1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/territorial_control.lua
2020-06-13 10:45:04 +02:00

594 lines
24 KiB
Lua

-- territorial control by Gerkiz
local Map = require "modules.map_info"
require "modules.fish_respawner"
global.fish_respawner_water_tiles_per_fish = 16
require "modules.satellite_score"
require "modules.dangerous_nights"
require "modules.dynamic_landfill"
require "modules.splice_double"
require "modules.spawners_contain_biters"
require "modules.rocks_broken_paint_tiles"
require "modules.rocks_yield_ore"
require "modules.biters_yield_coins"
require "modules.mineable_wreckage_yields_scrap"
local shapes = require "tools.shapes"
local Event = require 'utils.event'
local unearthing_worm = require "functions.unearthing_worm"
local unearthing_biters = require "functions.unearthing_biters"
local tick_tack_trap = require "functions.tick_tack_trap"
local map_functions = require "tools.map_functions"
local simplex_noise = require 'utils.simplex_noise'
simplex_noise = simplex_noise.d2
local math_random = math.random
local insert = table.insert
local uncover_radius = 8
local function shuffle(tbl)
local size = #tbl
for i = size, 1, -1 do
local rand = math.random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
local worm_raffle_table = {
[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
[3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"},
[4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"},
[5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
[9] = {"medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
[10] = {"medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
}
local biters_in_the_void = {
[1] = {"small-biter","small-biter","small-biter","small-biter","small-spitter","small-spitter"},
[2] = {"small-biter","small-biter","small-biter","small-spitter","small-spitter","medium-biter"},
[3] = {"small-biter","small-biter","small-biter","small-biter","medium-biter","medium-spitter"},
[4] = {"small-biter","small-biter","small-biter","medium-biter","medium-biter","medium-spitter"},
[5] = {"small-biter","small-biter","medium-biter","medium-biter","medium-biter","medium-spitter"},
[6] = {"small-biter","medium-biter","medium-biter","medium-biter","medium-biter","medium-spitter"},
[7] = {"medium-biter","medium-biter","medium-biter","medium-biter","big-biter","medium-spitter"},
[8] = {"medium-biter","medium-biter","medium-biter","medium-biter","big-biter","big-spitter"},
[9] = {"medium-biter","medium-biter","medium-biter","big-biter","big-biter","big-spitter"},
[10] = {"medium-biter","medium-biter","medium-biter","big-biter","big-biter","big-spitter"},
[11] = {"medium-biter","medium-biter","big-biter","big-biter","big-biter","big-spitter"},
[12] = {"medium-biter","big-biter","big-biter","big-biter","big-biter","big-spitter"},
[13] = {"big-biter","big-biter","big-biter","big-biter","big-biter","big-spitter"},
[14] = {"big-biter","big-biter","big-biter","big-biter","behemoth-biter","big-spitter"},
[15] = {"big-biter","big-biter","big-biter","behemoth-biter","behemoth-biter","big-spitter"},
[16] = {"big-biter","big-biter","big-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
[17] = {"big-biter","big-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
[18] = {"big-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
[19] = {"behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
[20] = {"behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter","behemoth-spitter"}
}
local ore_spawn_raffle = {
"iron-ore","iron-ore","iron-ore","iron-ore", "iron-ore","iron-ore","iron-ore","iron-ore", "iron-ore","iron-ore",
"copper-ore","copper-ore","copper-ore", "copper-ore","copper-ore","copper-ore", "copper-ore",
"coal","coal", "coal","coal", "coal",
"stone", "stone", "stone",
"uranium-ore",
"crude-oil"
}
local rock_raffle = {"sand-rock-big","sand-rock-big", "rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"}
local tree_raffle = {"tree-02-red","tree-09-red", "tree-02-red","tree-09-red","tree-02-red","tree-09-red","tree-02-red","tree-09-red","tree-02-red","tree-09-red","tree-02-red"}
local function secret_shop(pos, surface)
local secret_market_items = {
{price = {{"coin", math_random(75,125)}}, offer = {type = 'give-item', item = 'combat-shotgun'}},
