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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-30 23:17:53 +02:00
ComfyFactorio/maps/pirates/commands.lua
danielmartin0 c88934e91b v1.0.4.8
2022-03-10 22:11:51 +00:00

877 lines
25 KiB
Lua

local Color = require 'utils.color_presets'
local Server = require 'utils.server'
local Math = require 'maps.pirates.math'
local Ai = require 'maps.pirates.ai'
local Memory = require 'maps.pirates.memory'
local Gui = require 'maps.pirates.gui.gui'
local Common = require 'maps.pirates.common'
local CoreData = require 'maps.pirates.coredata'
local PlayerColors = require 'maps.pirates.player_colors'
local Utils = require 'maps.pirates.utils_local'
local Balance = require 'maps.pirates.balance'
local Crew = require 'maps.pirates.crew'
local Roles = require 'maps.pirates.roles.roles'
local Structures = require 'maps.pirates.structures.structures'
local Boats = require 'maps.pirates.structures.boats.boats'
local Surfaces = require 'maps.pirates.surfaces.surfaces'
local Overworld = require 'maps.pirates.overworld'
local Islands = require 'maps.pirates.surfaces.islands.islands'
local Progression = require 'maps.pirates.progression'
local Crowsnest = require 'maps.pirates.surfaces.crowsnest'
local Hold = require 'maps.pirates.surfaces.hold'
local Interface = require 'maps.pirates.interface'
local Upgrades = require 'maps.pirates.boat_upgrades'
local Effects = require 'maps.pirates.effects'
local Kraken = require 'maps.pirates.surfaces.sea.kraken'
local inspect = require 'utils.inspect'.inspect
local simplex_noise = require 'utils.simplex_noise'.d2
local Token = require 'utils.token'
local Task = require 'utils.task'
local Highscore = require 'maps.pirates.highscore'
local GUIcolor = require 'maps.pirates.gui.color'
commands.add_command(
'ok',
'is used to accept captainhood.',
function(cmd)
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
local crew_id = tonumber(string.sub(game.players[cmd.player_index].force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
Roles.player_confirm_captainhood(player)
end)
-- Disabled for information-flow reasons:
-- commands.add_command(
-- 'classes',
-- 'Prints the available classes in the game.',
-- function(cmd)
-- local player = game.players[cmd.player_index]
-- if not Common.validate_player(player) then return end
-- player.print('[color=gray]' .. Roles.get_classes_print_string() .. '[/color]')
-- end)
commands.add_command(
'class',
'{classname} returns the definition of the named class.',
function(cmd)
local param = tostring(cmd.parameter)
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
if param and param ~= 'nil' then
local string = Roles.get_class_print_string(param)
if string then
Common.notify_player_expected(player, 'Class definition for ' .. string)
else
Common.notify_player_error(player, 'Class \'' .. param .. '\' not found.')
end
else
Common.notify_player_expected(player, '/class {classname} returns the definition of the named class.')
end
end)
commands.add_command(
'ccolor',
'is an extension to the built-in /color command, with more colors.',
function(cmd)
local param = tostring(cmd.parameter)
local player_index = cmd.player_index
if player_index then
local player = game.players[player_index]
if player and player.valid then
if cmd.parameter then
if PlayerColors.colors[param] then
local rgb = PlayerColors.colors[param]
player.color = rgb
player.chat_color = rgb
local message = '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']' .. player.name .. '\'s color is now ' .. param .. '[/color] (via /ccolor).'
Common.notify_game(message)
else
Common.notify_player_error(player, 'Color \'' .. param .. '\' not found.')
end
else
local color = PlayerColors.names[Math.random(#PlayerColors.names)]
local rgb = PlayerColors.colors[color]
if not rgb then return end
player.color = rgb
player.chat_color = rgb
local message = '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']' .. player.name .. '\'s color was randomized to ' .. color .. '[/color] (via /ccolor).'
