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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/functions/basic_markets.lua
2021-03-24 17:36:07 +01:00

292 lines
11 KiB
Lua

local Public = {}
local market = {}
market.weapons = {
['pistol'] = {value = 10, rarity = 1},
['submachine-gun'] = {value = 50, rarity = 2},
['shotgun'] = {value = 40, rarity = 2},
['combat-shotgun'] = {value = 400, rarity = 5},
['rocket-launcher'] = {value = 250, rarity = 4},
['flamethrower'] = {value = 750, rarity = 6},
['land-mine'] = {value = 3, rarity = 5}
}
market.ammo = {
['firearm-magazine'] = {value = 3, rarity = 1},
['piercing-rounds-magazine'] = {value = 6, rarity = 4},
['uranium-rounds-magazine'] = {value = 20, rarity = 8},
['shotgun-shell'] = {value = 3, rarity = 1},
['piercing-shotgun-shell'] = {value = 8, rarity = 5},
['cannon-shell'] = {value = 8, rarity = 4},
['explosive-cannon-shell'] = {value = 12, rarity = 5},
['uranium-cannon-shell'] = {value = 16, rarity = 7},
['explosive-uranium-cannon-shell'] = {value = 20, rarity = 8},
['artillery-shell'] = {value = 64, rarity = 7},
['rocket'] = {value = 4, rarity = 3},
['explosive-rocket'] = {value = 12, rarity = 5},
['atomic-bomb'] = {value = 9000, rarity = 10},
['flamethrower-ammo'] = {value = 20, rarity = 6},
['explosives'] = {value = 3, rarity = 1}
}
market.caspules = {
['grenade'] = {value = 16, rarity = 2},
['cluster-grenade'] = {value = 32, rarity = 5},
['poison-capsule'] = {value = 32, rarity = 6},
['slowdown-capsule'] = {value = 8, rarity = 1},
['defender-capsule'] = {value = 8, rarity = 1},
['distractor-capsule'] = {value = 20, rarity = 5},
['destroyer-capsule'] = {value = 32, rarity = 7},
['discharge-defense-remote'] = {value = 64, rarity = 6},
['artillery-targeting-remote'] = {value = 32, rarity = 7},
['raw-fish'] = {value = 6, rarity = 1}
}
market.armor = {
['light-armor'] = {value = 25, rarity = 1},
['heavy-armor'] = {value = 250, rarity = 4},
['modular-armor'] = {value = 750, rarity = 5},
['power-armor'] = {value = 2500, rarity = 6},
['power-armor-mk2'] = {value = 20000, rarity = 10}
}
market.equipment = {
['solar-panel-equipment'] = {value = 240, rarity = 3},
['fusion-reactor-equipment'] = {value = 9000, rarity = 7},
['energy-shield-equipment'] = {value = 400, rarity = 6},
['energy-shield-mk2-equipment'] = {value = 4000, rarity = 8},
['battery-equipment'] = {value = 160, rarity = 2},
['battery-mk2-equipment'] = {value = 2000, rarity = 8},
['personal-laser-defense-equipment'] = {value = 2500, rarity = 7},
['discharge-defense-equipment'] = {value = 2000, rarity = 5},
['belt-immunity-equipment'] = {value = 200, rarity = 1},
['exoskeleton-equipment'] = {value = 800, rarity = 3},
['personal-roboport-equipment'] = {value = 500, rarity = 3},
['personal-roboport-mk2-equipment'] = {value = 5000, rarity = 8},
['night-vision-equipment'] = {value = 250, rarity = 1}
}
market.defense = {
['stone-wall'] = {value = 4, rarity = 1},
['gate'] = {value = 8, rarity = 1},
['repair-pack'] = {value = 8, rarity = 1},
['gun-turret'] = {value = 64, rarity = 1},
['laser-turret'] = {value = 1024, rarity = 6},
['flamethrower-turret'] = {value = 2048, rarity = 6},
['artillery-turret'] = {value = 8192, rarity = 8},
['rocket-silo'] = {value = 64000, rarity = 10}
}
market.logistic = {
['wooden-chest'] = {value = 3, rarity = 1},
['iron-chest'] = {value = 10, rarity = 2},
['steel-chest'] = {value = 24, rarity = 3},
['storage-tank'] = {value = 32, rarity = 4},
