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ComfyFactorio/maps/dungeons/biome_glitch.lua
2020-04-05 03:39:52 +02:00

65 lines
2.0 KiB
Lua

local Functions = require "maps.dungeons.functions"
local table_shuffle_table = table.shuffle_table
local table_insert = table.insert
local table_remove = table.remove
local math_random = math.random
local math_abs = math.abs
local ores = {"iron-ore", "copper-ore", "coal", "stone"}
local function glitch(surface, room)
for _, tile in pairs(room.path_tiles) do
surface.set_tiles({{name = "lab-white", position = tile.position}}, true)
end
if not room.room_border_tiles[1] then return end
table_shuffle_table(room.room_tiles)
for key, tile in pairs(room.room_tiles) do
surface.set_tiles({{name = "lab-dark-1", position = tile.position}}, true)
if math_random(1, 3) == 1 then
surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = math_random(250, 500) + global.dungeons.depth * 10})
end
if math_random(1, 12) == 1 then
surface.create_entity({name = Functions.roll_worm_name(), position = tile.position})
end
if math_random(1, 64) == 1 then
Functions.common_loot_crate(surface, tile.position)
else
if math_random(1, 64) == 1 then
Functions.uncommon_loot_crate(surface, tile.position)
end
end
end
if room.center then
if math_random(1, 8) == 1 then
for x = -1, 1, 1 do
for y = -1, 1, 1 do
local p = {room.center.x + x, room.center.y + y}
local tile = "water"
if math_random(1,2) == 1 then tile = "deepwater" end
surface.set_tiles({{name = tile, position = p}})
if math_random(1, 4) == 1 then
surface.create_entity({name = "fish", position = p})
end
end
end
else
if math_random(1, 4) == 1 then
surface.create_entity({name = "crude-oil", position = room.center, amount = Functions.get_crude_oil_amount()})
end
end
end
table_shuffle_table(room.room_border_tiles)
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = "lab-dark-2", position = tile.position}}, true)
if key % 8 == 1 then
surface.create_entity({name = "rock-big", position = tile.position})
end
end
end
return glitch