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ComfyFactorio/functions/soft_reset.lua

94 lines
3.0 KiB
Lua

local Server = require 'utils.server'
local Modifers = require 'player_modifiers'
local Public = {}
local function reset_forces(new_surface, old_surface)
for _, f in pairs(game.forces) do
local spawn = {
x = game.forces.player.get_spawn_position(old_surface).x,
y = game.forces.player.get_spawn_position(old_surface).y
}
f.reset()
for _, tech in pairs(game.forces.player.technologies) do
tech.researched = false
game.forces.player.set_saved_technology_progress(tech, 0)
end
f.reset_evolution()
f.set_spawn_position(spawn, new_surface)
end
end
local function teleport_players(surface)
for _, player in pairs(game.connected_players) do
local spawn = player.force.get_spawn_position(surface)
local chunk = {math.floor(spawn.x / 32), math.floor(spawn.y / 32)}
if not surface.is_chunk_generated(chunk) then
surface.request_to_generate_chunks(spawn, 1)
surface.force_generate_chunk_requests()
end
local pos = surface.find_non_colliding_position('character', spawn, 3, 0.5)
player.teleport(pos, surface)
end
end
local function equip_players(player_starting_items)
for k, player in pairs(game.connected_players) do
if player.character then
player.character.destroy()
end
player.character = nil
player.set_controller({type = defines.controllers.god})
player.create_character()
for item, amount in pairs(player_starting_items) do
player.insert({name = item, count = amount})
end
Modifers.update_player_modifiers(player)
end
end
function Public.soft_reset_map(old_surface, map_gen_settings, player_starting_items)
if not global.soft_reset_counter then
global.soft_reset_counter = 0
end
if not global.original_surface_name then
global.original_surface_name = old_surface.name
end
global.soft_reset_counter = global.soft_reset_counter + 1
local new_surface =
game.create_surface(
global.original_surface_name .. '_' .. tostring(global.soft_reset_counter),
map_gen_settings
)
new_surface.request_to_generate_chunks({0, 0}, 1)
new_surface.force_generate_chunk_requests()
reset_forces(new_surface, old_surface)
teleport_players(new_surface)
equip_players(player_starting_items)
game.delete_surface(old_surface)
local message = table.concat({'>> Welcome to ', global.original_surface_name, '!'})
if global.soft_reset_counter > 1 then
message =
table.concat(
{
'>> The world has been reshaped, welcome to ',
global.original_surface_name,
' number ',
tostring(global.soft_reset_counter),
'!'
}
)
end
game.print(message, {r = 0.98, g = 0.66, b = 0.22})
Server.to_discord_embed(message)
return new_surface
end
return Public