['transport-belt'] = {value = 4, rarity = 1},
['fast-transport-belt'] = {value = 8, rarity = 4},
['express-transport-belt'] = {value = 24, rarity = 7},
['underground-belt'] = {value = 8, rarity = 1},
['fast-underground-belt'] = {value = 32, rarity = 4},
['express-underground-belt'] = {value = 64, rarity = 7},
['splitter'] = {value = 16, rarity = 1},
['fast-splitter'] = {value = 48, rarity = 4},
['express-splitter'] = {value = 128, rarity = 7},
['loader'] = {value = 256, rarity = 2},
['fast-loader'] = {value = 512, rarity = 5},
['express-loader'] = {value = 768, rarity = 8},
['burner-inserter'] = {value = 4, rarity = 1},
['inserter'] = {value = 8, rarity = 1},
['long-handed-inserter'] = {value = 12, rarity = 2},
['fast-inserter'] = {value = 16, rarity = 4},
['filter-inserter'] = {value = 24, rarity = 5},
['stack-inserter'] = {value = 96, rarity = 6},
['stack-filter-inserter'] = {value = 128, rarity = 7},
['small-electric-pole'] = {value = 2, rarity = 1},
['medium-electric-pole'] = {value = 12, rarity = 4},
['big-electric-pole'] = {value = 24, rarity = 5},
['substation'] = {value = 96, rarity = 8},
['pipe'] = {value = 2, rarity = 1},
['pipe-to-ground'] = {value = 8, rarity = 1},
['pump'] = {value = 16, rarity = 4},
['logistic-robot'] = {value = 28, rarity = 5},
['construction-robot'] = {value = 28, rarity = 3},
['logistic-chest-active-provider'] = {value = 128, rarity = 7},
['logistic-chest-passive-provider'] = {value = 128, rarity = 6},
['logistic-chest-storage'] = {value = 128, rarity = 6},
['logistic-chest-buffer'] = {value = 128, rarity = 7},
['logistic-chest-requester'] = {value = 128, rarity = 7},
['roboport'] = {value = 4096, rarity = 8}
}
market.vehicles = {
['rail'] = {value = 4, rarity = 1},
['train-stop'] = {value = 32, rarity = 3},
['rail-signal'] = {value = 8, rarity = 5},
['rail-chain-signal'] = {value = 8, rarity = 5},
['locomotive'] = {value = 400, rarity = 4},
['cargo-wagon'] = {value = 200, rarity = 4},
['fluid-wagon'] = {value = 300, rarity = 5},
['artillery-wagon'] = {value = 8192, rarity = 8},
['car'] = {value = 80, rarity = 1},
['tank'] = {value = 1800, rarity = 5}
}
market.wire = {
['small-lamp'] = {value = 4, rarity = 1},
['red-wire'] = {value = 4, rarity = 1},
['green-wire'] = {value = 4, rarity = 1},
['arithmetic-combinator'] = {value = 16, rarity = 1},
['decider-combinator'] = {value = 16, rarity = 1},
['constant-combinator'] = {value = 16, rarity = 1},
['power-switch'] = {value = 16, rarity = 1},
['programmable-speaker'] = {value = 24, rarity = 1}
}
local function get_types()
local types = {}
for k, _ in pairs(market) do
types[#types + 1] = k
end
return types
end
local function get_resource_market_sells()
local sells = {
{price = {{'coin', math.random(5, 10)}}, offer = {type = 'give-item', item = 'wood', count = 50}},
{price = {{'coin', math.random(5, 10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
{price = {{'coin', math.random(5, 10)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}},
{price = {{'coin', math.random(5, 10)}}, offer = {type = 'give-item', item = 'stone', count = 50}},
{price = {{'coin', math.random(5, 10)}}, offer = {type = 'give-item', item = 'coal', count = 50}},
{price = {{'coin', math.random(8, 16)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}},
{price = {{'coin', math.random(2, 4)}}, offer = {type = 'give-item', item = 'crude-oil-barrel', count = 1}}
}
table.shuffle_table(sells)
return sells
end
local function get_resource_market_buys()
