mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
484 lines
19 KiB
Lua
484 lines
19 KiB
Lua
-- a map where you feed hungry boxes, which unlocks new territory, with even more hungry boxes by mewmew
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--CONFIGS
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local cell_size = 15 -- size of each territory to unlock
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local chance_to_receive_token = 0.20 -- chance of a hungry chest, dropping a token after unlocking, can be above 1 for multiple
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require 'modules.satellite_score'
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require 'modules.backpack_research'
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local Event = require 'utils.event'
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local Functions = require 'maps.expanse.functions'
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local GetNoise = require 'utils.get_noise'
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local Global = require 'utils.global'
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local Map_info = require 'modules.map_info'
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local Gui = require 'utils.gui'
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local format_number = require 'util'.format_number
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local Random = require 'maps.chronosphere.random'
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local Autostash = require 'modules.autostash'
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local expanse = {
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events = {
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gui_update = Event.generate_event_name('expanse_gui_update'),
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invasion_warn = Event.generate_event_name('invasion_warn'),
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invasion_detonate = Event.generate_event_name('invasion_detonate'),
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invasion_trigger = Event.generate_event_name('invasion_trigger')
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}
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}
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Global.register(
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expanse,
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function(tbl)
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expanse = tbl
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end
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)
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local main_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local function create_button(player)
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if not player.gui.top[main_button_name] then
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local b =
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player.gui.top.add(
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{
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'item/logistic-chest-requester',
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tooltip = 'Show Expanse statistics!'
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}
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)
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b.style.minimal_height = 38
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b.style.maximal_height = 38
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end
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end
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local function set_nauvis()
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local surface = game.surfaces[1]
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local map_gen_settings = surface.map_gen_settings
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map_gen_settings.autoplace_controls = {
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['coal'] = {frequency = 6, size = 0.7, richness = 0.5},
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['stone'] = {frequency = 6, size = 0.4, richness = 0.5},
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['copper-ore'] = {frequency = 6, size = 0.7, richness = 0.95},
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['iron-ore'] = {frequency = 6, size = 0.7, richness = 1},
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['uranium-ore'] = {frequency = 10, size = 0.7, richness = 1},
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['crude-oil'] = {frequency = 20, size = 1.5, richness = 1.5},
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['trees'] = {frequency = 1.75, size = 1.25, richness = 1},
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['enemy-base'] = {frequency = 10, size = 10, richness = 2}
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}
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map_gen_settings.water = 0.25
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map_gen_settings.terrain_segmentation = 12
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map_gen_settings.starting_area = 0.08
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surface.map_gen_settings = map_gen_settings
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for chunk in surface.get_chunks() do
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surface.delete_chunk({chunk.x, chunk.y})
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end
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end
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local function reset()
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expanse.grid = {}
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expanse.containers = {}
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expanse.cost_stats = {}
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expanse.invasion_candidates = {}
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expanse.schedule = {}
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expanse.size = 1
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expanse.acid_tank = nil
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Autostash.insert_into_furnace(true)
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local map_gen_settings = {
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['water'] = 0,
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['starting_area'] = 1,
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['cliff_settings'] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
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['default_enable_all_autoplace_controls'] = false,
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['autoplace_settings'] = {
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['entity'] = {treat_missing_as_default = false},
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['tile'] = {treat_missing_as_default = false},
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['decorative'] = {treat_missing_as_default = false}
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},
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autoplace_controls = {
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['coal'] = {frequency = 0, size = 0, richness = 0},
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['stone'] = {frequency = 0, size = 0, richness = 0},
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['copper-ore'] = {frequency = 0, size = 0, richness = 0},
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['iron-ore'] = {frequency = 0, size = 0, richness = 0},
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['uranium-ore'] = {frequency = 0, size = 0, richness = 0},
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['crude-oil'] = {frequency = 0, size = 0, richness = 0},
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['trees'] = {frequency = 0, size = 0, richness = 0},
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['enemy-base'] = {frequency = 0, size = 0, richness = 0}
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}
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}
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game.create_surface('expanse', map_gen_settings)
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if expanse.override_nauvis then
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set_nauvis()
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end
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local source_surface = game.surfaces[expanse.source_surface]
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source_surface.request_to_generate_chunks({x = 0, y = 0}, 4)
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source_surface.force_generate_chunk_requests()
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local surface = game.surfaces.expanse
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surface.request_to_generate_chunks({x = 0, y = 0}, 4)
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surface.force_generate_chunk_requests()
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for _, player in pairs(game.players) do
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player.teleport({-4, -4}, source_surface)
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end
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Functions.expand(expanse, {x = 0, y = 0})
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for _, player in pairs(game.players) do
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player.teleport(surface.find_non_colliding_position('character', {expanse.square_size * 0.5, expanse.square_size * 0.5}, 8, 0.5), surface)
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end
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end
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local ores = {'copper-ore', 'iron-ore', 'stone', 'coal', 'iron-ore', 'copper-ore', 'coal'}
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local function generate_ore(surface, left_top)
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local seed = game.surfaces[1].map_gen_settings.seed
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local left_top_x = left_top.x
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local left_top_y = left_top.y
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--Draw the mixed ore patches.
