5
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}
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fired_at_target = true
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elseif entity.name ~= 'character' then
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entity.surface.create_entity {
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name = 'rocket',
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position = position,
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target = entity,
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force = 'enemy',
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speed = 1.5
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}
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fired_at_target = true
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end
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end
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if not fired_at_target then
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outpost.last_fire_tick = 0
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end
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end
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)
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local function do_beams_away()
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local wave_number = WD.get_wave()
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local orbital_strikes = Public.get('orbital_strikes')
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if not orbital_strikes or not orbital_strikes.enabled then
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return
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end
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if wave_number > 500 then
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local difficulty_index = Difficulty.get('index')
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local wave_nth = 9999
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if difficulty_index == 1 then
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wave_nth = 500
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elseif difficulty_index == 2 then
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wave_nth = 250
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elseif difficulty_index == 3 then
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wave_nth = 100
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end
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if wave_number % wave_nth == 0 then
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local active_surface_index = Public.get('active_surface_index')
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local surface = game.get_surface(active_surface_index)
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if not orbital_strikes[wave_number] then
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orbital_strikes[wave_number] = true
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Beams.new_beam_delayed(surface, random(500, 3000))
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end
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end
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end
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end
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local function do_clear_enemy_spawners()
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local tick = game.tick
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if tick % 1000 ~= 0 then
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return
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end
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local enemy_spawners = Public.get('enemy_spawners')
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if not enemy_spawners or not enemy_spawners.enabled then
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return
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end
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for unit_number, spawner in pairs(enemy_spawners.spawners) do
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if not spawner.entity or not spawner.entity.valid then
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enemy_spawners.spawners[unit_number] = nil
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end
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end
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end
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local function do_clear_rocks_slowly()
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local rocks_to_remove = Public.get('rocks_to_remove')
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if not rocks_to_remove or not next(rocks_to_remove) then
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return
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end
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for _ = 1, 300 do
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local entity = table.remove(rocks_to_remove, #rocks_to_remove)
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if entity and entity.valid then
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entity.destroy()
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end
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end
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end
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local function do_replace_tiles_slowly()
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local active_surface_index = Public.get('active_surface_index')
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local surface = game.get_surface(active_surface_index)
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if not (surface and surface.valid) then
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return
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end
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local tiles_to_replace = Public.get('tiles_to_replace')
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if not tiles_to_replace or not next(tiles_to_replace) then
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return
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end
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for _ = 1, 300 do
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local tile = table.remove(tiles_to_replace, #tiles_to_replace)
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if tile and tile.valid then
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surface.set_tiles({ { name = 'water-shallow', position = tile.position } }, true)
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end
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end
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end
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local function do_season_fix()
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local active_surface_index = Public.get('active_surface_index')
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local surface = game.surfaces[active_surface_index]
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if not (surface and surface.valid) then
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return
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end
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local current_season = Public.get('current_season')
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if current_season then
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rendering.destroy(current_season)
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end
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Public.set(
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'current_season',
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rendering.draw_text {
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text = 'Season: ' .. Public.get_stateful('season'),
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surface = surface,
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target = { -0, 12 },
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color = { r = 0.98, g = 0.77, b = 0.22 },
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scale = 3,
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font = 'heading-1',
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alignment = 'center',
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scale_with_zoom = false
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}
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)
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end
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local do_season_fix_token = Task.register(do_season_fix)
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local function do_artillery_turrets_targets()
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local art_table = this.art_table
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local index = art_table.index
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if index > #art_table then
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art_table.index = 1
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return
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end
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art_table.index = index + 1
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local outpost = art_table[index]
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local now = game.tick
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if now - outpost.last_fire_tick < 480 then
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return
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end
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local turrets = outpost.artillery_turrets
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for i = #turrets, 1, -1 do
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local turret = turrets[i]
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if not turret.valid then
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fast_remove(turrets, i)
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end
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end
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local count = #turrets
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if count == 0 then
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fast_remove(art_table, index)
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return
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end
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local turret = turrets[1]
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local area = outpost.artillery_area
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local surface = turret.surface
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local entities = surface.find_entities_filtered { area = area, name = artillery_target_entities, force = 'player' }
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if #entities == 0 then
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return
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end
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local position = turret.position
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outpost.last_fire_tick = now
