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58 lines
2.3 KiB
Lua
58 lines
2.3 KiB
Lua
local event = require 'utils.event'
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local gain_multiplier = 4
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local balance_functions = {
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["land-mine"] = function(force_name)
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if not global.combat_balance[force_name].land_mine then global.combat_balance[force_name].land_mine = -0.5 end
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game.forces[force_name].set_ammo_damage_modifier("landmine", global.combat_balance[force_name].land_mine)
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end,
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["stronger-explosives"] = function(force_name)
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if not global.combat_balance[force_name].land_mine then global.combat_balance[force_name].land_mine = -0.5 end
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global.combat_balance[force_name].land_mine = global.combat_balance[force_name].land_mine + 0.05
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game.forces[force_name].set_ammo_damage_modifier("landmine", global.combat_balance[force_name].land_mine)
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end,
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}
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local function combat_balance(event)
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local research_name = event.research.name
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local force_name = event.research.force.name
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local key
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for b = 1, string.len(research_name), 1 do
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key = string.sub(research_name, 0, b)
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if balance_functions[key] then
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if not global.combat_balance[force_name] then global.combat_balance[force_name] = {} end
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balance_functions[key](force_name)
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return
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end
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end
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end
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local function on_research_finished(event)
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local research = event.research
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local force_name = research.force.name
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if not global.shotgun_shell_damage_modifier_old[force_name] then global.shotgun_shell_damage_modifier_old[force_name] = game.forces[force_name].get_ammo_damage_modifier("shotgun-shell") - 0.1 end
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if string.sub(research.name, 0, 26) == "physical-projectile-damage" then
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local current_damage = game.forces[force_name].get_ammo_damage_modifier("shotgun-shell")
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local vanilla_gain = current_damage - global.shotgun_shell_damage_modifier_old[force_name]
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local additional_gain = vanilla_gain * (gain_multiplier - 1)
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game.forces[force_name].set_ammo_damage_modifier("shotgun-shell", current_damage + additional_gain)
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end
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global.shotgun_shell_damage_modifier_old[force_name] = game.forces[force_name].get_ammo_damage_modifier("shotgun-shell")
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combat_balance(event)
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end
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local function on_init()
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game.forces.player.set_ammo_damage_modifier("shotgun-shell", 1)
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global.shotgun_shell_damage_modifier_old = {}
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global.combat_balance = {}
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end
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event.on_init(on_init)
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event.add(defines.events.on_research_finished, on_research_finished)
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