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31 lines
1.6 KiB
Lua
31 lines
1.6 KiB
Lua
function cheat_mode()
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local surface = game.players[1].surface
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game.player.cheat_mode = true
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game.players[1].insert({name = 'power-armor-mk2'})
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game.players[1].insert({name = 'fusion-reactor-equipment', count = 4})
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game.players[1].insert({name = 'personal-laser-defense-equipment', count = 8})
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game.players[1].insert({name = 'rocket-launcher'})
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game.players[1].insert({name = 'railgun', count = 1})
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game.players[1].insert({name = 'railgun-dart', count = 10})
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game.players[1].insert({name = 'coin', count = 100000})
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game.players[1].insert({name = 'loader'})
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game.players[1].insert({name = 'fast-loader'})
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game.players[1].insert({name = 'express-loader'})
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game.players[1].insert({name = 'infinity-chest', count = 15})
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game.players[1].insert({name = 'raw-fish', count = 2000})
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game.players[1].insert({name = 'submachine-gun', count = 1})
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game.players[1].insert({name = 'uranium-rounds-magazine', count = 200})
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game.players[1].insert({name = 'steel-chest', count = 200})
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game.players[1].insert({name = 'electric-energy-interface', count = 2})
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game.forces.player.manual_mining_speed_modifier = 3
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game.forces.player.character_reach_distance_bonus = 1000
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game.forces.player.character_health_bonus = 1000
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game.speed = 1
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surface.daytime = 1
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--surface.freeze_daytime = 1
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game.player.force.research_all_technologies()
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game.forces['enemy'].evolution_factor = 0.1
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local chart = 128
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game.forces['player'].chart(surface, {lefttop = {x = chart * -1, y = chart * -1}, rightbottom = {x = chart, y = chart}})
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end
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