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ComfyFactorio/maps/chronosphere/upgrade_list.lua

789 lines
34 KiB
Lua

local Chrono_table = require 'maps.chronosphere.table'
local Balance = require 'maps.chronosphere.balance'
local Difficulty = require 'modules.difficulty_vote'
local Public = {}
local math_floor = math.floor
local math_min = math.min
local math_max = math.max
local math_abs = math.abs
local math_ceil = math.ceil
Public.tokens = {
['biters'] = {name = 'token_biters', sprite = 'virtual-signal/signal-B', tooltip = {'chronosphere.token_info_biters'}, enabled = false},
['ammo'] = {name = 'token_ammo', sprite = 'virtual-signal/signal-A', tooltip = {'chronosphere.token_info_ammo'}, enabled = true},
['tech'] = {name = 'token_tech', sprite = 'virtual-signal/signal-T', tooltip = {'chronosphere.token_info_tech'}, enabled = false},
['ecology'] = {name = 'token_ecology', sprite = 'virtual-signal/signal-E', tooltip = {'chronosphere.token_info_ecology'}, enabled = false},
['weapons'] = {name = 'token_weapons', sprite = 'virtual-signal/signal-W', tooltip = {'chronosphere.token_info_weapons'}, enabled = false}
}
function Public.add_ammo_tokens(player)
local objective = Chrono_table.get_table()
local inventory = player.get_inventory(defines.inventory.character_main)
if not inventory or not inventory.valid then
return
end
local count = inventory.remove({name = 'pistol', count = 5})
objective.research_tokens.ammo = objective.research_tokens.ammo + count
script.raise_event(Chrono_table.events['update_upgrades_gui'], {})
end
function Public.coin_scaling()
local difficulty = Difficulty.get().difficulty_vote_value
return Balance.upgrades_coin_cost_difficulty_scaling(difficulty)
end
function Public.upgrade_count()
--override the number here after adding new upgrades! Otherwise it won't work
--(during reset it needs static number, at that point the list of upgrades isn't built yet!)
return 27
end
function Public.upgrade1(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_train_armor'},
sprite = 'recipe/locomotive',
max_level = 36,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_train_armor_message'},
tooltip = {'chronosphere.upgrade_train_armor_tooltip', 36, objective.max_health},
jump_limit = objective.upgrades[1],
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 500 * coin_scaling * (1 + 2 * objective.upgrades[1])
},
item2 = {name = 'copper-plate', tt = 'item-name', sprite = 'item/copper-plate', count = 1500}
},
virtual_cost = {
virtual1 = {
type = 'biters',
name = Public.tokens.biters.name,
tt = 'chronosphere',
sprite = Public.tokens.biters.sprite,
count = 100 * (1 + objective.upgrades[1] ^ 2) * coin_scaling
}
}
}
return upgrade
end
function Public.upgrade2(coin_scaling)
local objective = Chrono_table.get_table()
local difficulty = Difficulty.get().difficulty_vote_value
local upgrade = {
name = {'chronosphere.upgrade_filter'},
sprite = 'recipe/effectivity-module',
max_level = 9,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_filter_message'},
tooltip = {
'chronosphere.upgrade_filter_tooltip',
math_floor(100 * Balance.machine_pollution_transfer_from_inside_factor(difficulty, objective.upgrades[2]))
},
jump_limit = (1 + objective.upgrades[2]) * 3 or 0,
cost = {
item1 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 5000 * coin_scaling},
item2 = {name = 'electronic-circuit', tt = 'item-name', sprite = 'item/electronic-circuit', count = math_min(1 + objective.upgrades[2], 3) * 500 + 500},
item3 = {name = 'advanced-circuit', tt = 'item-name', sprite = 'item/advanced-circuit', count = math_max(math_min(1 + objective.upgrades[2], 6) - 3, 0) * 500},
item4 = {name = 'processing-unit', tt = 'item-name', sprite = 'item/processing-unit', count = math_max(math_min(1 + objective.upgrades[2], 9) - 6, 0) * 500}
},
virtual_cost = {
virtual1 = {
type = 'ecology',