{price = {{"coin", math_random(40,60)}}, offer = {type = 'give-item', item = 'rocket-launcher'}},
{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine'}},
{price = {{"coin", math_random(3,6)}}, offer = {type = 'give-item', item = 'uranium-rounds-magazine'}},
{price = {{"coin", math_random(1,4)}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell'}},
{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'rocket'}},
{price = {{"coin", math_random(2,3)}}, offer = {type = 'give-item', item = 'explosive-rocket'}},
{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'explosive-cannon-shell'}},
{price = {{"coin", math_random(3,6)}}, offer = {type = 'give-item', item = 'explosive-uranium-cannon-shell'}},
{price = {{"coin", math_random(4,8)}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'land-mine'}},
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'heavy-armor'}},
{price = {{"coin", math_random(125,250)}}, offer = {type = 'give-item', item = 'modular-armor'}},
{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'power-armor'}},
{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'fusion-reactor-equipment'}},
{price = {{"coin", math_random(20,40)}}, offer = {type = 'give-item', item = 'battery-equipment'}},
{price = {{"coin", math_random(100,150)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
{price = {{"coin", math_random(40,80)}}, offer = {type = 'give-item', item = 'night-vision-equipment'}},
{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'exoskeleton-equipment'}},
{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'personal-roboport-equipment'}},
{price = {{"coin", math_random(3,9)}}, offer = {type = 'give-item', item = 'construction-robot'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'energy-shield-equipment'}},
{price = {{"coin", math_random(200,400)}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment'}},
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'railgun'}},
{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'railgun-dart', count = 2}},
{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{"coin", math_random(50,80)}}, offer = {type = 'give-item', item = 'fast-loader'}},
{price = {{"coin", math_random(70,100)}}, offer = {type = 'give-item', item = 'express-loader'}},
{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'locomotive'}},
{price = {{"coin", math_random(15,35)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
{price = {{"coin", math_random(1,4)}}, offer = {type = 'give-item', item = 'grenade'}},
{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'rail', count = 4}},
{price = {{"coin", 5}}, offer = {type = 'give-item', item = 'train-stop'}},
{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'small-lamp'}},
{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'firearm-magazine'}},
{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'wood', count = math_random(25,75)}},
{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'iron-ore', count = math_random(25,75)}},
{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'copper-ore', count = math_random(25,75)}},
{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'stone', count = math_random(25,75)}},
{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'coal', count = math_random(25,75)}},
{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'uranium-ore', count = math_random(25,75)}}
}
secret_market_items = shuffle(secret_market_items)
local market = surface.create_entity {name = "market", position = pos}
market.destructible = false
for i = 1, math.random(4, 8), 1 do
market.add_market_item(secret_market_items[i])
end
end
local function spawn_biter(surface, position)
local e = math.ceil(game.forces.enemy.evolution_factor*20)
if e < 1 then e = 1 end
if e > 20 then e = 20 end
local biter = biters_in_the_void[e][math_random(1, #biters_in_the_void[e])]
local p = surface.find_non_colliding_position(biter , position, 16, 0.5)
if not p then return end
surface.create_entity{name = biter, position = p}
end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise = {}
local noise_seed_add = 25000
if name == "water" then
noise[1] = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
local value = noise[1] + noise[2] * 0.2
return value
end
seed = seed + noise_seed_add