Common.notify_game(message)
-- disabled due to lag:
-- GUIcolor.toggle_window(player)
end
end
end
end)
local go_2 = Token.register(
function(data)
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
memory.mapbeingloadeddestination_index = 1
memory.loadingticks = 0
local surface = game.surfaces[Common.current_destination().surface_name]
-- surface.request_to_generate_chunks({x = 0, y = 0}, 10)
-- surface.force_generate_chunk_requests()
Progression.go_from_starting_dock_to_first_destination()
end
)
local go_1 = Token.register(
function(data)
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
Overworld.ensure_lane_generated_up_to(0, Crowsnest.Data.visibilitywidth/2)
Overworld.ensure_lane_generated_up_to(24, Crowsnest.Data.visibilitywidth/2)
Overworld.ensure_lane_generated_up_to(-24, Crowsnest.Data.visibilitywidth/2)
memory.currentdestination_index = 1
Surfaces.create_surface(Common.current_destination())
Task.set_timeout_in_ticks(60, go_2, {})
end
)
local function check_admin(cmd)
local Session = require 'utils.datastore.session_data'
local player = game.players[cmd.player_index]
local trusted = Session.get_trusted_table()
local p
if player then
if player ~= nil then
p = player.print
if not player.admin then
p('[ERROR] Only admins are allowed to run this command!', Color.fail)
return false
end
else
p = log
end
end
return true
end
local function check_captain(cmd)
local player = game.players[cmd.player_index]
local p
if player then
if player ~= nil then
p = player.print
if not Common.validate_player(player) then return end
local crew_id = tonumber(string.sub(game.players[cmd.player_index].force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
if not (player.admin or Roles.player_privilege_level(player) >= Roles.privilege_levels.CAPTAIN) then
p('[ERROR] Only captains are allowed to run this command!', Color.fail)
return false
end
else
p = log
end
end
return true
end
local function check_trusted(cmd)
local Session = require 'utils.datastore.session_data'
local player = game.players[cmd.player_index]
local trusted = Session.get_trusted_table()
local p
if player then
if player ~= nil then
p = player.print
if not (trusted[player.name] or player.admin) then
p('[ERROR] Only admins and trusted weebs are allowed to run this command!', Color.fail)
return false
end
else
p = log
end
end
return true
end
commands.add_command(
'set_max_crews',
'is an admin command to set the maximum number of concurrent crews allowed on the server.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local global_memory = Memory.get_global_memory()
if tonumber(param) then
global_memory.active_crews_cap = tonumber(param)
Common.notify_player_expected(player, 'The maximum number of concurrent crews has been set to ' .. param .. '.')
end
end
end)
commands.add_command(
'plank',
'is a captain command to remove a player by making them a spectator.',
function(cmd)
local player = game.players[cmd.player_index]
local param = tostring(cmd.parameter)
if check_captain(cmd) then
if param and game.players[param] and game.players[param].index then
Crew.plank(player, game.players[param])
else
Common.notify_player_error(player, 'Invalid player name.')
end
end
end)
commands.add_command(
'officer',
'is a captain command to make a player into an officer for your crew, or remove them as one.',
function(cmd)
local player = game.players[cmd.player_index]
local param = tostring(cmd.parameter)
if check_captain(cmd) then
local memory = Memory.get_crew_memory()
if param and game.players[param] and game.players[param].index then
if memory.officers_table and memory.officers_table[game.players[param].index] then
Roles.unmake_officer(player, game.players[param])
else
Roles.make_officer(player, game.players[param])
end
else
Common.notify_player_error(player, 'Invalid player name.')
end
end
end)
commands.add_command(
'dump_highscores',
'is a dev command.',
function(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
local crew_id = tonumber(string.sub(game.players[cmd.player_index].force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
Highscore.dump_highscores()
player.print('Highscores dumped.')
end
end)
commands.add_command(
'setcaptain',
'{player} is an admin command to set the crew\'s captain to {player}.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
if param and game.players[param] and game.players[param].index then
Roles.make_captain(game.players[param])
else
Common.notify_player_error(player, 'Invalid player name.')
end
end
end)
commands.add_command(
'summoncrew',
'is an admin command to summon the crew to the ship.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
Crew.summon_crew()
end
end)
commands.add_command(
'setclass',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
if not Common.validate_player(player) then return end
if not memory.classes_table then memory.classes_table = {} end
memory.classes_table[player.index] = tonumber(param)
player.print('Set own class to ' .. param .. '.')