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for i = 1, count do
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local entity = entities[random(#entities)]
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if entity and entity.valid then
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local data = { position = position, entity = entity, index = index }
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Task.set_timeout_in_ticks(i * 60, artillery_target_callback, data)
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end
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end
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end
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local function add_magic_crafter_output(entity, output, distance)
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local magic_fluid_crafters = this.magic_fluid_crafters
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local magic_crafters = this.magic_crafters
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local rate = output.min_rate + output.distance_factor * distance
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local fluidbox_index = output.fluidbox_index
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local data = {
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entity = entity,
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last_tick = game.tick,
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base_rate = round(rate, 8),
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rate = round(rate, 8),
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item = output.item,
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fluidbox_index = fluidbox_index
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}
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if fluidbox_index then
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magic_fluid_crafters[#magic_fluid_crafters + 1] = data
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else
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magic_crafters[#magic_crafters + 1] = data
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end
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end
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local function tick()
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do_refill_turrets()
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do_magic_crafters()
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do_magic_fluid_crafters()
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do_artillery_turrets_targets()
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do_beams_away()
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do_clear_enemy_spawners()
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do_clear_rocks_slowly()
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do_replace_tiles_slowly()
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end
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Public.deactivate_callback =
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Task.register(
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function (entity)
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if entity and entity.valid then
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entity.active = false
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entity.operable = false
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entity.destructible = false
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end
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end
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)
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Public.neutral_force =
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Task.register(
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function (entity)
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if entity and entity.valid then
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entity.force = 'neutral'
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end
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end
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)
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Public.enemy_force =
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Task.register(
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function (entity)
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if entity and entity.valid then
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entity.force = 'enemy'
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end
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end
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)
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Public.active_not_destructible_callback =
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Task.register(
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function (entity)
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if entity and entity.valid then
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entity.active = true
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entity.operable = false
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entity.destructible = false
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end
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end
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)
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|
|
Public.disable_minable_callback =
|
|
Task.register(
|
|
function (entity)
|
|
if entity and entity.valid then
|
|
entity.minable = false
|
|
end
|
|
end
|
|
)
|
|
|
|
Public.disable_minable_and_ICW_callback =
|
|
Task.register(
|
|
function (entity)
|
|
if entity and entity.valid then
|
|
local wagons_in_the_wild = Public.get('wagons_in_the_wild')
|
|
entity.minable = false
|
|
entity.destructible = false
|
|
ICW.register_wagon(entity)
|
|
|
|
wagons_in_the_wild[entity.unit_number] = entity
|
|
end
|
|
end
|
|
)
|
|
|
|
Public.disable_destructible_callback =
|
|
Task.register(
|
|
function (entity)
|
|
if entity and entity.valid then
|
|
entity.destructible = false
|
|
entity.minable = false
|
|
end
|
|
end
|
|
)
|
|
Public.disable_active_callback =
|
|
Task.register(
|
|
function (entity)
|
|
if entity and entity.valid then
|
|
entity.active = false
|
|
end
|
|
end
|
|
)
|
|
|
|
local disable_active_callback = Public.disable_active_callback
|
|
|
|
Public.refill_turret_callback =
|
|
Task.register(
|
|
function (turret, data)
|
|
local refill_turrets = this.refill_turrets
|
|
local callback_data = data.callback_data
|
|
turret.direction = 3
|
|
|
|
refill_turrets[#refill_turrets + 1] = { turret = turret, data = callback_data }
|
|
end
|
|
)
|
|
|
|
Public.refill_artillery_turret_callback =
|
|
Task.register(
|
|
function (turret, data)
|
|
local refill_turrets = this.refill_turrets
|
|
local art_table = this.art_table
|
|
local index = art_table.index
|
|
|
|
turret.active = false
|
|
turret.direction = 3
|
|
|
|
refill_turrets[#refill_turrets + 1] = { turret = turret, data = data.callback_data }
|
|
|
|
local artillery_data = art_table[index]
|
|
if not artillery_data then
|
|
artillery_data = {}
|
|
end
|
|
|
|
local artillery_turrets = artillery_data.artillery_turrets
|
|
if not artillery_turrets then
|
|
artillery_turrets = {}
|
|
artillery_data.artillery_turrets = artillery_turrets
|
|
|
|
local pos = turret.position
|
|
local x, y = pos.x, pos.y
|
|
local adjusted_zones = Public.get('adjusted_zones')
|
|
if adjusted_zones.reversed then
|
|
artillery_data.artillery_area = { { x - 112, y - 212 }, { x + 112, y } }
|
|
else
|
|
artillery_data.artillery_area = { { x - 112, y }, { x + 112, y + 212 } }
|
|
end
|
|
artillery_data.last_fire_tick = 0
|
|
|
|
art_table[#art_table + 1] = artillery_data
|
|
end
|
|
|
|
artillery_turrets[#artillery_turrets + 1] = turret
|
|
end
|
|
)
|
|
|
|
Public.refill_liquid_turret_callback =
|
|
Task.register(
|
|
function (turret, data)
|
|
local refill_turrets = this.refill_turrets
|
|
local callback_data = data.callback_data
|
|
callback_data.liquid = true
|
|
|
|
refill_turrets[#refill_turrets + 1] = { turret = turret, data = callback_data }
|
|
end
|
|
)
|
|
|
|
Public.power_source_callback =
|
|
Task.register(
|
|
function (turret)
|
|
local power_sources = this.power_sources
|
|
power_sources[#power_sources + 1] = turret
|
|
end
|
|
)
|
|
|
|
Public.magic_item_crafting_callback =
|
|
Task.register(
|
|
function (entity, data)
|
|
local callback_data = data.callback_data
|
|
if not (entity and entity.valid) then
|
|
return
|
|
end
|
|
|
|
entity.minable = false
|
|
entity.destructible = false
|
|
entity.operable = false
|
|
|
|
local force = game.forces.player
|
|
|
|
local tech = callback_data.tech
|
|
if not callback_data.testing then
|
|
if tech then
|
|
if not force.technologies[tech].researched then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
local recipe = callback_data.recipe
|
|
if recipe then
|
|
entity.set_recipe(recipe)
|
|
else
|
|
local furance_item = callback_data.furance_item
|
|
if furance_item then
|
|
local inv = entity.get_inventory(defines.inventory.furnace_result)
|
|
inv.insert(furance_item)
|
|
end
|
|
end
|
|
|
|
local p = entity.position
|
|
local x, y = p.x, p.y
|
|
local distance = sqrt(x * x + y * y)
|
|
|
|
local output = callback_data.output
|
|
if #output == 0 then
|
|
add_magic_crafter_output(entity, output, distance)
|
|
else
|
|
for i = 1, #output do
|
|
local o = output[i]
|
|
add_magic_crafter_output(entity, o, distance)
|
|
end
|
|
end
|
|
|
|
if not callback_data.keep_active then
|
|
Task.set_timeout_in_ticks(2, disable_active_callback, entity) -- causes problems with refineries.
|
|
end
|
|
end
|
|
)
|
|
|
|
Public.magic_item_crafting_callback_weighted =
|
|
Task.register(
|
|
function (entity, data)
|
|
local callback_data = data.callback_data
|
|
if not (entity and entity.valid) then
|
|
return
|
|
end
|
|
|
|
local weights = callback_data.weights
|
|
local loot = callback_data.loot
|
|
local destructible = callback_data.destructible
|
|
|
|
if not destructible then
|
|
entity.destructible = false
|
|
end
|
|
|
|
entity.minable = false
|
|
entity.operable = false
|
|
|
|
local p = entity.position
|
|
|
|
local i = random() * weights.total
|
|
|
|
local index = table.binary_search(weights, i)
|
|
if (index < 0) then
|
|
index = bit32.bnot(index)
|
|
end
|
|
|
|
local stack = loot[index].stack
|
|
if not stack then
|
|
return
|
|
end
|
|
|
|
local force = game.forces.player
|
|
|
|
local tech = stack.tech
|
|
if not callback_data.testing then
|
|
if tech then
|
|
if force.technologies[tech] then
|
|
if not force.technologies[tech].researched then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local recipe = stack.recipe
|
|
if recipe then
|
|
entity.set_recipe(recipe)
|
|
else
|
|
local furance_item = stack.furance_item
|
|
if furance_item then
|
|
local inv = entity.get_inventory(defines.inventory.furnace_result)
|
|
inv.insert(furance_item)
|
|
end
|
|
end
|
|
|
|
local x, y = p.x, p.y
|
|
local distance = sqrt(x * x + y * y)
|
|
|
|
local output = stack.output
|
|
if #output == 0 then
|
|
add_magic_crafter_output(entity, output, distance)
|
|
else
|
|
for o_i = 1, #output do
|
|
local o = output[o_i]
|
|
add_magic_crafter_output(entity, o, distance)
|
|
end
|
|
end
|
|
|
|
if not callback_data.keep_active then
|
|
Task.set_timeout_in_ticks(2, disable_active_callback, entity) -- causes problems with refineries.