name = Public.tokens.ecology.name,
tt = 'chronosphere',
sprite = Public.tokens.ecology.sprite,
count = 200 * (1 + objective.upgrades[2] ^ 2)
}
}
}
return upgrade
end
function Public.upgrade3(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_accumulators'},
sprite = 'recipe/accumulator',
max_level = 24,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_accumulators_message'},
tooltip = {'chronosphere.upgrade_accumulators_tooltip'},
jump_limit = objective.upgrades[3],
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 3000 * coin_scaling * (1 + objective.upgrades[3] / 4)
},
item2 = {name = 'battery', tt = 'item-name', sprite = 'item/battery', count = 100 * (1 + objective.upgrades[3])}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 6 * (1 + objective.upgrades[3] / 2)}
}
}
return upgrade
end
function Public.upgrade4(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_loot_pickup'},
sprite = 'recipe/long-handed-inserter',
max_level = 4,
type = 'player',
enabled = true,
message = {'chronosphere.upgrade_loot_pickup_message'},
tooltip = {'chronosphere.upgrade_loot_pickup_tooltip', objective.upgrades[4]},
jump_limit = 0,
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 1000 * coin_scaling * (1 + objective.upgrades[4])
},
item2 = {name = 'long-handed-inserter', tt = 'entity-name', sprite = 'recipe/long-handed-inserter', count = 400}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 10 * (1 + objective.upgrades[4])}
}
}
return upgrade
end
function Public.upgrade5(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_inventory_size'},
sprite = 'entity/character',
max_level = 4,
type = 'player',
enabled = true,
message = {'chronosphere.upgrade_inventory_size_message'},
tooltip = {'chronosphere.upgrade_inventory_size_tooltip'},
jump_limit = (1 + objective.upgrades[5]) * 5,
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 2500 * coin_scaling * (1 + objective.upgrades[5])
},
item2 = {name = 'wooden-chest', tt = 'entity-name', sprite = 'item/wooden-chest', count = math_max(0, 250 - math_abs(objective.upgrades[5]) * 250)},
item3 = {name = 'iron-chest', tt = 'entity-name', sprite = 'item/iron-chest', count = math_max(0, 250 - math_abs(objective.upgrades[5] - 1) * 250)},
item4 = {name = 'steel-chest', tt = 'entity-name', sprite = 'item/steel-chest', count = math_max(0, 250 - math_abs(objective.upgrades[5] - 2) * 250)},
item5 = {
name = 'logistic-chest-storage',
tt = 'entity-name',
sprite = 'item/logistic-chest-storage',
count = math_max(0, 250 - math_abs(objective.upgrades[5] - 3) * 250)
}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 10 * (1 + objective.upgrades[5])}
}
}
return upgrade
end
function Public.upgrade6(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_repair'},
sprite = 'recipe/repair-pack',
max_level = 4,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_repair_message'},
tooltip = {'chronosphere.upgrade_repair_tooltip', objective.upgrades[6]},
jump_limit = 0,
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 1000 * coin_scaling * (1 + objective.upgrades[6])
},
item2 = {name = 'repair-pack', tt = 'item-name', sprite = 'recipe/repair-pack', count = 200 * (1 + objective.upgrades[6])}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 10 * (1 + objective.upgrades[6])}
}
}
return upgrade
end
function Public.upgrade7(coin_scaling)
local upgrade = {
name = {'chronosphere.upgrade_water'},
sprite = 'fluid/water',
max_level = 1,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_water_message'},
tooltip = {'chronosphere.upgrade_water_tooltip'},
jump_limit = 0,
cost = {
item1 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 2000 * coin_scaling},
item2 = {name = 'pipe', tt = 'entity-name', sprite = 'item/pipe', count = 500},
item3 = {name = 'pump', tt = 'entity-name', sprite = 'item/pump', count = 10}
},
virtual_cost = {}
}
return upgrade