end
end)
commands.add_command(
'setevo',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
Common.set_evo(tonumber(param))
end
end)
commands.add_command(
'modi',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
local entities = surface.find_entities_filtered{position = player.position, radius = 500}
for _, e in pairs(entities) do
if e and e.valid then
-- e.force = memory.force
e.minable = true
e.destructible = true
e.rotatable = true
end
end
player.print('nearby entities made modifiable')
end
end)
commands.add_command(
'ret',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
Progression.retreat_from_island()
end
end)
commands.add_command(
'jump',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
Overworld.try_overworld_move_v2({x = 40, y = 0})
end
end)
commands.add_command(
'advu',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
Overworld.try_overworld_move_v2{x = 0, y = -24}
end
end)
commands.add_command(
'advd',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
Overworld.try_overworld_move_v2{x = 0, y = 24}
end
end)
if _DEBUG then
commands.add_command(
'go',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local proposal = {
capacity_option = 3,
difficulty_option = 2,
-- mode_option = 'left',
endorserindices = { 1 },
name = "AdminRun"
}
Memory.set_working_id(1)
Crew.initialise_crew(proposal)
Crew.initialise_crowsnest() --contains a Task
local memory = Memory.get_crew_memory()
local boat = Utils.deepcopy(Surfaces.Lobby.StartingBoats[memory.id])
for _, p in pairs(game.connected_players) do
p.teleport({x = -30, y = boat.position.y}, game.surfaces[boat.surface_name])
end
Progression.set_off_from_starting_dock()
-- local memory = Memory.get_crew_memory()
-- local boat = Utils.deepcopy(Surfaces.Lobby.StartingBoats[memory.id])
-- memory.boat = boat
-- boat.dockedposition = boat.position
-- boat.decksteeringchests = {}
-- boat.crowsneststeeringchests = {}
Task.set_timeout_in_ticks(120, go_1, {})
end
end)
commands.add_command(
'overwrite_scores_specific',
'is a dev command.',
function(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then return end
local crew_id = tonumber(string.sub(game.players[cmd.player_index].force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
if Highscore.overwrite_scores_specific() then player.print('Highscores overwritten.') end
end
end)
commands.add_command(
'chnk',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
for i = 0, 13 do
for j = 0, 13 do
Interface.event_on_chunk_generated({surface = player.surface, area = {left_top = {x = -7 * 32 + i * 32, y = -7 * 32 + j * 32}}})
end
end
game.print('chunks generated')
end
end)
commands.add_command(
'spd',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
memory.boat.speed = 60
end
end)
commands.add_command(
'stp',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
memory.boat.speed = 0
end
end)
commands.add_command(
'rms',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local rms = 0
local n = 100000
local seed = Math.random(n^2)
for i = 1,n do
local noise = simplex_noise(i, 7.11, seed)
rms = rms + noise^2
end
rms = rms/n
game.print(rms)
end
end)
commands.add_command(
'pro',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local global_memory = Memory.get_global_memory()
local proposal = {
capacity_option = 3,
difficulty_option = 2,
-- mode_option = 'left',
endorserindices = { 2 },
name = "TestRun"
}
global_memory.crewproposals[#global_memory.crewproposals + 1] = proposal
end
end)
commands.add_command(
'lev',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
Progression.go_from_currentdestination_to_sea()
end
end)
commands.add_command(
'hld',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
Upgrades.execute_upgade(Upgrades.enum.EXTRA_HOLD)
end
end)
commands.add_command(
'pwr',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
Upgrades.execute_upgade(Upgrades.enum.MORE_POWER)
end
end)
commands.add_command(
'score',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
game.print('faking a highscore...')
Highscore.write_score(memory.secs_id, 'fakers', 0, 40, CoreData.version_float, 1, 1)
end
end)
commands.add_command(
'scrget',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.print('running Highscore.load_in_scores()')
Highscore.load_in_scores()
end
end)
commands.add_command(
'tim',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
Common.current_destination().dynamic_data.timer = 88
game.print('time set to 88 seconds')
end
end)
commands.add_command(
'gld',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
memory.stored_fuel = memory.stored_fuel + 20000
end
end)
commands.add_command(
'bld',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
memory.classes_table = {[1] = 1}
end
end)
commands.add_command(
'rad',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
Islands.spawn_enemy_boat(Boats.enum.RAFT)
local boat = memory.enemyboats[1]
Ai.spawn_boat_biters(boat, 0.89, Boats.get_scope(boat).Data.capacity, Boats.get_scope(boat).Data.width)
game.print('enemy boat spawned')
end
end)
commands.add_command(
'rad2',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
Islands.spawn_enemy_boat(Boats.enum.RAFTLARGE)
local boat = memory.enemyboats[1]
Ai.spawn_boat_biters(boat, 0.89, Boats.get_scope(boat).Data.capacity, Boats.get_scope(boat).Data.width)
game.print('large enemy boat spawned')
end
end)
commands.add_command(
'krk',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Memory.set_working_id(1)
local memory = Memory.get_crew_memory()
Kraken.try_spawn_kraken()
end
end)
commands.add_command(
'1',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 1
end
end)
commands.add_command(
'2',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 2
end
end)
commands.add_command(
'4',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 4
end
end)
commands.add_command(
'8',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 8
end
end)
commands.add_command(
'16',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 16
end
end)
commands.add_command(
'32',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 32
end
end)
commands.add_command(
'64',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 64
end
end)
commands.add_command(
'ef1',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, {x = -45, y = 0}, false, true)
end
end)
commands.add_command(
'ef2',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, {x = -45, y = 0}, false, false)
end
end)
commands.add_command(
'ef3',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, {x = -45, y = 0}, true, false)
end
end)
commands.add_command(
'ef4',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_emerge_effect(surface, {x = -45, y = 0})
end
end)
commands.add_command(
'ef5',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local crew_id = tonumber(string.sub(player.force.name, -3, -1)) or nil
Memory.set_working_id(crew_id)
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.biters_emerge(surface, {x = -30, y = 0})
end
end)
commands.add_command(
'emoji',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Server.to_discord_embed_raw(CoreData.comfy_emojis.monkas)
end
end)
end