mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
216 lines
6.7 KiB
Lua
216 lines
6.7 KiB
Lua
--[[
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Comfy Panel
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To add a tab, insert into the "comfy_panel_tabs" table.
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Example: comfy_panel_tabs["mapscores"] = {gui = draw_map_scores, admin = false}
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if admin = true, then tab is visible only for admins (usable for map-specific settings)
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draw_map_scores would be a function with the player and the frame as arguments
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]]
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local Event = require 'utils.event'
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local Server = require 'utils.server'
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local SpamProtection = require 'utils.spam_protection'
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comfy_panel_tabs = {}
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local Public = {}
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local screen_elements = {}
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function Public.screen_to_bypass(elem)
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screen_elements[elem] = true
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return screen_elements
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end
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function Public.get_tabs(data)
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return comfy_panel_tabs
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end
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function Public.comfy_panel_clear_left_gui(player)
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for _, child in pairs(player.gui.left.children) do
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child.visible = false
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end
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end
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function Public.comfy_panel_restore_left_gui(player)
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for _, child in pairs(player.gui.left.children) do
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child.visible = true
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end
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end
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function Public.comfy_panel_clear_screen_gui(player)
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for _, child in pairs(player.gui.screen.children) do
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if not screen_elements[child.name] then
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child.visible = false
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end
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end
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end
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function Public.comfy_panel_restore_screen_gui(player)
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for _, child in pairs(player.gui.screen.children) do
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if not screen_elements[child.name] then
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child.visible = true
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end
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end
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end
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function Public.comfy_panel_get_active_frame(player)
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if not player.gui.left.comfy_panel then
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return false
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end
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if not player.gui.left.comfy_panel.tabbed_pane.selected_tab_index then
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return player.gui.left.comfy_panel.tabbed_pane.tabs[1].content
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end
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return player.gui.left.comfy_panel.tabbed_pane.tabs[player.gui.left.comfy_panel.tabbed_pane.selected_tab_index].content
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end
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function Public.comfy_panel_refresh_active_tab(player)
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local frame = Public.comfy_panel_get_active_frame(player)
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if not frame then
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return
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end
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comfy_panel_tabs[frame.name].gui(player, frame)
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end
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local function top_button(player)
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if player.gui.top['comfy_panel_top_button'] then
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return
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end
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local button = player.gui.top.add({type = 'sprite-button', name = 'comfy_panel_top_button', sprite = 'item/raw-fish'})
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button.style.minimal_height = 38
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button.style.maximal_height = 38
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button.style.minimal_width = 40
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button.style.padding = -2
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end
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local function main_frame(player)
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local tabs = comfy_panel_tabs
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Public.comfy_panel_clear_left_gui(player)
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local frame = player.gui.left.add({type = 'frame', name = 'comfy_panel'})
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frame.style.margin = 6
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local tabbed_pane = frame.add({type = 'tabbed-pane', name = 'tabbed_pane'})
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for name, func in pairs(tabs) do
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if func.only_server_sided then
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local secs = Server.get_current_time()
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if secs then
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local tab = tabbed_pane.add({type = 'tab', caption = name})
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local frame = tabbed_pane.add({type = 'frame', name = name, direction = 'vertical'})
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frame.style.minimal_height = 480
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frame.style.maximal_height = 480
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frame.style.minimal_width = 800
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frame.style.maximal_width = 800
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tabbed_pane.add_tab(tab, frame)
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end
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elseif func.admin == true then
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if player.admin then
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local tab = tabbed_pane.add({type = 'tab', caption = name})
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local frame = tabbed_pane.add({type = 'frame', name = name, direction = 'vertical'})
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frame.style.minimal_height = 480
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frame.style.maximal_height = 480
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frame.style.minimal_width = 800
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frame.style.maximal_width = 800
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tabbed_pane.add_tab(tab, frame)
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end
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else
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local tab = tabbed_pane.add({type = 'tab', caption = name})
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local frame = tabbed_pane.add({type = 'frame', name = name, direction = 'vertical'})
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frame.style.minimal_height = 480
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frame.style.maximal_height = 480
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frame.style.minimal_width = 800
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frame.style.maximal_width = 800
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tabbed_pane.add_tab(tab, frame)
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end
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end
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local tab = tabbed_pane.add({type = 'tab', name = 'comfy_panel_close', caption = 'X'})
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tab.style.maximal_width = 32
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local frame = tabbed_pane.add({type = 'frame', name = name, direction = 'vertical'})
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tabbed_pane.add_tab(tab, frame)
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for _, child in pairs(tabbed_pane.children) do
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child.style.padding = 8
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child.style.left_padding = 2
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child.style.right_padding = 2
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end
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Public.comfy_panel_refresh_active_tab(player)
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end
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function Public.comfy_panel_call_tab(player, name)
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main_frame(player)
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local tabbed_pane = player.gui.left.comfy_panel.tabbed_pane
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for key, v in pairs(tabbed_pane.tabs) do
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if v.tab.caption == name then
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tabbed_pane.selected_tab_index = key
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Public.comfy_panel_refresh_active_tab(player)
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end
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end
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end
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local function on_player_joined_game(event)
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top_button(game.players[event.player_index])
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end
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local function on_gui_click(event)
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if not event then
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return
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end
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local player = game.players[event.player_index]
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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if event.element.name == 'comfy_panel_top_button' then
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local is_spamming = SpamProtection.is_spamming(player, nil, 'Comfy Main GUI Click')
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if is_spamming then
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return
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end
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if player.gui.left.comfy_panel then
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player.gui.left.comfy_panel.destroy()
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Public.comfy_panel_restore_left_gui(player)
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Public.comfy_panel_restore_screen_gui(player)
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return
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else
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Public.comfy_panel_clear_screen_gui(player)
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main_frame(player)
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return
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end
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end
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if event.element.caption == 'X' and event.element.name == 'comfy_panel_close' then
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local is_spamming = SpamProtection.is_spamming(player, nil, 'Comfy Main Gui Close Button')
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if is_spamming then
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return
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end
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player.gui.left.comfy_panel.destroy()
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Public.comfy_panel_restore_left_gui(player)
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return
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end
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if not event.element.caption then
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return
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end
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if event.element.type ~= 'tab' then
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return
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end
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local is_spamming = SpamProtection.is_spamming(player, nil, 'Comfy Main Gui No Func')
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if is_spamming then
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return
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end
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Public.comfy_panel_refresh_active_tab(player)
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end
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_gui_click, on_gui_click)
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return Public
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