|
|
end
|
|
end
|
|
)
|
|
|
|
function Public.prepare_weighted_loot(loot)
|
|
local total = 0
|
|
local weights = {}
|
|
|
|
for i = 1, #loot do
|
|
local v = loot[i]
|
|
total = total + v.weight
|
|
weights[#weights + 1] = total
|
|
end
|
|
|
|
weights.total = total
|
|
|
|
return weights
|
|
end
|
|
|
|
function Public.do_random_loot(entity, weights, loot)
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
entity.operable = false
|
|
--entity.destructible = false
|
|
|
|
local i = random() * weights.total
|
|
|
|
local index = table.binary_search(weights, i)
|
|
if (index < 0) then
|
|
index = bit32.bnot(index)
|
|
end
|
|
|
|
local stack = loot[index].stack
|
|
if not stack then
|
|
return
|
|
end
|
|
|
|
local df = stack.distance_factor
|
|
local count
|
|
if df then
|
|
local p = entity.position
|
|
local x, y = p.x, p.y
|
|
local d = sqrt(x * x + y * y)
|
|
|
|
count = stack.count + d * df
|
|
else
|
|
count = stack.count
|
|
end
|
|
|
|
entity.insert { name = stack.name, count = count }
|
|
end
|
|
|
|
local function calc_players()
|
|
local players = game.connected_players
|
|
local check_afk_players = Public.get('check_afk_players')
|
|
if not check_afk_players then
|
|
return #players
|
|
end
|
|
local total = 0
|
|
Core.iter_connected_players(
|
|
function (player)
|
|
if player.afk_time < 36000 then
|
|
total = total + 1
|
|
end
|
|
end
|
|
)
|
|
if total <= 0 then
|
|
total = #players
|
|
end
|
|
return total
|
|
end
|
|
|
|
remove_boost_movement_speed_on_respawn =
|
|
Task.register(
|
|
function (data)
|
|
local player = data.player
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
Modifiers.update_single_modifier(player, 'character_running_speed_modifier', 'v3_move_boost')
|
|
Modifiers.update_player_modifiers(player)
|
|
|
|
player.print('Movement speed bonus removed!', Color.info)
|
|
local rpg_t = RPG.get_value_from_player(player.index)
|
|
rpg_t.has_boost_on_respawn = nil
|
|
end
|
|
)
|
|
|
|
local boost_movement_speed_on_respawn =
|
|
Task.register(
|
|
function (data)
|
|
local player = data.player
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
if not player.character or not player.character.valid then
|
|
return
|
|
end
|
|
|
|
local rpg_t = RPG.get_value_from_player(player.index)
|
|
if rpg_t.has_boost_on_respawn then
|
|
return
|
|
end
|
|
|
|
rpg_t.has_boost_on_respawn = true
|
|
|
|
Modifiers.update_single_modifier(player, 'character_running_speed_modifier', 'v3_move_boost', 1)
|
|
Modifiers.update_player_modifiers(player)
|
|
|
|
Task.set_timeout_in_ticks(800, remove_boost_movement_speed_on_respawn, { player = player })
|
|
player.print('Movement speed bonus applied! Be quick and fetch your corpse!', Color.info)
|
|
end
|
|
)
|
|
|
|
local function on_wave_created(event)
|
|
if not event or not event.wave_number then
|
|
return
|
|
end
|
|
|
|
local wave_number = event.wave_number
|
|
|
|
if wave_number % 50 == 0 then
|
|
if wave_number >= 1500 then
|
|
WD.set_pause_wave_in_ticks(random(36000, 54000))
|
|
else
|
|
WD.set_pause_wave_in_ticks(random(18000, 54000))
|
|
end
|
|
end
|
|
end
|
|
|
|
function Public.find_rocks_and_slowly_remove()
|
|
local active_surface_index = Public.get('active_surface_index')
|
|
local surface = game.get_surface(active_surface_index)
|
|
if not (surface and surface.valid) then
|
|
return
|
|
end
|
|
|
|
local ents = surface.find_entities_filtered({ type = 'simple-entity' })
|
|
if ents and #ents > 0 then
|
|
Public.set('rocks_to_remove', ents)
|
|
end
|
|
end
|
|
|
|
function Public.find_void_tiles_and_replace()
|
|
local active_surface_index = Public.get('active_surface_index')
|
|
local surface = game.get_surface(active_surface_index)
|
|
if not (surface and surface.valid) then
|
|
return
|
|
end
|
|
|
|
local cp = Collapse.get_position()
|
|
local rp = Collapse.get_reverse_position()
|
|
|
|
local area = {
|
|
left_top = { x = (-zone_settings.zone_width / 2) + 10, y = cp.y },
|
|
right_bottom = { x = (zone_settings.zone_width / 2) - 10, y = rp.y }
|
|
}
|
|
|
|
local tiles = surface.find_tiles_filtered({ area = area, name = { 'out-of-map', 'water', 'deepwater', 'water-green', 'deepwater-green' } })
|
|
if tiles and #tiles > 0 then
|
|
Public.set('tiles_to_replace', tiles)
|
|
end
|
|
end
|
|
|
|
function Public.set_difficulty()
|
|
local final_battle = Public.get('final_battle')
|
|
if final_battle then
|
|
return
|
|
end
|
|
local pre_final_battle = Public.get('pre_final_battle')
|
|
if pre_final_battle then
|
|
return
|
|
end
|
|
|
|
local game_lost = Public.get('game_lost')
|
|
if game_lost then
|
|
return
|
|
end
|
|
local Diff = Difficulty.get()
|
|
if not Diff then
|
|
return
|
|
end
|
|
local wave_defense_table = WD.get_table()
|
|
local check_if_threat_below_zero = Public.get('check_if_threat_below_zero')
|
|
local collapse_amount = Public.get('collapse_amount')
|
|
local collapse_speed = Public.get('collapse_speed')
|
|
local difficulty = Public.get('difficulty')
|
|
local mining_bonus_till_wave = Public.get('mining_bonus_till_wave')
|
|
local mining_bonus = Public.get('mining_bonus')
|
|
local disable_mining_boost = Public.get('disable_mining_boost')
|
|
local wave_number = WD.get_wave()
|
|
local player_count = calc_players()
|
|
|
|
if not Diff.value then
|
|
Diff.value = 0.1
|
|
end
|
|
|
|
if not wave_defense_table.enforce_max_active_biters then
|
|
if Diff.index == 1 then
|
|
wave_defense_table.max_active_biters = 768 + player_count * (90 * Diff.value)
|
|
elseif Diff.index == 2 then
|
|
wave_defense_table.max_active_biters = 845 + player_count * (90 * Diff.value)
|
|
elseif Diff.index == 3 then
|
|
wave_defense_table.max_active_biters = 1000 + player_count * (90 * Diff.value)
|
|
end
|
|
|
|
if wave_defense_table.max_active_biters >= 4000 then
|
|
wave_defense_table.max_active_biters = 4000
|
|
end
|
|
end
|
|
|
|
-- threat gain / wave
|
|
if Diff.index == 1 then
|
|
wave_defense_table.threat_gain_multiplier = 1.2 + player_count * Diff.value * 0.1
|
|
elseif Diff.index == 2 then
|
|
wave_defense_table.threat_gain_multiplier = 2 + player_count * Diff.value * 0.1
|
|
elseif Diff.index == 3 then
|
|
wave_defense_table.threat_gain_multiplier = 4 + player_count * Diff.value * 0.1
|
|
end
|
|
|
|
-- local amount = player_count * 0.40 + 2 -- too high?