end
function Public.upgrade8(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_output'},
sprite = 'recipe/cargo-wagon',
max_level = 2,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_output_message'},
tooltip = {'chronosphere.upgrade_output_tooltip'},
jump_limit = 0,
cost = {
item1 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 2000 * coin_scaling},
item2 = {name = 'fast-inserter', tt = 'entity-name', sprite = 'recipe/fast-inserter', count = (1 - objective.upgrades[8]) * 200},
item3 = {name = 'constant-combinator', tt = 'entity-name', sprite = 'recipe/constant-combinator', count = objective.upgrades[8] * 200}
},
virtual_cost = {}
}
return upgrade
end
function Public.upgrade9(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_storage'},
sprite = 'item/logistic-chest-storage',
max_level = 4,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_storage_message'},
tooltip = {'chronosphere.upgrade_storage_tooltip'},
jump_limit = (1 + objective.upgrades[9]) * 5,
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 3000 * coin_scaling * (1 + objective.upgrades[9])
},
item2 = {name = 'wooden-chest', tt = 'entity-name', sprite = 'item/wooden-chest', count = math_max(0, 250 - math_abs(objective.upgrades[9]) * 250)},
item3 = {name = 'iron-chest', tt = 'entity-name', sprite = 'item/iron-chest', count = math_max(0, 250 - math_abs(objective.upgrades[9] - 1) * 250)},
item4 = {name = 'steel-chest', tt = 'entity-name', sprite = 'item/steel-chest', count = math_max(0, 250 - math_abs(objective.upgrades[9] - 2) * 250)},
item5 = {
name = 'logistic-chest-storage',
tt = 'entity-name',
sprite = 'item/logistic-chest-storage',
count = math_max(0, 250 - math_abs(objective.upgrades[9] - 3) * 250)
}
},
virtual_cost = {}
}
return upgrade
end
function Public.upgrade10(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_poison'},
sprite = 'recipe/poison-capsule',
max_level = 4,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_poison_message'},
tooltip = {'chronosphere.upgrade_poison_tooltip', math_ceil(objective.poisontimeout / 6)},
jump_limit = 0,
cost = {
item1 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 1000 * coin_scaling},
item2 = {name = 'poison-capsule', tt = 'item-name', sprite = 'recipe/poison-capsule', count = 50}
},
virtual_cost = {
virtual1 = {type = 'ammo', name = Public.tokens.ammo.name, tt = 'chronosphere', sprite = Public.tokens.ammo.sprite, count = 10}
}
}
return upgrade
end
function Public.upgrade11()
local upgrade = {
name = {'chronosphere.upgrade_fusion'},
sprite = 'recipe/fusion-reactor-equipment',
max_level = 999,
type = 'player',
enabled = true,
message = {'chronosphere.upgrade_fusion_message'},
tooltip = {'chronosphere.upgrade_fusion_tooltip'},
jump_limit = 24,
cost = {
item1 = {name = 'low-density-structure', tt = 'item-name', sprite = 'item/low-density-structure', count = 70},
item2 = {name = 'processing-unit', tt = 'item-name', sprite = 'item/processing-unit', count = 50},
item3 = {name = 'solar-panel-equipment', tt = 'equipment-name', sprite = 'item/solar-panel-equipment', count = 16}
},
virtual_cost = {
virtual1 = {type = 'weapons', name = Public.tokens.weapons.name, tt = 'chronosphere', sprite = Public.tokens.weapons.sprite, count = 160}
}
}
return upgrade
end
function Public.upgrade12()
local upgrade = {
name = {'chronosphere.upgrade_mk2'},
sprite = 'recipe/power-armor-mk2',
max_level = 999,
type = 'player',
enabled = true,
message = {'chronosphere.upgrade_mk2_message'},
tooltip = {'chronosphere.upgrade_mk2_tooltip'},
jump_limit = 28,
cost = {
item1 = {name = 'low-density-structure', tt = 'item-name', sprite = 'item/low-density-structure', count = 100},
item3 = {name = 'power-armor', tt = 'item-name', sprite = 'item/power-armor', count = 1}
},
virtual_cost = {
virtual1 = {type = 'weapons', name = Public.tokens.weapons.name, tt = 'chronosphere', sprite = Public.tokens.weapons.sprite, count = 300}
