mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
58c5c21a28
added command module for biter battles, to reload and restart scenario added changes to fish_defender_v2
352 lines
13 KiB
Lua
352 lines
13 KiB
Lua
local Functions = require "maps.biter_battles_v2.functions"
|
|
local Gui = require "maps.biter_battles_v2.gui"
|
|
local Init = require "maps.biter_battles_v2.init"
|
|
local Score = require "comfy_panel.score"
|
|
local Server = require 'utils.server'
|
|
|
|
local math_random = math.random
|
|
|
|
local Public = {}
|
|
|
|
local gui_values = {
|
|
["north"] = {c1 = "Team North", color1 = {r = 0.55, g = 0.55, b = 0.99}},
|
|
["south"] = {c1 = "Team South", color1 = {r = 0.99, g = 0.33, b = 0.33}}
|
|
}
|
|
|
|
local function shuffle(tbl)
|
|
local size = #tbl
|
|
for i = size, 1, -1 do
|
|
local rand = math.random(size)
|
|
tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
|
end
|
|
return tbl
|
|
end
|
|
|
|
function Public.reveal_map()
|
|
for _, f in pairs({"north", "south", "player", "spectator"}) do
|
|
local r = 768
|
|
game.forces[f].chart(game.surfaces["biter_battles"], {{r * -1, r * -1}, {r, r}})
|
|
end
|
|
end
|
|
|
|
local function create_victory_gui(player)
|
|
local values = gui_values[global.bb_game_won_by_team]
|
|
local c = values.c1
|
|
if global.tm_custom_name[global.bb_game_won_by_team] then c = global.tm_custom_name[global.bb_game_won_by_team] end
|
|
local frame = player.gui.left.add {type = "frame", name = "bb_victory_gui", direction = "vertical", caption = c .. " won!" }
|
|
frame.style.font = "heading-1"
|
|
frame.style.font_color = values.color1
|
|
|
|
local l = frame.add {type = "label", caption = global.victory_time}
|
|
l.style.font = "heading-2"
|
|
l.style.font_color = {r = 0.77, g = 0.77, b = 0.77}
|
|
end
|
|
|
|
local function silo_kaboom(entity)
|
|
local surface = entity.surface
|
|
local center_position = entity.position
|
|
local force = entity.force
|
|
surface.create_entity(
|
|
{
|
|
name = "atomic-rocket",
|
|
position = center_position,
|
|
force = force,
|
|
source = center_position,
|
|
target = center_position,
|
|
max_range = 1,
|
|
speed = 0.1
|
|
}
|
|
)
|
|
|
|
local drops = {}
|
|
for x = -32, 32, 1 do
|
|
for y = -32, 32, 1 do
|
|
local p = {x = center_position.x + x, y = center_position.y + y}
|
|
local distance_to_silo = math.sqrt((center_position.x - p.x) ^ 2 + (center_position.y - p.y) ^ 2)
|
|
local count = math.floor((32 - distance_to_silo * 1.2) * 0.28)
|
|
if distance_to_silo < 32 and count > 0 then
|
|
table.insert(drops, {p, count})
|
|
end
|
|
end
|
|
end
|
|
for _, drop in pairs(drops) do
|
|
for _ = 1, drop[2], 1 do
|
|
entity.surface.spill_item_stack({drop[1].x + math.random(0, 9) * 0.1, drop[1].y + math.random(0, 9) * 0.1}, {name = "raw-fish", count = 1}, false, nil, true)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function get_sorted_list(column_name, score_list)
|
|
for x = 1, #score_list, 1 do
|
|
for y = 1, #score_list, 1 do
|
|
if not score_list[y + 1] then break end
|
|
if score_list[y][column_name] < score_list[y + 1][column_name] then
|
|
local key = score_list[y]
|
|
score_list[y] = score_list[y + 1]
|
|
score_list[y + 1] = key
|
|
end
|
|
end
|
|
end
|
|
return score_list
|
|
end
|
|
|
|
local function get_mvps(force)
|
|
local get_score = Score.get_table().score_table
|
|
if not get_score[force] then return false end
|
|
local score = get_score[force]
|
|
local score_list = {}
|
|
for _, p in pairs(game.players) do
|
|
if score.players[p.name] then
|
|
local killscore = 0
|
|
if score.players[p.name].killscore then killscore = score.players[p.name].killscore end
|
|
local deaths = 0
|
|
if score.players[p.name].deaths then deaths = score.players[p.name].deaths end
|
|
local built_entities = 0
|
|
if score.players[p.name].built_entities then built_entities = score.players[p.name].built_entities end
|
|
local mined_entities = 0
|
|
if score.players[p.name].mined_entities then mined_entities = score.players[p.name].mined_entities end
|
|
table.insert(score_list, {name = p.name, killscore = killscore, deaths = deaths, built_entities = built_entities, mined_entities = mined_entities})
|
|
end
|
|
end
|
|
local mvp = {}
|
|
score_list = get_sorted_list("killscore", score_list)
|
|
mvp.killscore = {name = score_list[1].name, score = score_list[1].killscore}
|
|
score_list = get_sorted_list("deaths", score_list)
|
|
mvp.deaths = {name = score_list[1].name, score = score_list[1].deaths}
|
|