|
|
local amount = player_count * difficulty.multiply + 2
|
|
amount = floor(amount)
|
|
if amount < difficulty.lowest then
|
|
amount = difficulty.lowest
|
|
elseif amount > difficulty.highest then
|
|
amount = difficulty.highest -- lowered from 20 to 10
|
|
end
|
|
|
|
local wave = WD.get('wave_number')
|
|
|
|
local threat_check = nil
|
|
|
|
if check_if_threat_below_zero then
|
|
threat_check = wave_defense_table.threat <= 0
|
|
end
|
|
|
|
if Diff.index == 1 then
|
|
if wave < 100 then
|
|
wave_defense_table.wave_interval = 4500
|
|
else
|
|
wave_defense_table.wave_interval = 3600 - player_count * 60
|
|
end
|
|
|
|
if wave_defense_table.wave_interval < 2000 or threat_check then
|
|
wave_defense_table.wave_interval = 2000
|
|
end
|
|
elseif Diff.index == 2 then
|
|
if wave < 100 then
|
|
wave_defense_table.wave_interval = 3000
|
|
else
|
|
wave_defense_table.wave_interval = 2600 - player_count * 60
|
|
end
|
|
if wave_defense_table.wave_interval < 1800 or threat_check then
|
|
wave_defense_table.wave_interval = 1800
|
|
end
|
|
elseif Diff.index == 3 then
|
|
if wave < 100 then
|
|
wave_defense_table.wave_interval = 3000
|
|
else
|
|
wave_defense_table.wave_interval = 1600 - player_count * 60
|
|
end
|
|
wave_defense_table.wave_interval = 1600 - player_count * 60
|
|
if wave_defense_table.wave_interval < 1600 or threat_check then
|
|
wave_defense_table.wave_interval = 1600
|
|
end
|
|
end
|
|
|
|
if collapse_amount then
|
|
Collapse.set_amount(collapse_amount)
|
|
else
|
|
Collapse.set_amount(amount)
|
|
end
|
|
if collapse_speed then
|
|
Collapse.set_speed(collapse_speed)
|
|
else
|
|
if player_count >= 1 and player_count <= 8 then
|
|
Collapse.set_speed(8)
|
|
elseif player_count > 8 and player_count <= 20 then
|
|
Collapse.set_speed(7)
|
|
elseif player_count > 20 and player_count <= 35 then
|
|
Collapse.set_speed(6)
|
|
elseif player_count > 35 then
|
|
Collapse.set_speed(5)
|
|
end
|
|
end
|
|
|
|
if player_count >= 1 and not disable_mining_boost then
|
|
local force = game.forces.player
|
|
if wave_number < mining_bonus_till_wave then
|
|
-- the mining speed of the players will increase drastically since RPG is also loaded.
|
|
-- additional mining speed comes from steel axe research: 100%, and difficulty settings: too young to die 50%, hurt me plenty 25%
|
|
force.manual_mining_speed_modifier = force.manual_mining_speed_modifier - mining_bonus
|
|
if player_count <= 5 then
|
|
mining_bonus = 3 -- set a static 300% bonus if there are <= 5 players.
|
|
elseif player_count >= 6 and player_count <= 10 then
|
|
mining_bonus = 1 -- set a static 100% bonus if there are <= 10 players.
|
|
elseif player_count >= 11 then
|
|
mining_bonus = 0 -- back to 0% with more than 11 players
|
|
end
|
|
force.manual_mining_speed_modifier = force.manual_mining_speed_modifier + mining_bonus
|
|
Public.set('mining_bonus', mining_bonus) -- Setting mining_bonus globally so it remembers how much to reduce
|
|
else
|
|
force.manual_mining_speed_modifier = force.manual_mining_speed_modifier - mining_bonus
|
|
Public.set('disable_mining_boost', true)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Public.render_direction(surface, reversed)
|
|
local counter = Public.get('soft_reset_counter')
|
|
local winter_mode = Public.get('winter_mode')
|
|
local text = 'Welcome to Mountain Fortress v3!'
|
|
if winter_mode then
|
|
text = 'Welcome to Wintery Mountain Fortress v3!'
|
|
end
|
|
|
|
Public.set(
|
|
'current_season',
|
|
rendering.draw_text {
|
|
text = 'Season: ' .. Public.get_stateful('season'),
|
|
surface = surface,
|
|
target = { -0, 12 },
|
|
color = { r = 0.98, g = 0.77, b = 0.22 },
|
|
scale = 3,
|
|
font = 'heading-1',
|
|
alignment = 'center',
|
|
scale_with_zoom = false
|
|
}
|
|
)
|
|
|
|
Task.set_timeout_in_ticks(25, do_season_fix_token, {})
|
|
Task.set_timeout_in_ticks(50, do_season_fix_token, {})
|
|
|
|
if counter then
|
|
rendering.draw_text {
|
|
text = text .. '\nRun: ' .. counter,
|
|
surface = surface,
|
|
target = { -0, 10 },
|
|
color = { r = 0.98, g = 0.66, b = 0.22 },
|
|
scale = 3,
|
|
font = 'heading-1',
|
|
alignment = 'center',
|
|
scale_with_zoom = false
|
|
}
|
|
else
|
|
rendering.draw_text {
|
|
text = text,
|
|
surface = surface,
|
|
target = { -0, 10 },
|
|
color = { r = 0.98, g = 0.66, b = 0.22 },
|
|
scale = 3,
|
|
font = 'heading-1',
|
|
alignment = 'center',
|
|
scale_with_zoom = false
|
|
}
|
|
end
|
|
|
|
local x_min = -zone_settings.zone_width / 2
|
|
local x_max = zone_settings.zone_width / 2
|
|
|
|
if reversed then
|
|
local inc = 0
|
|
for _ = 1, 5 do
|
|
rendering.draw_text {
|
|
text = '▲',
|
|
surface = surface,
|
|
target = { -0, -20 - inc },
|
|
color = { r = 0.98, g = 0.66, b = 0.22 },
|
|
scale = 3,
|
|
font = 'heading-1',
|
|
alignment = 'center',
|
|
scale_with_zoom = false
|
|
}
|
|
inc = inc + 10
|
|
end
|
|
rendering.draw_text {
|
|
text = 'Biters will attack this area.',
|
|
surface = surface,
|
|
target = { -0, -70 },
|
|
color = { r = 0.98, g = 0.66, b = 0.22 },
|
|
scale = 3,
|
|
font = 'heading-1',
|
|
alignment = 'center',
|
|
scale_with_zoom = false
|
|
}
|
|
surface.create_entity({ name = 'electric-beam', position = { x_min, -74 }, source = { x_min, -74 }, target = { x_max, -74 } })
|
|
surface.create_entity({ name = 'electric-beam', position = { x_min, -74 }, source = { x_min, -74 }, target = { x_max, -74 } })
|
|
else
|
|
local inc = 0
|
|
for _ = 1, 5 do
|
|
rendering.draw_text {
|
|
text = '▼',
|
|
surface = surface,
|
|
target = { -0, 20 + inc },
|
|
color = { r = 0.98, g = 0.66, b = 0.22 },
|
|
scale = 3,
|
|
font = 'heading-1',
|
|
alignment = 'center',
|
|
scale_with_zoom = false
|
|
}
|
|
inc = inc + 10
|
|
end
|
|
rendering.draw_text {
|
|
text = 'Biters will attack this area.',
|
|
surface = surface,
|
|
target = { -0, 70 },
|
|
color = { r = 0.98, g = 0.66, b = 0.22 },