}
}
return upgrade
end
function Public.upgrade13(coin_scaling)
local upgrade = {
name = {'chronosphere.upgrade_computer1'},
sprite = 'item/advanced-circuit',
max_level = 1,
type = 'quest',
enabled = true,
message = {'chronosphere.upgrade_computer1_message'},
tooltip = {'chronosphere.upgrade_computer1_tooltip'},
jump_limit = 15,
cost = {
item1 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 5000 * coin_scaling},
item2 = {name = 'advanced-circuit', tt = 'item-name', sprite = 'item/advanced-circuit', count = 1000},
item3 = {name = 'copper-plate', tt = 'item-name', sprite = 'item/copper-plate', count = 2000}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 100}
}
}
return upgrade
end
function Public.upgrade14(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_computer2'},
sprite = 'item/processing-unit',
max_level = 1,
type = 'quest',
enabled = objective.upgrades[13] == 1,
message = {'chronosphere.upgrade_computer2_message'},
tooltip = {'chronosphere.upgrade_computer2_tooltip'},
jump_limit = 20,
cost = {
item1 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 10000 * coin_scaling},
item2 = {name = 'processing-unit', tt = 'item-name', sprite = 'item/processing-unit', count = 1000},
item3 = {name = 'nuclear-reactor', tt = 'entity-name', sprite = 'item/nuclear-reactor', count = 1}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 200}
}
}
return upgrade
end
function Public.upgrade15(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_computer3'},
sprite = 'item/rocket-control-unit',
max_level = 10,
type = 'quest',
enabled = objective.upgrades[14] == 1,
message = {'chronosphere.upgrade_computer3_message', objective.upgrades[15] + 1},
tooltip = {'chronosphere.upgrade_computer3_tooltip'},
jump_limit = 25,
cost = {
item1 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 2000 * coin_scaling},
item2 = {name = 'low-density-structure', tt = 'item-name', sprite = 'item/low-density-structure', count = 100},
item3 = {name = 'rocket-control-unit', tt = 'item-name', sprite = 'item/rocket-control-unit', count = 100},
item4 = {name = 'uranium-fuel-cell', tt = 'item-name', sprite = 'item/uranium-fuel-cell', count = 50}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 30}
}
}
return upgrade
end
function Public.upgrade16()
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_computer4'},
sprite = 'item/satellite',
max_level = 1,
type = 'quest',
enabled = objective.upgrades[15] == 10,
message = {'chronosphere.upgrade_computer4_message'},
tooltip = {'chronosphere.upgrade_computer4_tooltip'},
jump_limit = 25,
cost = {
item1 = {name = 'rocket-silo', tt = 'entity-name', sprite = 'item/rocket-silo', count = 1},
item2 = {name = 'satellite', tt = 'item-name', sprite = 'item/satellite', count = 1},
item3 = {name = 'spidertron', tt = 'entity-name', sprite = 'item/spidertron', count = 2}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 400}
}
}
return upgrade
end
function Public.upgrade17(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_nukeshied'},
sprite = 'item/rocket',
max_level = 1,
type = 'quest',
enabled = (objective.config.jumpfailure and objective.chronojumps >= 19) or (objective.world.id == 2 and objective.world.variant.id == 2),
message = {'chronosphere.upgrade_nukeshield_message'},
tooltip = {'chronosphere.upgrade_nukeshield_tooltip'},
jump_limit = 0,
cost = {
item1 = {name = 'rocket', tt = 'item-name', sprite = 'item/rocket', count = 1000},
item2 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 5000 * coin_scaling}
},
virtual_cost = {
virtual1 = {type = 'ammo', name = Public.tokens.ammo.name, tt = 'chronosphere', sprite = Public.tokens.ammo.sprite, count = 200},
virtual2 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 40}
}
}
return upgrade
end
function Public.upgrade18()
