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ComfyFactorio/utils/datastore/session_data.lua
2020-09-04 23:37:44 +02:00

247 lines
6.1 KiB
Lua

local Global = require 'utils.global'
local Game = require 'utils.game'
local Token = require 'utils.token'
local Task = require 'utils.task'
local Server = require 'utils.server'
local Event = require 'utils.event'
local table = require 'utils.table'
local set_timeout_in_ticks = Task.set_timeout_in_ticks
local session_data_set = 'sessions'
local session = {}
local online_track = {}
local trusted = {}
local settings = {
-- local trusted_value = 2592000 -- 12h
trusted_value = 5184000, -- 24h
nth_tick = 18000 -- nearest prime to 5 minutes in ticks
}
local set_data = Server.set_data
local try_get_data = Server.try_get_data
local concat = table.concat
Global.register(
{
session = session,
online_track = online_track,
trusted = trusted,
settings = settings
},
function(tbl)
session = tbl.session
online_track = tbl.online_track
trusted = tbl.trusted
settings = tbl.settings
end
)
local Public = {}
local try_download_data =
Token.register(
function(data)
local key = data.key
local value = data.value
if value then
session[key] = value
if value > settings.trusted_value then
trusted[key] = true
end
else
session[key] = 0
trusted[key] = false
set_data(session_data_set, key, session[key])
end
end
)
local try_upload_data =
Token.register(
function(data)
local key = data.key
local value = data.value
local player = game.get_player(key)
if value then
local old_time_ingame = value
if not online_track[key] then
online_track[key] = 0
end
local new_time = old_time_ingame + player.online_time - online_track[key]
if new_time <= 0 then
new_time = old_time_ingame + player.online_time
online_track[key] = 0
print('[ERROR] ' .. key .. ' had new time set as negative value: ' .. new_time)
return
end
set_data(session_data_set, key, new_time)
session[key] = new_time
online_track[key] = player.online_time
end
end
)
local nth_tick_token =
Token.register(
function(data)
local player = data.player
if player and player.valid then
Public.try_ul_data(player.name)
end
end
)
--- Uploads each connected players play time to the dataset
local function upload_data()
local players = game.connected_players
local count = 0
for i = 1, #players do
count = count + 1
local player = players[i]
local random_timing = count * 5
set_timeout_in_ticks(random_timing, nth_tick_token, {player = player})
end
end
--- Prints out game.tick to real hour/minute
---@param int
function Public.format_time(ticks, h, m)
local seconds = ticks / 60
local minutes = math.floor((seconds) / 60)
local hours = math.floor((minutes) / 60)
local min = math.floor(minutes - 60 * hours)
if h and m then
return string.format('%dh:%02dm', hours, minutes, min)
elseif h then
return string.format('%dh', hours)
elseif m then
return string.format('%02dm', minutes, min)
end
end
--- Tries to get data from the webpanel and updates the local table with values.
-- @param data_set player token
function Public.try_dl_data(key)
key = tostring(key)
local secs = Server.get_current_time()
if secs == nil then
session[key] = game.players[key].online_time
return
else
try_get_data(session_data_set, key, try_download_data)
end
end
--- Tries to get data from the webpanel and updates the local table with values.
-- @param data_set player token
function Public.try_ul_data(key)
key = tostring(key)
local secs = Server.get_current_time()
if secs == nil then
return
else
try_get_data(session_data_set, key, try_upload_data)
end
end
--- Checks if a player exists within the table
-- @param player_name <string>
-- @return <boolean>
function Public.exists(player_name)
return session[player_name] ~= nil
end
--- Prints a list of all players in the player_session table.
function Public.print_sessions()
local result = {}
for k, _ in pairs(session) do
result[#result + 1] = k
end
result = concat(result, ', ')
Game.player_print(result)
end
--- Returns the table of session
-- @return <table>
function Public.get_session_table()
return session
end
--- Returns the table of online_track
-- @return <table>
function Public.get_tracker_table()
return online_track
end
--- Returns the table of trusted
-- @return <table>
function Public.get_trusted_table()
return trusted
end
--- Returns the table of settings
-- @return <table>
function Public.get_settings_table()
return settings
end
--- Clears a given player from the session tables.
-- @param LuaPlayer
function Public.clear_player(player)
local name = player.name
if session[name] then
session[name] = nil
end
if online_track[name] then
online_track[name] = nil
end
if trusted[name] then
trusted[name] = nil
end
end
Event.add(
defines.events.on_player_joined_game,
function(event)
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
Public.try_dl_data(player.name)
end
)
Event.add(
defines.events.on_player_left_game,
function(event)
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
Public.try_ul_data(player.name)
end
)
Event.on_nth_tick(settings.nth_tick, upload_data)
Server.on_data_set_changed(
session_data_set,
function(data)
session[data.key] = data.value
if data.value > settings.trusted_value then
trusted[data.key] = true
else
if trusted[data.key] then
trusted[data.key] = false
end
end
end
)
return Public