|
|
scale = 3,
|
|
font = 'heading-1',
|
|
alignment = 'center',
|
|
scale_with_zoom = false
|
|
}
|
|
surface.create_entity({ name = 'electric-beam', position = { x_min, 74 }, source = { x_min, 74 }, target = { x_max, 74 } })
|
|
surface.create_entity({ name = 'electric-beam', position = { x_min, 74 }, source = { x_min, 74 }, target = { x_max, 74 } })
|
|
end
|
|
end
|
|
|
|
function Public.boost_difficulty()
|
|
local difficulty_set = Public.get('difficulty_set')
|
|
if difficulty_set then
|
|
return
|
|
end
|
|
|
|
local force = game.forces.player
|
|
|
|
force.manual_mining_speed_modifier = force.manual_mining_speed_modifier + 0.5
|
|
force.character_running_speed_modifier = 0.15
|
|
force.manual_crafting_speed_modifier = 0.15
|
|
Public.set('coin_amount', 1)
|
|
Public.set('upgrades').flame_turret.limit = 12
|
|
Public.set('upgrades').landmine.limit = 50
|
|
Public.set('locomotive_health', 10000)
|
|
Public.set('locomotive_max_health', 10000)
|
|
Public.set('bonus_xp_on_join', 500)
|
|
WD.set('next_wave', game.tick + 3600 * 15)
|
|
Public.set('spidertron_unlocked_at_zone', 10)
|
|
WD.set_normal_unit_current_health(1.2)
|
|
WD.set_unit_health_increment_per_wave(0.30)
|
|
WD.set_boss_unit_current_health(2)
|
|
WD.set_boss_health_increment_per_wave(1.5)
|
|
WD.set('death_mode', false)
|
|
Public.set('difficulty_set', true)
|
|
end
|
|
|
|
function Public.set_spawn_position()
|
|
local collapse_pos = Collapse.get_position()
|
|
local locomotive = Public.get('locomotive')
|
|
local final_battle = Public.get('final_battle')
|
|
if final_battle then
|
|
return
|
|
end
|
|
if not locomotive or not locomotive.valid then
|
|
return
|
|
end
|
|
--TODO check if final battle
|
|
local l = locomotive.position
|
|
|
|
local retries = 0
|
|
|
|
local function check_tile(surface, tile, tbl, inc)
|
|
if not (surface and surface.valid) then
|
|
return false
|
|
end
|
|
if not tile then
|
|
return false
|
|
end
|
|
local get_tile = surface.get_tile(tile)
|
|
if get_tile.valid and get_tile.name == 'out-of-map' then
|
|
remove(tbl, inc - inc + 1)
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
::retry::
|
|
|
|
local y_value_position = Public.get('y_value_position')
|
|
local locomotive_positions = Public.get('locomotive_pos')
|
|
local total_pos = #locomotive_positions.tbl
|
|
|
|
local active_surface_index = Public.get('active_surface_index')
|
|
local surface = game.surfaces[active_surface_index]
|
|
if not (surface and surface.valid) then
|
|
return
|
|
end
|
|
|
|
local spawn_near_collapse = Public.get('spawn_near_collapse')
|
|
|
|
if spawn_near_collapse.active then
|
|
local collapse_position = surface.find_non_colliding_position('rocket-silo', collapse_pos, 64, 2)
|
|
if not collapse_position then
|
|
collapse_position = surface.find_non_colliding_position('solar-panel', collapse_pos, 32, 2)
|
|
end
|
|
if not collapse_position then
|
|
collapse_position = surface.find_non_colliding_position('steel-chest', collapse_pos, 32, 2)
|
|
end
|
|
local sizeof = locomotive_positions.tbl[total_pos - total_pos + 1]
|
|
if not sizeof then
|
|
goto continue
|
|
end
|
|
|
|
if check_tile(surface, sizeof, locomotive_positions.tbl, total_pos) then
|
|
retries = retries + 1
|
|
if retries == 2 then
|
|
goto continue
|
|
end
|
|
goto retry
|
|
end
|
|
|
|
local locomotive_position = surface.find_non_colliding_position('steel-chest', sizeof, 128, 1)
|
|
local distance_from = floor(math2d.position.distance(locomotive_position, locomotive.position))
|
|
local l_y = l.y
|
|
local t_y = locomotive_position.y
|
|
local c_y = collapse_pos.y
|
|
local adjusted_zones = Public.get('adjusted_zones')
|
|
|
|
local compare_pos
|
|
local compare_next
|
|
if adjusted_zones.reversed then
|
|
compare_pos = l_y - t_y >= spawn_near_collapse.compare
|
|
compare_next = c_y - t_y >= spawn_near_collapse.compare_next
|
|
else
|
|
compare_pos = l_y - t_y <= spawn_near_collapse.compare
|
|
compare_next = c_y - t_y <= spawn_near_collapse.compare_next
|
|
end
|
|
|
|
if total_pos > spawn_near_collapse.total_pos then
|
|
if compare_pos then
|
|
if locomotive_position then
|
|
if check_tile(surface, sizeof, locomotive_positions.tbl, total_pos) then
|
|
debug_str('total_pos was higher - found oom')
|
|
retries = retries + 1
|
|
if retries == 2 then
|
|
goto continue
|
|
end
|
|
goto retry
|
|
end
|
|
debug_str('total_pos was higher - spawning at locomotive_position')
|
|
WD.set_spawn_position(locomotive_position)
|
|
end
|
|
elseif compare_next then
|
|
if distance_from >= spawn_near_collapse.distance_from then
|
|
local success = check_tile(surface, locomotive_position, locomotive_positions.tbl, total_pos)
|
|
if success then
|
|
debug_str('distance_from was higher - found oom')
|
|
return
|
|
end
|
|
debug_str('distance_from was higher - spawning at locomotive_position')
|
|
WD.set_spawn_position({ x = locomotive_position.x, y = collapse_pos.y - y_value_position })
|
|
else
|
|
debug_str('distance_from was lower - spawning at locomotive_position')
|
|
WD.set_spawn_position({ x = locomotive_position.x, y = collapse_pos.y - y_value_position })
|
|
end
|
|
else
|
|
if collapse_position then
|
|
debug_str('total_pos was higher - spawning at collapse_position')
|
|
collapse_position = { x = collapse_position.x, y = collapse_position.y - y_value_position }
|
|
WD.set_spawn_position(collapse_position)
|
|
end
|
|
end
|
|
else
|
|
if collapse_position then
|
|
debug_str('total_pos was lower - spawning at collapse_position')
|
|
collapse_position = { x = collapse_position.x, y = collapse_position.y - y_value_position }
|
|
WD.set_spawn_position(collapse_position)
|
|
end
|
|
end
|
|
end
|
|
|
|
::continue::
|
|
end
|
|
|
|
function Public.on_player_joined_game(event)
|
|
local active_surface_index = Public.get('active_surface_index')
|
|
if not active_surface_index then
|
|
return
|
|
end