if name == "dirt" then
noise[1] = simplex_noise(pos.x * 0.08, pos.y * 0.08, seed)
local value = noise[1]
return value
end
seed = seed + noise_seed_add
if name == "trees" then
noise[1] = simplex_noise(pos.x * 0.045, pos.y * 0.045, seed)
local value = noise[1]
return value
end
seed = seed + noise_seed_add
if name == "spawners" then
noise[1] = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed)
local value = noise[1]
return value
end
end
local function get_entity(position)
local noise = get_noise("trees", position)
local entity_name = false
if noise > 0 then
if math_random(1, 3) ~= 1 then
entity_name = "mineable-wreckage"
if noise > 0.59 then
entity_name = rock_raffle[math_random(1, #rock_raffle)]
if math_random(1, 128) == 1 then
if position.x > 32 or position.x < -32 or position.y > 32 or position.y < -32 then
local e = math.ceil(game.forces.enemy.evolution_factor*10)
if e < 1 then e = 1 end
entity_name = worm_raffle_table[e][math_random(1, #worm_raffle_table[e])]
end
end
end
if noise > 0.61 then
entity_name = tree_raffle[math_random(1, #tree_raffle)]
if math_random(1, 128) == 1 then
if position.x > 32 or position.x < -32 or position.y > 32 or position.y < -32 then
local e = math.ceil(game.forces.enemy.evolution_factor*10)
if e < 1 then e = 1 end
entity_name = worm_raffle_table[e][math_random(1, #worm_raffle_table[e])]
end
end
end
end
else
if math_random(1, 2048) == 1 then
entity_name = "market"
end
if math_random(1, 64) == 1 then
local noise_spawners = get_noise("spawners", position)
if noise_spawners > 0.25 and position.x^2 + position.y^2 > 3000 then
entity_name = "biter-spawner"
if math_random(1,5) == 1 then
entity_name = "spitter-spawner"
end
end
end
end
return entity_name
end
local function get_noise_tile(position)
local noise = get_noise("dirt", position)
local tile_name
if noise > 0 then
tile_name = "grass-1"
if noise > 0.5 then
tile_name = "dirt-5"
end
else
tile_name = "dirt-7"
end
local noise_2 = get_noise("water", position)
if noise_2 > 0.71 then
tile_name = "water"
if noise_2 > 0.78 then
tile_name = "deepwater"
end
end
if noise < -0.76 then
tile_name = "water"
end
return tile_name
end
local function uncover_map(surface, position, radius_min, radius_max)
local circles = shapes.circles
local tiles = {}
local fishes = {}
for r = radius_min, radius_max, 1 do
for _, position_modifier in pairs(circles[r]) do
local pos = {x = position.x + position_modifier.x, y = position.y + position_modifier.y}
if surface.get_tile(pos).name == "out-of-map" then
local tile_name = get_noise_tile(pos)
insert(tiles, {name = tile_name, position = pos})
if tile_name == "water" or tile_name == "deepwater" then
if math_random(1, 24) == 1 then insert(fishes, pos) end
else
local entity = get_entity(pos)
if entity then
if entity == "market" then
local area = {{pos.x - 64, pos.y - 64}, {pos.x + 64, pos.y + 64}}
if surface.count_entities_filtered({name = "market", area = area}) == 0 then
secret_shop(pos, surface)
end
else
if entity == "biter-spawner" or entity == "spitter-spawner" then
local area = {{pos.x - 4, pos.y - 4}, {pos.x + 4, pos.y + 4}}
if surface.count_entities_filtered({name = "biter-spawner", area = area}) == 0 then
surface.create_entity({name = entity, position = pos})
end
else
surface.create_entity({name = entity, position = pos})
end
end
end
end
end
end
end
if #tiles > 0 then
surface.set_tiles(tiles, true)
end
for _, fish in pairs(fishes) do
surface.create_entity({name = "fish", position = fish})
end
end
local function uncover_map_for_player(player)
local position = player.position
local surface = player.surface
local circles = shapes.circles
local tiles = {}
local fishes = {}
local uncover_map_schedule = {}
for r = uncover_radius - 1, uncover_radius, 1 do
for _, position_modifier in pairs(circles[r]) do
local pos = {x = position.x + position_modifier.x, y = position.y + position_modifier.y}
if surface.get_tile(pos).name == "out-of-map" then
local tile_name = get_noise_tile(pos)
insert(tiles, {name = tile_name, position = pos})
if tile_name == "water" or tile_name == "deepwater" then
if math_random(1, 24) == 1 then insert(fishes, pos) end
else
local entity = get_entity(pos)
if entity then
if entity == "market" then
local area = {{pos.x - 64, pos.y - 64}, {pos.x + 64, pos.y + 64}}