score_list = get_sorted_list("built_entities", score_list)
|
|
mvp.built_entities = {name = score_list[1].name, score = score_list[1].built_entities}
|
|
return mvp
|
|
end
|
|
|
|
local function show_mvps(player)
|
|
local get_score = Score.get_table().score_table
|
|
if not get_score then return end
|
|
if player.gui.left["mvps"] then return end
|
|
local frame = player.gui.left.add({type = "frame", name = "mvps", direction = "vertical"})
|
|
local l = frame.add({type = "label", caption = "MVPs - North:"})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.55, g = 0.55, b = 0.99}
|
|
|
|
local t = frame.add({type = "table", column_count = 2})
|
|
local mvp = get_mvps("north")
|
|
if mvp then
|
|
|
|
local l = t.add({type = "label", caption = "Defender >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.killscore.name .. " with a score of " .. mvp.killscore.score})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
local l = t.add({type = "label", caption = "Builder >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.built_entities.name .. " built " .. mvp.built_entities.score .. " things"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
local l = t.add({type = "label", caption = "Deaths >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.deaths.name .. " died " .. mvp.deaths.score .. " times"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
if not global.results_sent_north then
|
|
local result = {}
|
|
table.insert(result, 'NORTH: \\n')
|
|
table.insert(result, 'MVP Defender: \\n')
|
|
table.insert(result, mvp.killscore.name .. " with a score of " .. mvp.killscore.score .. "\\n" )
|
|
table.insert(result, '\\n')
|
|
table.insert(result, 'MVP Builder: \\n')
|
|
table.insert(result, mvp.built_entities.name .. " built " .. mvp.built_entities.score .. " things\\n" )
|
|
table.insert(result, '\\n')
|
|
table.insert(result, 'MVP Deaths: \\n')
|
|
table.insert(result, mvp.deaths.name .. " died " .. mvp.deaths.score .. " times" )
|
|
local message = table.concat(result)
|
|
Server.to_discord_embed(message)
|
|
global.results_sent_north = true
|
|
end
|
|
end
|
|
|
|
local l = frame.add({type = "label", caption = "MVPs - South:"})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.99, g = 0.33, b = 0.33}
|
|
|
|
local t = frame.add({type = "table", column_count = 2})
|
|
local mvp = get_mvps("south")
|
|
if mvp then
|
|
local l = t.add({type = "label", caption = "Defender >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.killscore.name .. " with a score of " .. mvp.killscore.score})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
local l = t.add({type = "label", caption = "Builder >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.built_entities.name .. " built " .. mvp.built_entities.score .. " things"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
local l = t.add({type = "label", caption = "Deaths >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.deaths.name .. " died " .. mvp.deaths.score .. " times"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
if not global.results_sent_south then
|
|
local result = {}
|
|
table.insert(result, 'SOUTH: \\n')
|
|
table.insert(result, 'MVP Defender: \\n')
|
|
table.insert(result, mvp.killscore.name .. " with a score of " .. mvp.killscore.score .. "\\n" )
|
|
table.insert(result, '\\n')
|
|
table.insert(result, 'MVP Builder: \\n')
|
|
table.insert(result, mvp.built_entities.name .. " built " .. mvp.built_entities.score .. " things\\n" )
|
|
table.insert(result, '\\n')
|
|
table.insert(result, 'MVP Deaths: \\n')
|
|
table.insert(result, mvp.deaths.name .. " died " .. mvp.deaths.score .. " times" )
|
|
local message = table.concat(result)
|
|
Server.to_discord_embed(message)
|
|
global.results_sent_south = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local enemy_team_of = {
|
|
["north"] = "south",
|
|
["south"] = "north"
|
|
}
|
|
|
|
function Public.server_restart()
|
|
if not global.server_restart_timer then return end
|
|
global.server_restart_timer = global.server_restart_timer - 5
|
|
if global.server_restart_timer == 150 then return end
|
|
if global.server_restart_timer == 10 then game.delete_surface(game.surfaces.bb_source) return end
|
|
if global.server_restart_timer == 5 then Init.source_surface() return end
|
|
|
|
if global.server_restart_timer == 0 then
|
|
if global.restart then
|
|
if not global.announced_message then
|
|
local message = 'Soft-reset is disabled! Server will restart from scenario to load new changes.'