|
|
|
|
local players = Public.get('players')
|
|
local player = game.players[event.player_index]
|
|
local surface = game.surfaces[active_surface_index]
|
|
|
|
Public.set_difficulty()
|
|
|
|
ICW_Func.is_minimap_valid(player, surface)
|
|
|
|
Modifiers.update_player_modifiers(player)
|
|
|
|
if player.online_time < 1 then
|
|
if not players[player.index] then
|
|
players[player.index] = {}
|
|
end
|
|
local message = ({ 'main.greeting', player.name })
|
|
Alert.alert_player(player, 15, message)
|
|
if Public.get('death_mode') then
|
|
local death_message = ({ 'main.death_mode_warning' })
|
|
Alert.alert_player(player, 15, death_message)
|
|
end
|
|
player.clear_items_inside()
|
|
for item, data in pairs(this.starting_items) do
|
|
player.insert({ name = item, count = data.count })
|
|
end
|
|
end
|
|
|
|
if player.surface.index ~= active_surface_index then
|
|
local pos = surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0, 5)
|
|
if pos then
|
|
player.teleport(pos, surface)
|
|
else
|
|
pos = game.forces.player.get_spawn_position(surface)
|
|
player.teleport(pos, surface)
|
|
end
|
|
else
|
|
local p = { x = player.position.x, y = player.position.y }
|
|
local get_tile = surface.get_tile(p)
|
|
if get_tile.valid and get_tile.name == 'out-of-map' then
|
|
local pos = surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0, 5)
|
|
if pos then
|
|
player.teleport(pos, surface)
|
|
else
|
|
pos = game.forces.player.get_spawn_position(surface)
|
|
player.teleport(pos, surface)
|
|
end
|
|
end
|
|
end
|
|
|
|
local locomotive = Public.get('locomotive')
|
|
|
|
if not locomotive or not locomotive.valid then
|
|
return
|
|
end
|
|
|
|
local adjusted_zones = Public.get('adjusted_zones')
|
|
local distance_from_train
|
|
if adjusted_zones.reversed then
|
|
distance_from_train = player.position.y < locomotive.position.y
|
|
else
|
|
distance_from_train = player.position.y > locomotive.position.y
|
|
end
|
|
|
|
if distance_from_train then
|
|
local pos = surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0, 5)
|
|
if pos then
|
|
player.teleport(pos, surface)
|
|
else
|
|
pos = game.forces.player.get_spawn_position(surface)
|
|
player.teleport(pos, surface)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Public.on_player_left_game()
|
|
Public.set_difficulty()
|
|
end
|
|
|
|
function Public.is_creativity_mode_on()
|
|
local creative_enabled = Misc.get('creative_enabled')
|
|
if creative_enabled then
|
|
WD.set('next_wave', 1000)
|
|
Collapse.start_now(true)
|
|
Public.set_difficulty()
|
|
end
|
|
end
|
|
|
|
function Public.disable_creative()
|
|
local creative_enabled = Misc.get('creative_enabled')
|
|
if creative_enabled then
|
|
Misc.set('creative_enabled', false)
|
|
end
|
|
end
|
|
|
|
function Public.on_player_respawned(event)
|
|
local player = game.get_player(event.player_index)
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
if player.character and player.character.valid then
|
|
Task.set_timeout_in_ticks(15, boost_movement_speed_on_respawn, { player = player })
|
|
player.character.health = round(player.character.health * health_values[random(1, #health_values)])
|
|
player.print(random_respawn_messages[random(1, #random_respawn_messages)])
|
|
end
|
|
end
|
|
|
|
function Public.on_player_driving_changed_state(event)
|
|
local player = game.get_player(event.player_index)
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
local entity = event.entity
|
|
if not entity or not entity.valid then
|
|
return
|
|
end
|
|
|
|
local unit_number = entity.unit_number
|
|
|
|
local wagons_in_the_wild = Public.get('wagons_in_the_wild')
|
|
if not wagons_in_the_wild or not next(wagons_in_the_wild) then
|
|
return
|
|
end
|
|
|
|
local wagon = wagons_in_the_wild[unit_number]
|
|
if not wagon or not wagon.valid then
|
|
wagons_in_the_wild[unit_number] = nil
|
|
return
|
|
end
|
|
|
|
wagon.destructible = true
|
|
|
|
wagons_in_the_wild[unit_number] = nil
|
|
end
|
|
|
|
function Public.on_pre_player_toggled_map_editor(event)
|
|
local player = game.get_player(event.player_index)
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
if player.name == 'Gerkiz' or not game.is_multiplayer() then
|
|
return
|
|
end
|
|
|
|
if this.editor_mode[player.index] then
|
|
return
|
|
end
|
|
|
|
this.editor_mode[player.index] = true
|
|
|
|
player.toggle_map_editor()
|
|
Task.set_timeout_in_ticks(5, exit_editor_mode_token, { player_index = player.index })
|
|
end
|
|
|
|
function Public.on_player_changed_position(event)
|
|
local active_surface_index = Public.get('active_surface_index')
|
|
if not active_surface_index then
|
|
return
|
|
end
|
|
local player = game.players[event.player_index]
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
if player.controller_type == defines.controllers.spectator then
|
|
return
|
|
end
|
|
|
|
local map_name = 'mtn_v3'
|
|
|
|
if string.sub(player.surface.name, 0, #map_name) ~= map_name then
|
|
return
|
|
end
|
|
|
|
local position = player.position
|
|
local surface = game.surfaces[active_surface_index]
|
|
local adjusted_zones = Public.get('adjusted_zones')
|
|
|
|
local p = { x = player.position.x, y = player.position.y }
|
|
local config_tile = Public.get('void_or_tile')
|
|
if config_tile == 'lab-dark-2' then
|
|
local get_tile = surface.get_tile(p)
|
|
if get_tile.valid and get_tile.name == 'lab-dark-2' then
|
|
if random(1, 2) == 1 then
|
|
if random(1, 2) == 1 then
|
|
show_text('This path is not for players!', p, { r = 0.98, g = 0.66, b = 0.22 }, surface)
|
|
end
|
|
player.surface.create_entity({ name = 'fire-flame', position = player.position })
|
|
player.character.health = player.character.health - tile_damage
|
|
if player.character.health == 0 then
|
|
player.character.die()
|
|
local message = ({ 'main.death_message_' .. random(1, 7), player.name })
|
|