local buys = {
{price = {{'wood', math.random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}},
{price = {{'iron-ore', math.random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}},
{price = {{'copper-ore', math.random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}},
{price = {{'stone', math.random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}},
{price = {{'coal', math.random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}},
{price = {{'uranium-ore', math.random(8, 10)}}, offer = {type = 'give-item', item = 'coin'}},
{price = {{'water-barrel', 1}}, offer = {type = 'give-item', item = 'coin', count = math.random(1, 2)}},
{price = {{'lubricant-barrel', 1}}, offer = {type = 'give-item', item = 'coin', count = math.random(3, 6)}},
{price = {{'sulfuric-acid-barrel', 1}}, offer = {type = 'give-item', item = 'coin', count = math.random(4, 8)}},
{price = {{'light-oil-barrel', 1}}, offer = {type = 'give-item', item = 'coin', count = math.random(2, 4)}},
{price = {{'heavy-oil-barrel', 1}}, offer = {type = 'give-item', item = 'coin', count = math.random(2, 4)}},
{price = {{'petroleum-gas-barrel', 1}}, offer = {type = 'give-item', item = 'coin', count = math.random(3, 5)}}
}
table.shuffle_table(buys)
return buys
end
local function get_market_item_list(market_types, rarity)
if rarity < 1 then
rarity = 1
end
if rarity > 10 then
rarity = 10
end
local list = {}
for _, market_type in pairs(market_types) do
for k, item in pairs(market[market_type]) do
--if item.rarity <= rarity and item.rarity + 7 >= rarity then
if item.rarity <= rarity then
local price = math.random(math.floor(item.value * 0.75), math.floor(item.value * 1.25))
if price < 1 then
price = 1
end
if price > 64000 then
price = 64000
end
list[#list + 1] = {price = {{'coin', price}}, offer = {type = 'give-item', item = k}}
end
end
end
if #list == 0 then
return false
end
return list
end
function Public.mountain_market(surface, position, rarity)
local types = get_types()
table.shuffle_table(types)
local items = get_market_item_list({types[1], types[2], types[3]}, rarity)
if not items then
return
end
if #items > 0 then
table.shuffle_table(items)
end
local m = surface.create_entity({name = 'market', position = position, force = 'neutral'})
local blacklist = {
['cargo-wagon'] = true,
['locomotive'] = true,
['artillery-wagon'] = true,
['fluid-wagon'] = true,
['land-mine'] = true
}
for i = 1, math.random(5, 10), 1 do
local item = items[i]
if not item then
break
end
if not blacklist[item.offer.item] then
m.add_market_item(items[i])
end
end
local sells = get_resource_market_sells()
for i = 1, math.random(1, 3), 1 do
m.add_market_item(sells[i])
end
local buys = get_resource_market_buys()
for i = 1, math.random(1, 3), 1 do
m.add_market_item(buys[i])
end
return m
end
function Public.super_market(surface, position, rarity)
local items = get_market_item_list(get_types(), rarity)
if not items then
return
end
if #items > 0 then
table.shuffle_table(items)
end
local m = surface.create_entity({name = 'market', position = position, force = 'neutral'})
m.minable = false
m.destructible = false
for i = 1, math.random(6, 12), 1 do
if not items[i] then
break
end
m.add_market_item(items[i])
end
local sells = get_resource_market_sells()
for i = 1, math.random(1, 3), 1 do
m.add_market_item(sells[i])
end
local buys = get_resource_market_buys()
for i = 1, math.random(1, 3), 1 do
m.add_market_item(buys[i])
end
return m
end
return Public