|
|
game.print(message, {r = 0.22, g = 0.88, b = 0.22})
|
|
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
|
|
Server.start_scenario('Biter_Battles')
|
|
global.announced_message = true
|
|
return
|
|
end
|
|
end
|
|
if global.shutdown then
|
|
if not global.announced_message then
|
|
local message = 'Soft-reset is disabled! Server will shutdown. Most likely because of updates.'
|
|
game.print(message, {r = 0.22, g = 0.88, b = 0.22})
|
|
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
|
|
Server.stop_scenario()
|
|
global.announced_message = true
|
|
return
|
|
end
|
|
end
|
|
game.print("Map is restarting!", {r=0.22, g=0.88, b=0.22})
|
|
local message = 'Map is restarting! '
|
|
Server.to_discord_bold(table.concat{'*** ', message, ' ***'})
|
|
|
|
Init.tables()
|
|
Init.forces()
|
|
Init.load_spawn()
|
|
for _, player in pairs(game.players) do
|
|
Functions.init_player(player)
|
|
for _, e in pairs(player.gui.left.children) do e.destroy() end
|
|
Gui.create_main_gui(player)
|
|
end
|
|
game.surfaces.biter_battles.clear(true)
|
|
game.reset_time_played()
|
|
global.server_restart_timer = nil
|
|
game.speed = 1
|
|
return
|
|
end
|
|
if global.server_restart_timer % 30 == 0 then
|
|
game.print("Map will restart in " .. global.server_restart_timer .. " seconds!", {r=0.22, g=0.88, b=0.22})
|
|
end
|
|
end
|
|
|
|
local function set_victory_time()
|
|
local tick = game.ticks_played
|
|
local minutes = tick % 216000
|
|
local hours = tick - minutes
|
|
minutes = math.floor(minutes / 3600)
|
|
hours = math.floor(hours / 216000)
|
|
if hours > 0 then hours = hours .. " hours and " else hours = "" end
|
|
global.victory_time = "Time - " .. hours
|
|
global.victory_time = global.victory_time .. minutes
|
|
global.victory_time = global.victory_time .. " minutes"
|
|
end
|
|
|
|
local function freeze_all_biters(surface)
|
|
for _, e in pairs(surface.find_entities_filtered({force = "north_biters"})) do e.active = false end
|
|
for _, e in pairs(surface.find_entities_filtered({force = "south_biters"})) do e.active = false end
|
|
end
|
|
|
|
local function biter_killed_the_silo(event)
|
|
local cause = event.cause
|
|
if cause and cause.valid and cause.type == "unit" then
|
|
return true
|
|
end
|
|
return
|
|
end
|
|
|
|
function Public.silo_death(event)
|
|
local entity = event.entity
|
|
if not entity.valid then return end
|
|
if entity.name ~= "rocket-silo" then return end
|
|
if global.bb_game_won_by_team then return end
|
|
if entity == global.rocket_silo.south or entity == global.rocket_silo.north then
|
|
|
|
--Respawn Silo in case of friendly fire
|
|
if not biter_killed_the_silo(event) then
|
|
global.rocket_silo[entity.force.name] = entity.clone({position = entity.position, surface = entity.surface, force = entity.force})
|
|
global.rocket_silo[entity.force.name].health = 5
|
|
return
|
|
end
|
|
|
|
global.bb_game_won_by_team = enemy_team_of[entity.force.name]
|
|
|
|
set_victory_time()
|
|
|
|
for _, player in pairs(game.connected_players) do
|
|
player.play_sound{path="utility/game_won", volume_modifier=1}
|
|
if player.gui.left["bb_main_gui"] then player.gui.left["bb_main_gui"].visible = false end
|
|
create_victory_gui(player)
|
|
show_mvps(player)
|
|
--[[
|
|
player.set_controller({
|
|
type = defines.controllers.cutscene,
|
|
waypoints = {{position = {event.entity.position.x, event.entity.position.y},
|
|
transition_time = 0,
|
|
time_to_wait = 900,
|
|
zoom = 0.5}},
|
|
start_position = {player.position.x, player.position.y},
|
|
start_zoom = 1,
|
|
final_transition_time = 180
|
|
})
|
|
]]
|
|
end
|
|
|
|
global.spy_fish_timeout["north"] = game.tick + 999999
|
|
global.spy_fish_timeout["south"] = game.tick + 999999
|
|
global.server_restart_timer = 150
|
|
|
|
local c = gui_values[global.bb_game_won_by_team].c1
|
|
if global.tm_custom_name[global.bb_game_won_by_team] then c = global.tm_custom_name[global.bb_game_won_by_team] end
|
|
|
|
Server.to_discord_embed(c .. " has won!")
|
|
Server.to_discord_embed(global.victory_time)
|
|
|
|
silo_kaboom(entity)
|
|
|
|
freeze_all_biters(entity.surface)
|
|
end
|
|
end
|
|
|
|
return Public |