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_researchspeed'},
sprite = 'item/lab',
max_level = 4,
type = 'quest',
enabled = objective.chronojumps >= 7,
message = {'chronosphere.upgrade_researchspeed_message'},
tooltip = {'chronosphere.upgrade_researchspeed_tooltip'},
jump_limit = (1 + objective.upgrades[18]) * 6,
cost = {
item1 = {name = 'lab', tt = 'item-name', sprite = 'item/lab', count = 50 * (1 + objective.upgrades[18])},
item2 = {name = 'speed-module', tt = 'item-name', sprite = 'item/speed-module', count = 20 * (1 + objective.upgrades[18])},
item3 = {name = 'productivity-module', tt = 'item-name', sprite = 'item/productivity-module', count = 20 * (1 + objective.upgrades[18])},
item4 = {name = 'speed-module-2', tt = 'item-name', sprite = 'item/speed-module-2', count = 20 * (objective.upgrades[18] / 2)}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 200}
}
}
return upgrade
end
function Public.upgrade19(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_craftingspeed'},
sprite = 'item/assembling-machine-1',
max_level = 4,
type = 'player',
enabled = true,
message = {'chronosphere.upgrade_craftingspeed_message'},
tooltip = {'chronosphere.upgrade_craftingspeed_tooltip'},
jump_limit = (1 + objective.upgrades[19]) * 5,
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 1000 * coin_scaling * (1 + objective.upgrades[19])
},
item2 = {name = 'assembling-machine-1', tt = 'entity-name', sprite = 'item/assembling-machine-1', count = 50 * (1 + objective.upgrades[19])},
item3 = {name = 'assembling-machine-2', tt = 'entity-name', sprite = 'item/assembling-machine-2', count = 50 * (objective.upgrades[19])}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 10 * (1 + objective.upgrades[19])}
}
}
return upgrade
end
function Public.upgrade20(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_discharge'},
sprite = 'item/discharge-defense-equipment',
max_level = 5,
type = 'player',
enabled = true,
message = {'chronosphere.upgrade_discharge_message'},
tooltip = {'chronosphere.upgrade_discharge_tooltip'},
jump_limit = 5 + (1 + objective.upgrades[20]) * 8,
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 5000 * coin_scaling * (1 + objective.upgrades[20])
},
item2 = {name = 'discharge-defense-equipment', tt = 'equipment-name', sprite = 'item/discharge-defense-equipment', count = 2 * (1 + objective.upgrades[20])}
},
virtual_cost = {
virtual1 = {type = 'ammo', name = Public.tokens.ammo.name, tt = 'chronosphere', sprite = Public.tokens.ammo.sprite, count = 50 * (1 + objective.upgrades[20])},
virtual2 = {
type = 'biters',
name = Public.tokens.biters.name,
tt = 'chronosphere',
sprite = Public.tokens.biters.sprite,
count = 8000 * (1 + objective.upgrades[20]) ^ 2
}
}
}
return upgrade
end
function Public.upgrade21()
local objective = Chrono_table.get_table()
local difficulty = Difficulty.get().difficulty_vote_value
local upgrade = {
name = {'chronosphere.upgrade_spidertron'},
sprite = 'recipe/spidertron',
max_level = 2,
type = 'quest',
enabled = objective.upgrades[15] == 10 and difficulty >= 1,
message = {'chronosphere.upgrade_spidertron_message', objective.upgrades[21] + 1},
tooltip = {'chronosphere.upgrade_spidertron_tooltip'},
jump_limit = 20,
cost = {
item1 = {name = 'automation-science-pack', tt = 'item-name', sprite = 'item/automation-science-pack', count = (1 - objective.upgrades[21]) * 3000},
item2 = {name = 'logistic-science-pack', tt = 'item-name', sprite = 'item/logistic-science-pack', count = (1 - objective.upgrades[21]) * 3000},
item3 = {name = 'military-science-pack', tt = 'item-name', sprite = 'item/military-science-pack', count = (1 - objective.upgrades[21]) * 2400},
item4 = {name = 'chemical-science-pack', tt = 'item-name', sprite = 'item/chemical-science-pack', count = objective.upgrades[21] * 1250},