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local pos = {x = left_top_x + x, y = left_top_y + y}
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if surface.can_place_entity({name = 'iron-ore', position = pos}) then
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local noise = GetNoise('smol_areas', pos, seed)
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if math.abs(noise) > 0.78 or math.abs(noise) < 0.11 then
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local amount = 500 + math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 4
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local i = math.floor(noise * 40 + math.abs(pos.x) * 0.05) % 7 + 1
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surface.create_entity({name = ores[i], position = pos, amount = amount})
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end
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end
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end
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end
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end
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local function on_resource_depleted(event)
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local ore = event.entity
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if ore and ore.valid then
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local distance = math.sqrt(ore.position.x ^ 2 + ore.position.y ^ 2)
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if ore.name == 'stone' and distance > 150 then
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if math.random(1, 4) == 1 then
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ore.surface.create_entity({name = 'uranium-ore', position = ore.position, amount = 20 + math.floor(distance / 2)})
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end
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end
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end
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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if surface.name ~= 'expanse' then
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if expanse.override_nauvis then
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if surface.index == 1 then
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for _, e in pairs(surface.find_entities_filtered({area = event.area, name = {'iron-ore', 'copper-ore', 'coal', 'stone', 'uranium-ore'}})) do
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surface.create_entity({name = e.name, position = e.position, amount = 500 + math.sqrt(e.position.x ^ 2 + e.position.y ^ 2) * 3})
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e.destroy()
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end
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generate_ore(surface, event.area.left_top)
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for _, unit in pairs(surface.find_entities_filtered({area = event.area, type = {'unit', 'turret', 'unit-spawner', 'fish'}, force = {'enemy', 'neutral'}})) do
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unit.active = false
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end
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end
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end
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return
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end
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local left_top = event.area.left_top
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local tiles = {}
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local i = 1
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if left_top.x == 0 and left_top.y == 0 then
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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if x >= expanse.square_size or y >= expanse.square_size then
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tiles[i] = {name = 'out-of-map', position = {left_top.x + x, left_top.y + y}}
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i = i + 1
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end
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end
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end
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else
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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tiles[i] = {name = 'out-of-map', position = {left_top.x + x, left_top.y + y}}
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i = i + 1
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end
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end
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end
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surface.set_tiles(tiles, true)
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end
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local function on_area_cloned(event)
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local source_surface = event.source_surface
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local dest_surface = event.destination_surface
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for _, cloned_entity in pairs(dest_surface.find_entities(event.destination_area)) do
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cloned_entity.active = true
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if cloned_entity.type == 'unit-spawner' then
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Functions.spawn_units(cloned_entity)
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end
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end
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for _, source_entity in pairs(source_surface.find_entities(event.source_area)) do
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source_entity.destroy()
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end
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end
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local function container_opened(event)
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local entity = event.entity
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if not entity then
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return
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end
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if not entity.valid then
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return
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end
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if not entity.unit_number then
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return
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end
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if entity.force.index ~= 3 then
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return
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end
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local expansion_position = Functions.set_container(expanse, entity)
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if expansion_position then
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local player = game.players[event.player_index]
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local colored_player_name = {'expanse.colored_text', player.color.r * 0.6 + 0.35, player.color.g * 0.6 + 0.35, player.color.b * 0.6 + 0.35, player.name}
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game.print({'expanse.tile_unlock', colored_player_name, {'expanse.gps', math.floor(expansion_position.x), math.floor(expansion_position.y), 'expanse'}})
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expanse.size = (expanse.size or 1) + 1
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if math.random(1, 4) == 1 then
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if player.surface.count_tiles_filtered({position = expansion_position, radius = 6, collision_mask = 'water-tile'}) > 40 then
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return
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end
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local render = rendering.draw_sprite{
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sprite = 'utility/danger_icon',
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surface = player.surface,
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target = expansion_position,
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x_scale = 2,
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y_scale = 2
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}
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table.insert(expanse.invasion_candidates, {surface = player.surface, position = expansion_position, render = render})
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Functions.check_invasion(expanse)
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end
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end
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end
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local function on_gui_opened(event)
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container_opened(event)
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end
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local function on_gui_closed(event)
