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ComfyFactorio/maps/amap/ic/main.lua
2021-03-24 16:46:00 +01:00

188 lines
4.7 KiB
Lua

require 'modules.check_fullness'
local Event = require 'utils.event'
local Functions = require 'maps.amap.ic.functions'
local IC = require 'maps.amap.ic.table'
local Minimap = require 'maps.amap.ic.minimap'
local Public = {}
Public.reset = IC.reset
Public.get_table = IC.get
local function on_entity_died(event)
local entity = event.entity
if not entity or not entity.valid then
return
end
local ic = IC.get()
if entity.type == 'car' or entity.name == 'spidertron' then
Minimap.kill_minimap(game.players[event.player_index])
Functions.kill_car(ic, entity)
end
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity or not entity.valid then
return
end
local ic = IC.get()
--Minimap.kill_minimap(game.players[event.player_index])
if entity.type == 'car' or entity.name == 'spidertron' then
Functions.save_car(ic, event)
end
end
local function on_robot_mined_entity(event)
local entity = event.entity
if not entity and not entity.valid then
return
end
local ic = IC.get()
if entity.type == 'car' or entity.name == 'spidertron' then
Functions.kill_car(ic, entity)
end
end
local function on_built_entity(event)
local ce = event.created_entity
if not ce or not ce.valid then
return
end
if (ce.type == 'car' or ce.name == 'spidertron') ~= true then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
local ic = IC.get()
Functions.create_car(ic, event)
end
local function on_player_driving_changed_state(event)
local ic = IC.get()
local player = game.players[event.player_index]
Functions.use_door_with_entity(ic, player, event.entity)
Functions.validate_owner(ic, player, event.entity)
end
local function on_tick()
local ic = IC.get()
local tick = game.tick
if tick % 10 == 1 then
Functions.item_transfer(ic)
end
if tick % 240 == 0 then
Minimap.update_minimap()
end
if tick % 400 == 0 then
Functions.remove_invalid_cars(ic)
end
end
local function on_gui_closed(event)
local entity = event.entity
if not entity then
return
end
if not entity.valid then
return
end
if not entity.unit_number then
return
end
local ic = IC.get()
if not ic.cars[entity.unit_number] then
return
end
Minimap.kill_minimap(game.players[event.player_index])
end
local function on_gui_opened(event)
local entity = event.entity
if not entity or not entity.valid then
return
end
if not entity.unit_number then
return
end
local ic = IC.get()
local car = ic.cars[entity.unit_number]
if not car then
return
end
Minimap.minimap(
game.players[event.player_index],
car.surface,
{
car.area.left_top.x + (car.area.right_bottom.x - car.area.left_top.x) * 0.5,
car.area.left_top.y + (car.area.right_bottom.y - car.area.left_top.y) * 0.5
}
)
end
local function on_gui_click(event)
local element = event.element
if not element or not element.valid then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
if event.element.name == 'minimap_button' then
Minimap.minimap(player, false)
elseif event.element.name == 'minimap_frame' or event.element.name == 'minimap_toggle_frame' then
Minimap.toggle_minimap(event)
elseif event.element.name == 'switch_auto_map' then
Minimap.toggle_auto(player)
end
end
local function trigger_on_player_kicked_from_surface(data)
local player = data.player
local target = data.target
local this = data.this
Functions.kick_player_from_surface(this, player, target)
end
local function on_init()
Public.reset()
end
local changed_surface = Minimap.changed_surface
Event.on_init(on_init)
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_gui_opened, on_gui_opened)
Event.add(defines.events.on_gui_closed, on_gui_closed)
Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_changed_surface, changed_surface)
Event.add(IC.events.on_player_kicked_from_surface, trigger_on_player_kicked_from_surface)
return Public