item5 = {name = 'production-science-pack', tt = 'item-name', sprite = 'item/production-science-pack', count = objective.upgrades[21] * 1250},
item6 = {name = 'utility-science-pack', tt = 'item-name', sprite = 'item/utility-science-pack', count = objective.upgrades[21] * 1250}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 100}
}
}
return upgrade
end
function Public.upgrade22(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_train_lasers'},
sprite = 'item/personal-laser-defense-equipment',
max_level = 4,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_train_lasers_message'},
tooltip = {'chronosphere.upgrade_train_lasers_tooltip'},
jump_limit = (2 + objective.upgrades[22]) * 5,
cost = {
item1 = {
name = 'coin',
tt = 'item-name',
sprite = 'item/coin',
count = 5000 * coin_scaling * (1 + objective.upgrades[22])
},
item2 = {name = 'laser-turret', tt = 'item-name', sprite = 'item/laser-turret', count = 25 * (1 + objective.upgrades[22])},
item3 = {name = 'accumulator', tt = 'entity-name', sprite = 'item/accumulator', count = 25 * (1 + objective.upgrades[22])}
},
virtual_cost = {
virtual1 = {type = 'ammo', name = Public.tokens.ammo.name, tt = 'chronosphere', sprite = Public.tokens.ammo.sprite, count = 20 * (1 + objective.upgrades[22])},
virtual2 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 10 * (1 + objective.upgrades[22])}
}
}
return upgrade
end
function Public.upgrade23(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_nuclear_artillery'},
sprite = 'recipe/artillery-turret',
max_level = 1,
type = 'quest',
enabled = objective.upgrades[15] == 10 and game.forces.player.technologies['artillery'].researched == true,
message = {'chronosphere.upgrade_nuclear_artillery_message'},
tooltip = {'chronosphere.upgrade_nuclear_artillery_tooltip'},
jump_limit = 20,
cost = {
item1 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 10000 * coin_scaling},
item2 = {name = 'artillery-turret', tt = 'entity-name', sprite = 'item/artillery-turret', count = 10},
item3 = {name = 'military-science-pack', tt = 'item-name', sprite = 'item/military-science-pack', count = 1000},
item4 = {name = 'atomic-bomb', tt = 'item-name', sprite = 'item/atomic-bomb', count = 20},
item5 = {name = 'rocket-control-unit', tt = 'item-name', sprite = 'item/rocket-control-unit', count = 50},
item6 = {name = 'satellite', tt = 'item-name', sprite = 'item/satellite', count = 1}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 200}
}
}
return upgrade
end
function Public.upgrade24()
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_nuclear_artillery_ammo'},
sprite = 'item/atomic-bomb',
max_level = 100,
type = 'quest',
enabled = objective.upgrades[23] == 1,
message = {'chronosphere.upgrade_nuclear_artillery_ammo_message'},
tooltip = {'chronosphere.upgrade_nuclear_artillery_ammo_tooltip'},
jump_limit = 20,
cost = {
item1 = {name = 'atomic-bomb', tt = 'item-name', sprite = 'item/atomic-bomb', count = 10}
},
virtual_cost = {
virtual1 = {type = 'biters', name = Public.tokens.biters.name, tt = 'chronosphere', sprite = Public.tokens.biters.sprite, count = 500}
}
}
return upgrade
end
function Public.upgrade25()
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_poison_mastery'},
sprite = 'item/heavy-armor',
max_level = 4,
type = 'quest',
enabled = objective.poison_mastery_unlocked >= 10,
message = {'chronosphere.upgrade_poison_mastery_message'},
tooltip = {'chronosphere.upgrade_poison_mastery_tooltip'},
jump_limit = 0,
cost = {
item1 = {name = 'heavy-armor', tt = 'item-name', sprite = 'item/heavy-armor', count = 10},
item2 = {name = 'power-armor', tt = 'item-name', sprite = 'item/power-armor', count = (1 + objective.upgrades[25])},
item3 = {name = 'poison-capsule', tt = 'item-name', sprite = 'recipe/poison-capsule', count = 50 * (1 + objective.upgrades[25])},
item4 = {name = 'military-science-pack', tt = 'item-name', sprite = 'item/military-science-pack', count = (1 + objective.upgrades[25]) * 100},
