mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-16 02:47:48 +02:00
103 lines
2.9 KiB
Lua
103 lines
2.9 KiB
Lua
local Public = {}
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local function get_sorted_score()
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local list = {}
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for player_index, score_points in pairs(global.custom_highscore.score_list) do
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table.insert(list, {name = game.players[player_index].name, points = score_points})
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end
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local list_size = #list
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if list_size == 0 then
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return list
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end
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table.sort(
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list,
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function(a, b)
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return a.points > b.points
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end
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)
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return list
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end
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local score_list = (function(player, frame)
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local highscore = global.custom_highscore
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frame.clear()
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frame.style.padding = 4
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frame.style.margin = 0
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local line = frame.add {type = 'line'}
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line.style.top_margin = 4
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line.style.bottom_margin = 4
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local scroll_pane = frame.add {type = 'scroll-pane', name = 'scroll_pane', direction = 'vertical', horizontal_scroll_policy = 'never', vertical_scroll_policy = 'auto'}
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scroll_pane.style.minimal_width = 780
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scroll_pane.style.maximal_height = 360
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scroll_pane.style.minimal_height = 360
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local t = scroll_pane.add {type = 'table', column_count = 3}
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local label = t.add({type = 'label', caption = '#'})
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label.style.minimal_width = 30
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label.style.font = 'heading-2'
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label.style.padding = 3
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local label = t.add({type = 'label', caption = 'Player:'})
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label.style.minimal_width = 160
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label.style.font = 'heading-2'
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label.style.padding = 3
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local label = t.add({type = 'label', caption = global.custom_highscore.description})
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label.style.minimal_width = 160
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label.style.font = 'heading-2'
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label.style.padding = 3
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for key, score in pairs(get_sorted_score()) do
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local label = t.add({type = 'label', caption = key})
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label.style.font = 'heading-2'
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label.style.padding = 1
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local label = t.add({type = 'label', caption = score.name})
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label.style.font = 'heading-2'
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label.style.padding = 1
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label.style.font_color = game.players[score.name].chat_color
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local label = t.add({type = 'label', caption = score.points})
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label.style.font = 'heading-2'
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label.style.padding = 1
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end
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end)
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function Public.set_score_description(str)
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global.custom_highscore.description = str
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end
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function Public.set_score(player, count)
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local score_list = global.custom_highscore.score_list
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score_list[player.index] = count
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end
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function Public.get_score(player)
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local score_list = global.custom_highscore.score_list
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if not score_list[player.index] then
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score_list[player.index] = 0
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end
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return score_list[player.index]
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end
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function Public.reset_score()
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global.custom_highscore = {
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description = 'Won rounds:',
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score_list = {}
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}
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end
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local function on_init()
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global.custom_highscore = {
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description = 'Won rounds:',
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score_list = {}
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}
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end
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comfy_panel_tabs['Map Scores'] = {gui = score_list, admin = false}
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local event = require 'utils.event'
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event.on_init(on_init)
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return Public
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