game.print(message, { r = 0.98, g = 0.66, b = 0.22 })
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if adjusted_zones.reversed then
|
|
if position.y < -74 then
|
|
player.teleport({ position.x, position.y + 1 }, surface)
|
|
player.print(({ 'main.forcefield' }), { r = 0.98, g = 0.66, b = 0.22 })
|
|
if player.character then
|
|
player.character.health = player.character.health - 5
|
|
player.character.surface.create_entity({ name = 'water-splash', position = position })
|
|
if player.character.health <= 0 then
|
|
player.character.die('enemy')
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if position.y >= 74 then
|
|
player.teleport({ position.x, position.y - 1 }, surface)
|
|
player.print(({ 'main.forcefield' }), { r = 0.98, g = 0.66, b = 0.22 })
|
|
if player.character then
|
|
player.character.health = player.character.health - 5
|
|
player.character.surface.create_entity({ name = 'water-splash', position = position })
|
|
if player.character.health <= 0 then
|
|
player.character.die('enemy')
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local disable_recipes = function (force)
|
|
force.recipes['cargo-wagon'].enabled = false
|
|
force.recipes['fluid-wagon'].enabled = false
|
|
force.recipes['car'].enabled = false
|
|
force.recipes['tank'].enabled = false
|
|
force.recipes['artillery-wagon'].enabled = false
|
|
force.recipes['artillery-turret'].enabled = false
|
|
force.recipes['artillery-shell'].enabled = false
|
|
force.recipes['artillery-targeting-remote'].enabled = false
|
|
force.recipes['locomotive'].enabled = false
|
|
force.recipes['pistol'].enabled = false
|
|
force.recipes['spidertron-remote'].enabled = false
|
|
force.recipes['discharge-defense-equipment'].enabled = false
|
|
force.recipes['discharge-defense-remote'].enabled = false
|
|
end
|
|
|
|
function Public.disable_tech()
|
|
local force = game.forces.player
|
|
force.technologies['landfill'].enabled = false
|
|
force.technologies['spidertron'].enabled = false
|
|
force.technologies['spidertron'].researched = false
|
|
force.technologies['atomic-bomb'].enabled = false
|
|
force.technologies['atomic-bomb'].researched = false
|
|
force.technologies['artillery'].enabled = false
|
|
force.technologies['artillery'].researched = false
|
|
force.technologies['artillery-shell-range-1'].enabled = false
|
|
force.technologies['artillery-shell-range-1'].researched = false
|
|
force.technologies['artillery-shell-speed-1'].enabled = false
|
|
force.technologies['artillery-shell-speed-1'].researched = false
|
|
force.technologies['optics'].researched = true
|
|
force.technologies['railway'].researched = true
|
|
force.technologies['land-mine'].enabled = false
|
|
force.technologies['fluid-wagon'].enabled = false
|
|
force.technologies['cliff-explosives'].enabled = false
|
|
|
|
disable_recipes(force)
|
|
end
|
|
|
|
local disable_tech = Public.disable_tech
|
|
|
|
---@param event EventData.on_research_finished
|
|
function Public.on_research_finished(event)
|
|
disable_tech()
|
|
|
|
local research = event.research
|
|
local bonus_drill = game.forces.bonus_drill
|
|
local player = game.forces.player
|
|
|
|
local research_name = research.name
|
|
local force = research.force
|
|
|
|
if event.tick > 100 then
|
|
if Public.get('print_tech_to_discord') and force.name == 'player' then
|
|
Server.to_discord_embed_raw('<a:Modded:835932131036364810> ' .. research_name:gsub('^%l', string.upper) .. ' has been researched!')
|
|
end
|
|
end
|
|
|
|
if research.name == 'toolbelt' then
|
|
Public.set('toobelt_researched_count', 10)
|
|
end
|
|
|
|
research.force.character_inventory_slots_bonus = (player.mining_drill_productivity_bonus * 50) + Public.get('toobelt_researched_count')
|
|
if bonus_drill then
|
|
bonus_drill.mining_drill_productivity_bonus = bonus_drill.mining_drill_productivity_bonus + 0.03
|
|
if bonus_drill.mining_drill_productivity_bonus >= 3 then
|
|
bonus_drill.mining_drill_productivity_bonus = 3
|
|
end
|
|
end
|
|
|
|
local players = game.connected_players
|
|
for i = 1, #players do
|
|
local p = players[i]
|
|
Modifiers.update_player_modifiers(p)
|
|
end
|
|
|
|
if research.name == 'steel-axe' then
|
|
local msg = 'Steel-axe technology has been researched, 100% has been applied.\nBuy Pickaxe-upgrades in the market to boost it even more!'
|
|
Alert.alert_all_players(30, msg, nil, 'achievement/tech-maniac', 0.6)
|
|
end
|
|
|
|
local force_name = research.force.name
|
|
if not force_name then
|
|
return
|
|
end
|
|
local flamethrower_damage = Public.get('flamethrower_damage')
|
|
flamethrower_damage[force_name] = -0.85
|
|
if research.name == 'military' then
|
|
game.forces[force_name].set_turret_attack_modifier('flamethrower-turret', flamethrower_damage[force_name])
|
|
game.forces[force_name].set_ammo_damage_modifier('flamethrower', flamethrower_damage[force_name])
|
|
end
|
|
|
|
if string.sub(research.name, 0, 18) == 'refined-flammables' then
|
|
flamethrower_damage[force_name] = flamethrower_damage[force_name] + 0.10
|
|
game.forces[force_name].set_turret_attack_modifier('flamethrower-turret', flamethrower_damage[force_name])
|
|
game.forces[force_name].set_ammo_damage_modifier('flamethrower', flamethrower_damage[force_name])
|
|
end
|
|
end
|
|
|
|
function Public.set_player_to_god(player)
|
|
if player.character and player.character.valid then
|
|
return false
|
|
end
|
|
|
|
if not player.character and player.controller_type ~= defines.controllers.spectator then
|
|
player.print('[color=blue][Spectate][/color] It seems that you are not in the realm of the living.', Color.warning)
|
|
return false
|
|
end
|
|
|
|
local spectate = Public.get('spectate')
|
|
|
|
if spectate[player.index] and spectate[player.index].delay and spectate[player.index].delay > game.tick then
|
|
local cooldown = floor((spectate[player.index].delay - game.tick) / 60) + 1 .. ' seconds!'
