mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
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165 lines
5.4 KiB
Lua
165 lines
5.4 KiB
Lua
--made by Hanakocz
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-- modified by gerkiz
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--charge your armor equipment from nearby accumulators!
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local Event = require 'utils.event'
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local SpamProtection = require 'utils.spam_protection'
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local BottomFrame = require 'utils.gui.bottom_frame'
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local Gui = require 'utils.gui'
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local Color = require 'utils.color_presets'
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local Public = {}
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local module_name = '[color=blue][Charging station][/color] '
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local charging_station_name = Gui.uid_name()
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local function draw_charging_gui(player, activate_custom_buttons)
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local button =
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player.gui.top[charging_station_name] or
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player.gui.top.add(
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{
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type = 'sprite-button',
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name = charging_station_name,
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sprite = 'item/battery-mk2-equipment',
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tooltip = {
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'modules.charging_station_tooltip'
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},
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style = Gui.button_style
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}
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)
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button.style.minimal_height = 38
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button.style.maximal_height = 38
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if activate_custom_buttons then
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if button and button.valid then
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button.destroy()
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end
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end
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end
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local function discharge_accumulators(surface, position, force, power_needs)
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local accumulators = surface.find_entities_filtered { name = 'accumulator', force = force, position = position, radius = 13 }
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local power_drained = 0
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power_needs = power_needs * 1
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for _, accu in pairs(accumulators) do
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if accu.valid then
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if accu.energy > 3000000 and power_needs > 0 then
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if power_needs >= 2000000 then
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power_drained = power_drained + 2000000
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accu.energy = accu.energy - 2000000
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power_needs = power_needs - 2000000
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else
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power_drained = power_drained + power_needs
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accu.energy = accu.energy - power_needs
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end
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elseif power_needs <= 0 then
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break
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end
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end
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end
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return power_drained / 1
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end
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local function charge(player)
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if not player.character then
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return player.print(module_name .. 'It seems that you are not in the realm of living.', { color = Color.warning })
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end
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local armor_inventory = player.get_inventory(defines.inventory.character_armor)
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if not armor_inventory.valid then
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return player.print(module_name .. 'No valid armor to charge was found.', { color = Color.warning })
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end
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local armor = armor_inventory[1]
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if not armor.valid_for_read then
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return player.print(module_name .. 'No valid armor to charge was found.', { color = Color.warning })
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end
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local grid = armor.grid
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if not grid or not grid.valid then
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return player.print(module_name .. 'No valid armor to charge was found.', { color = Color.warning })
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end
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local ents = player.physical_surface.find_entities_filtered { name = 'accumulator', force = player.force, position = player.physical_position, radius = 13 }
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if not ents or not next(ents) then
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return player.print(module_name .. 'No accumulators nearby.', { color = Color.warning })
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end
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local equip = grid.equipment
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for _, piece in pairs(equip) do
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if piece.valid and piece.generator_power == 0 then
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local energy_needs = piece.max_energy - piece.energy
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if energy_needs > 0 then
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local energy = discharge_accumulators(player.physical_surface, player.physical_position, player.force, energy_needs)
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if energy > 0 then
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if piece.energy + energy >= piece.max_energy then
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piece.energy = piece.max_energy
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else
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piece.energy = piece.energy + energy
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end
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end
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end
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end
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end
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end
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local function on_player_joined_game(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local activate_custom_buttons = BottomFrame.get('activate_custom_buttons')
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draw_charging_gui(player, activate_custom_buttons)
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if activate_custom_buttons then
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BottomFrame.add_inner_frame(
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{
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player = player,
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element_name = charging_station_name,
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tooltip = {
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'modules.charging_station_tooltip'
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},
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sprite = 'item/battery-mk2-equipment'
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}
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)
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end
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end
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Gui.on_click(
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charging_station_name,
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function (event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local is_spamming = SpamProtection.is_spamming(player, nil, 'Charging Station Gui Click')
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if is_spamming then
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return
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end
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charge(player)
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end
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)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(
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BottomFrame.events.bottom_quickbar_location_changed,
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function (event)
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local player_index = event.player_index
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if not player_index then
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return
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end
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local player = game.get_player(player_index)
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if not player or not player.valid then
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return
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end
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local bottom_frame_data = event.data
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if bottom_frame_data and bottom_frame_data.top then
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draw_charging_gui(player, false)
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else
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draw_charging_gui(player, true)
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end
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end
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)
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return Public
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