if surface.count_entities_filtered({name = "market", area = area}) == 0 then
secret_shop(pos, surface)
end
else
if entity == "biter-spawner" or entity == "spitter-spawner" then
local area = {{pos.x - 4, pos.y - 4}, {pos.x + 4, pos.y + 4}}
if surface.count_entities_filtered({name = "biter-spawner", area = area}) == 0 then
surface.create_entity({name = entity, position = pos})
end
else
surface.create_entity({name = entity, position = pos})
end
end
if entity == "biter-spawner" or entity == "spitter-spawner" then
insert(uncover_map_schedule, {x = pos.x, y = pos.y})
end
end
end
end
end
end
if #tiles > 0 then
surface.set_tiles(tiles, true)
end
for _, pos in pairs(uncover_map_schedule) do
uncover_map(surface, pos, 1, 16)
end
for _, fish in pairs(fishes) do
surface.create_entity({name = "fish", position = fish})
end
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.territorial_control_init_done then
local map_gen_settings = {}
map_gen_settings.water = "small"
map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = "none", size = "none", richness = "none"},
["stone"] = {frequency = "none", size = "none", richness = "none"},
["copper-ore"] = {frequency = "none", size = "none", richness = "none"},
["iron-ore"] = {frequency = "none", size = "none", richness = "none"},
["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
["trees"] = {frequency = "none", size = "none", richness = "none"},
["enemy-base"] = {frequency = "none", size = "none", richness = "none"}
}
game.create_surface("territorial_control", map_gen_settings)
local surface = game.surfaces["territorial_control"]
--surface.daytime = 0.5
--surface.freeze_daytime = 1
surface.ticks_per_day = surface.ticks_per_day * 2
surface.min_brightness = 0.08
game.forces["player"].set_spawn_position({0, 0}, surface)
game.map_settings.enemy_expansion.enabled = true
game.map_settings.enemy_evolution.destroy_factor = 0.0016
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_evolution.pollution_factor = 0
local turret_positions = {{6, 6}, {-5, -5}, {-5, 6}, {6, -5}}
for _, pos in pairs(turret_positions) do
local turret = surface.create_entity({name = "gun-turret", position = pos, force = "player"})
turret.insert({name = "firearm-magazine", count = 32})
end
local radius = 320
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
global.territorial_control_init_done = true
end
if player.online_time < 1 then
player.insert({name = "submachine-gun", count = 1})
player.insert({name = "iron-plate", count = 64})
player.insert({name = "grenade", count = 3})
player.insert({name = "raw-fish", count = 5})
player.insert({name = "coin", count = 5})
player.insert({name = "land-mine", count = 5})
player.insert({name = "light-armor", count = 1})
player.insert({name = "firearm-magazine", count = 128})
if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end
end
local surface = game.surfaces["territorial_control"]
if player.online_time < 2 and surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("character", {0, 0}, 50, 1), "territorial_control")
else
if player.online_time < 2 then
player.teleport({0, 0}, "territorial_control")
end
end
end
local function on_player_changed_position(event)
local player = game.players[event.player_index]
if player.surface.name == "territorial_control" then
uncover_map_for_player(player)
end
end
local function generate_spawn_area(position_left_top)
if position_left_top.x > 32 then return end
if position_left_top.y > 32 then return end
if position_left_top.x < -32 then return end
if position_left_top.y < -32 then return end
local surface = game.surfaces["territorial_control"]
local entities = {}
local tiles = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_to_insert = false
local pos = {x = position_left_top.x + x, y = position_left_top.y + y}
if pos.x > -9 and pos.x < 9 and pos.y > -9 and pos.y < 9 then
tile_to_insert = get_noise_tile(pos)
tile_to_insert = "stone-path"
if pos.x <= -7 or pos.x >= 7 or pos.y <= -7 or pos.y >= 7 then
if math_random(1, 3) ~= 1 then
table.insert(entities, {name = "stone-wall", position = {x = pos.x, y = pos.y}, force = "player"})
end
end
end
if tile_to_insert == "water" or tile_to_insert == "deepwater" then
tile_to_insert = "grass-2"
end
if tile_to_insert then
insert(tiles, {name = tile_to_insert, position = pos})