item5 = {name = 'chemical-science-pack', tt = 'item-name', sprite = 'item/chemical-science-pack', count = objective.upgrades[25] * 100}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 20 * (1 + objective.upgrades[25])},
virtual2 = {type = 'ammo', name = Public.tokens.ammo.name, tt = 'chronosphere', sprite = Public.tokens.ammo.sprite, count = 10 * (1 + objective.upgrades[25])}
}
}
return upgrade
end
function Public.upgrade26(coin_scaling)
local objective = Chrono_table.get_table()
local upgrade = {
name = {'chronosphere.upgrade_giftmas'},
sprite = 'entity/tree-01',
max_level = 4,
type = 'quest',
enabled = objective.giftmas_enabled,
message = {'chronosphere.upgrade_giftmas_message'},
tooltip = {'chronosphere.upgrade_giftmas_tooltip'},
jump_limit = 0,
cost = {
item1 = {name = 'small-lamp', tt = 'item-name', sprite = 'item/small-lamp', count = 50 * (1 + objective.upgrades[26])},
item2 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 1000 * coin_scaling * (1 + objective.upgrades[26])}
},
virtual_cost = {}
}
return upgrade
end
function Public.upgrade27(coin_scaling)
local upgrade = {
name = {'chronosphere.upgrade_radar'},
sprite = 'entity/radar',
max_level = 1,
type = 'train',
enabled = true,
message = {'chronosphere.upgrade_radar_message'},
tooltip = {'chronosphere.upgrade_radar_tooltip'},
jump_limit = 0,
cost = {
item1 = {name = 'radar', tt = 'entity-name', sprite = 'entity/radar', count = 200},
item2 = {name = 'coin', tt = 'item-name', sprite = 'item/coin', count = 1000 * coin_scaling}
},
virtual_cost = {
virtual1 = {type = 'tech', name = Public.tokens.tech.name, tt = 'chronosphere', sprite = Public.tokens.tech.sprite, count = 20}
}
}
return upgrade
end
function Public.upgrades()
local objective = Chrono_table.get_table()
if not objective.upgrades then
objective.upgrades = {}
for i = 1, Public.upgrade_count(), 1 do
objective.upgrades[i] = 0
end
end
local coin_scaling = Public.coin_scaling()
--Each upgrade is automatically added into gui.
--name : visible name in gui (best if localized)
--sprite: visible icon
--cost/item/tt = the first part of localized string, for example coin is in item-name.coin. Can be even scenario's key.
--Second part of localized string is taken from item's name.
--First additional parameter for tooltip should match the max_level
--still need to map upgrade effects in upgrades.lua / process_upgrade() if it should do more than increase level of upgrade
--virtual token types need to match the names of chronotable.research_tokens[]
--splitted into a function per upgrade above, so each upgrade can be acessed without needing to construct whole list
local upgrades = {
[1] = Public.upgrade1(coin_scaling),
[2] = Public.upgrade2(coin_scaling),
[3] = Public.upgrade3(coin_scaling),
[4] = Public.upgrade4(coin_scaling),
[5] = Public.upgrade5(coin_scaling),
[6] = Public.upgrade6(coin_scaling),
[7] = Public.upgrade7(coin_scaling),
[8] = Public.upgrade8(coin_scaling),
[9] = Public.upgrade9(coin_scaling),
[10] = Public.upgrade10(coin_scaling),
[11] = Public.upgrade11(coin_scaling),
[12] = Public.upgrade12(coin_scaling),
[13] = Public.upgrade13(coin_scaling),
[14] = Public.upgrade14(coin_scaling),
[15] = Public.upgrade15(coin_scaling),
[16] = Public.upgrade16(coin_scaling),
[17] = Public.upgrade17(coin_scaling),
[18] = Public.upgrade18(coin_scaling),
[19] = Public.upgrade19(coin_scaling),
[20] = Public.upgrade20(coin_scaling),
[21] = Public.upgrade21(coin_scaling),
[22] = Public.upgrade22(coin_scaling),
[23] = Public.upgrade23(coin_scaling),
[24] = Public.upgrade24(coin_scaling),
[25] = Public.upgrade25(coin_scaling),
[26] = Public.upgrade26(coin_scaling),
[27] = Public.upgrade27(coin_scaling)
--don't forget to change the count in count function on top after adding more upgrades!
}
return upgrades
end
return Public