|
|
player.print('[color=blue][Spectate][/color] Retry again in ' .. cooldown, Color.warning)
|
|
return false
|
|
end
|
|
|
|
spectate[player.index] = nil
|
|
|
|
player.set_controller({ type = defines.controllers.god })
|
|
player.create_character()
|
|
local active_surface_index = Public.get('active_surface_index')
|
|
local surface = game.get_surface(active_surface_index)
|
|
if not surface or not surface.valid then
|
|
return false
|
|
end
|
|
|
|
if string.sub(player.surface.name, 0, #surface.name) == surface.name then
|
|
local pos = surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0, 5)
|
|
if pos then
|
|
player.teleport(pos, surface)
|
|
else
|
|
pos = game.forces.player.get_spawn_position(surface)
|
|
player.teleport(pos, surface)
|
|
end
|
|
else
|
|
local pos = player.surface.find_non_colliding_position('character', { 0, 0 }, 3, 0, 5)
|
|
if pos then
|
|
player.teleport(pos, player.surface)
|
|
else
|
|
player.teleport({ pos }, player.surface)
|
|
end
|
|
end
|
|
|
|
Event.raise(
|
|
BottomFrame.events.bottom_quickbar_respawn_raise,
|
|
{
|
|
player_index = player.index
|
|
}
|
|
)
|
|
|
|
player.tag = ''
|
|
|
|
game.print('[color=blue][Spectate][/color] ' .. player.name .. ' is no longer spectating!')
|
|
Server.to_discord_bold(table.concat { '*** ', '[Spectate] ' .. player.name .. ' is no longer spectating!', ' ***' })
|
|
return true
|
|
end
|
|
|
|
function Public.set_player_to_spectator(player)
|
|
if player.in_combat then
|
|
player.print('[color=blue][Spectate][/color] You are in combat. Try again soon.', Color.warning)
|
|
return false
|
|
end
|
|
|
|
if player.driving then
|
|
return player.print('[color=blue][Spectate][/color] Please exit the vehicle before continuing', Color.warning)
|
|
end
|
|
|
|
local spectate = Public.get('spectate')
|
|
|
|
if not spectate[player.index] then
|
|
spectate[player.index] = {
|
|
verify = false
|
|
}
|
|
player.print('[color=blue][Spectate][/color] Please click the spectate button again if you really want to this.', Color.warning)
|
|
return false
|
|
end
|
|
|
|
if player.character and player.character.valid then
|
|
player.character.die()
|
|
end
|
|
|
|
player.character = nil
|
|
player.spectator = true
|
|
player.tag = '[img=utility/ghost_time_to_live_modifier_icon]'
|
|
player.set_controller({ type = defines.controllers.spectator })
|
|
game.print('[color=blue][Spectate][/color] ' .. player.name .. ' is now spectating.')
|
|
Server.to_discord_bold(table.concat { '*** ', '[Spectate] ' .. player.name .. ' is now spectating.', ' ***' })
|
|
|
|
if spectate[player.index] and not spectate[player.index].delay then
|
|
spectate[player.index].verify = true
|
|
spectate[player.index].delay = game.tick + 3600
|
|
end
|
|
return true
|
|
end
|
|
|
|
Public.firearm_magazine_ammo = { name = 'firearm-magazine', count = 200 }
|
|
Public.piercing_rounds_magazine_ammo = { name = 'piercing-rounds-magazine', count = 200 }
|
|
Public.uranium_rounds_magazine_ammo = { name = 'uranium-rounds-magazine', count = 200 }
|
|
Public.light_oil_ammo = { name = 'light-oil', amount = 100 }
|
|
Public.artillery_shell_ammo = { name = 'artillery-shell', count = 15 }
|
|
Public.laser_turrent_power_source = { buffer_size = 2400000, power_production = 40000 }
|
|
Public.pause_waves_custom_callback_token = pause_waves_custom_callback_token
|
|
|
|
function Public.get_func(key)
|
|
if key then
|
|
return this[key]
|
|
else
|
|
return this
|
|
end
|
|
end
|
|
|
|
function Public.show_all_gui(player)
|
|
for _, child in pairs(player.gui.top.children) do
|
|
child.visible = true
|
|
end
|
|
end
|
|
|
|
function Public.clear_spec_tag(player)
|
|
if player.tag == '[Spectator]' then
|
|
player.tag = ''
|
|
end
|
|
end
|
|
|
|
function Public.equip_players(starting_items, recreate)
|
|
local players = Public.get('players')
|
|
|
|
for _, player in pairs(game.players) do
|
|
if player.character and player.character.valid then
|
|
player.character.destroy()
|
|
end
|
|
player.clear_items_inside()
|
|
if player.connected then
|
|
if not player.character then
|
|
player.set_controller({ type = defines.controllers.god })
|
|
player.create_character()
|
|
end
|
|
player.character.destructible = true
|
|
Modifiers.update_player_modifiers(player)
|
|
if not recreate then
|
|
starting_items = starting_items or this.starting_items
|
|
for item, item_data in pairs(this.starting_items) do
|
|
player.insert({ name = item, count = item_data.count })
|
|
end
|
|
end
|
|
Public.show_all_gui(player)
|
|
Public.clear_spec_tag(player)
|
|
else
|
|
if player.character then
|
|
player.character.destructible = true
|
|
end
|
|
players[player.index] = nil
|
|
Session.clear_player(player)
|
|
game.remove_offline_players({ player.index })
|
|
end
|
|
end
|
|
end
|
|
|
|
function Public.reset_func_table()
|
|
this.power_sources = { index = 1 }
|
|
this.refill_turrets = { index = 1 }
|
|
this.magic_crafters = { index = 1 }
|
|
this.magic_fluid_crafters = { index = 1 }
|
|
this.techs = {}
|
|
this.limit_types = {}
|
|
this.starting_items = {
|
|
['pistol'] = {
|
|
count = 1
|
|
},
|
|
['firearm-magazine'] = {
|
|
count = 16
|
|
},
|
|
['rail'] = {
|
|
count = 16
|
|
},
|
|
['wood'] = {
|
|
count = 16
|
|
},
|
|
['explosives'] = {
|
|
count = 32
|
|
}
|
|
}
|
|
end
|
|
|
|
local on_player_joined_game = Public.on_player_joined_game
|
|
local on_player_left_game = Public.on_player_left_game
|
|
local on_research_finished = Public.on_research_finished
|
|
local on_player_changed_position = Public.on_player_changed_position
|
|
local on_player_respawned = Public.on_player_respawned
|
|
local on_player_driving_changed_state = Public.on_player_driving_changed_state
|
|
local on_pre_player_toggled_map_editor = Public.on_pre_player_toggled_map_editor
|
|
|
|
Event.add(de.on_player_joined_game, on_player_joined_game)
|
|
Event.add(de.on_player_left_game, on_player_left_game)
|
|
Event.add(de.on_research_finished, on_research_finished)
|
|
Event.add(de.on_player_changed_position, on_player_changed_position)
|
|
Event.add(de.on_player_respawned, on_player_respawned)
|
|
Event.add(de.on_player_driving_changed_state, on_player_driving_changed_state)
|
|
Event.add(de.on_pre_player_toggled_map_editor, on_pre_player_toggled_map_editor)
|
|
Event.on_nth_tick(10, tick)
|
|
Event.add(WD.events.on_wave_created, on_wave_created)
|
|
|
|
return Public
|