end
end
end
surface.set_tiles(tiles, true)
for _, entity in pairs(entities) do
surface.create_entity(entity)
end
end
local function on_chunk_generated(event)
if not game.surfaces["territorial_control"] then return end
local surface = game.surfaces["territorial_control"]
if surface.name ~= event.surface.name then return end
local position_left_top = event.area.left_top
generate_spawn_area(position_left_top)
local tiles = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_to_insert = "out-of-map"
local pos = {x = position_left_top.x + x, y = position_left_top.y + y}
local tile_name = surface.get_tile(pos).name
if tile_name ~= "stone-path" then
insert(tiles, {name = tile_to_insert, position = pos})
end
end
end
surface.set_tiles(tiles, true)
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then return end
if entity.name == "mineable-wreckage" then
if math_random(1,40) == 1 then unearthing_biters(entity.surface, entity.position, math_random(4,12)) end
if math_random(1,80) == 1 then unearthing_worm(entity.surface, entity.position) end
if math_random(1,160) == 1 then tick_tack_trap(entity.surface, entity.position) end
end
if entity.force.name ~= "scrap" then return end
local positions = {}
local r = math.ceil(entity.prototype.max_health / 32)
for x = r * -1, r, 1 do
for y = r * -1, r, 1 do
positions[#positions + 1] = {x = entity.position.x + x, y = entity.position.y + y}
end
end
positions = shuffle(positions)
for i = 1, math.ceil(entity.prototype.max_health / 32), 1 do
if not positions[i] then return end
if math_random(1,3) ~= 1 then
unearthing_biters(entity.surface, positions[i], math_random(5,10))
else
unearthing_worm(entity.surface, positions[i])
end
end
end
local function on_entity_died(event)
local surface = event.entity.surface
if event.entity.name == "biter-spawner" or event.entity.name == "spitter-spawner" then
if math_random(1, 2) ~= 1 then
local name = ore_spawn_raffle[math.random(1,#ore_spawn_raffle)]
local pos = {x = event.entity.position.x, y = event.entity.position.y}
local amount_modifier = math.ceil(1 + game.forces.enemy.evolution_factor * 10)
local size_modifier = math.floor(game.forces.enemy.evolution_factor * 4)
if name == "crude-oil" then
map_functions.draw_oil_circle(pos, name, surface, 4, math.ceil(100000 * amount_modifier))
else
map_functions.draw_smoothed_out_ore_circle(pos, name, surface, 6 + size_modifier, math.ceil(500 * amount_modifier))
end
end
end
if event.entity.type == "tree" or event.entity.name == "mineable-wreckage" or event.entity.type == "rock" then
if math_random(1, 32) == 1 then
spawn_biter(event.entity.surface, event.entity.position)
end
end
on_player_mined_entity(event)
end
local disabled_for_deconstruction = {
["fish"] = true,
["rock-huge"] = true,
["rock-big"] = true,
["sand-rock-big"] = true,
["tree-02"] = true,
["tree-04"] = true,
["dead-tree-desert"] = true,
["mineable-wreckage"] = true,
["tree-02-red"] = true,
["tree-09-red"] = true
}
local function on_marked_for_deconstruction(event)
event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 300
if disabled_for_deconstruction[event.entity.name] then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
local function on_research_finished()
game.forces.player.recipes["flamethrower-turret"].enabled = false
end
local function on_tick()
if game.tick % 4500 ~= 0 then return end
if math_random(1, 4) ~= 1 then return end
local surface = game.surfaces["territorial_control"]
local biters = surface.find_entities_filtered({type = "unit", force = "enemy", limit = 32})
if biters[1] then
biters = shuffle(biters)
for _, biter in pairs(biters) do
biter.set_command({type = defines.command.attack_area, destination = {x = 0, y = 0}, radius = 64, distraction = defines.distraction.by_anything})
end
end
end
local function on_init()
local T = Map.Pop_info()
T.localised_category = "territorial_control"
T.main_caption_color = {r = 150, g = 150, b = 0}
T.sub_caption_color = {r = 0, g = 150, b = 0}
global.rocks_yield_ore_maximum_amount = 999
global.rocks_yield_ore_base_amount = 50
global.rocks_yield_ore_distance_modifier = 0.025
end
Event.on_init(on_init)
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_research_finished, on_research_finished)
Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)