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container_opened(event)
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end
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local function assign_acid_tank(entity)
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local tanks = entity.surface.find_entities_filtered{name = 'storage-tank', position = entity.position, radius = 8}
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for _, tank in pairs(tanks) do
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if tank.get_fluid_count('sulfuric-acid') > 0 then
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return tank
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end
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end
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return nil
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end
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local function uranium_mining(entity)
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if not game.forces.player.technologies['uranium-processing'].researched then return end
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if not expanse.acid_tank or not expanse.acid_tank.valid then
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expanse.acid_tank = assign_acid_tank(entity)
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end
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local tank = expanse.acid_tank
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if tank and tank.valid then
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local acid = tank.get_fluid_count('sulfuric-acid')
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if acid > 5 then
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tank.remove_fluid{name = 'sulfuric-acid', amount = 4}
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entity.surface.spill_item_stack(entity.position, {name = 'uranium-ore', count = 2}, true, nil, true)
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entity.surface.create_entity{name = 'flying-text', position = tank.position, text = '-4 [fluid=sulfuric-acid]', color = {r = 0.88, g = 0.02, b = 0.02}}
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end
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end
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end
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local inf_ores = {'iron-ore', 'iron-ore', 'copper-ore', 'coal'}
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local function infini_rock(entity)
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if entity.type ~= 'simple-entity' then
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return
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end
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local a = math.floor(expanse.square_size * 0.5)
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if entity.position.x == a + 4 and entity.position.y == a - 4 then
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entity.surface.create_entity({name = 'rock-big', position = {a + 4, a - 4}})
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entity.surface.spill_item_stack(entity.position, {name = inf_ores[math.random(1, 4)], count = math.random(80, 160)}, true, nil, true)
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entity.surface.spill_item_stack(entity.position, {name = 'stone', count = math.random(5, 15)}, true, nil, true)
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uranium_mining(entity)
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end
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end
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local function infini_tree(entity)
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if entity.type ~= 'tree' then
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return
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end
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local a = math.floor(expanse.square_size * 0.5)
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if entity.position.x == a - 4 and entity.position.y == a + 4 then
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entity.surface.create_entity({name = 'tree-0' .. math.random(1, 9), position = {a - 4, a + 4}})
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end
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end
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local function infini_resource(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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infini_rock(entity)
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infini_tree(entity)
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if player.online_time == 0 then
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local surface = game.surfaces.expanse
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player.teleport(surface.find_non_colliding_position('character', {expanse.square_size * 0.5, expanse.square_size * 0.5}, 32, 0.5), surface)
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end
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create_button(player)
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end
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local function on_pre_player_left_game(event)
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local player = game.players[event.player_index]
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if not player.character then
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return
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end
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if not player.character.valid then
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return
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end
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local inventory = player.get_main_inventory()
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if not inventory then
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return
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end
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local removed_count = inventory.remove({name = 'coin', count = 999999})
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if removed_count > 0 then
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for _ = 1, removed_count, 1 do
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player.surface.spill_item_stack(player.position, {name = 'coin', count = 1}, false, nil, false)
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end
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game.print({'expanse.tokens_dropped', player.name, {'expanse.gps', math.floor(player.position.x), math.floor(player.position.y), player.surface.name}})
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end
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end
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local function on_init()
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local T = Map_info.Pop_info()
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T.localised_category = 'expanse'
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T.main_caption_color = {r = 170, g = 170, b = 0}
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T.sub_caption_color = {r = 120, g = 120, b = 0}
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if not expanse.source_surface then
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expanse.source_surface = 'nauvis'
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end
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if not expanse.token_chance then
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expanse.token_chance = chance_to_receive_token
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end
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if not expanse.price_distance_modifier then
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expanse.price_distance_modifier = 0.006
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end
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if not expanse.max_ore_price_modifier then
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expanse.max_ore_price_modifier = 0.33
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end
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if not expanse.square_size then
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expanse.square_size = cell_size
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end
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expanse.override_nauvis = true -- adds custom mixed ores and raises frequency of resources
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game.map_settings.enemy_expansion.enabled = true
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game.map_settings.enemy_expansion.max_expansion_cooldown = 1800
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game.map_settings.enemy_expansion.min_expansion_cooldown = 1800
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game.map_settings.enemy_expansion.settler_group_max_size = 8
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game.map_settings.enemy_expansion.settler_group_min_size = 16
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game.map_settings.enemy_evolution.destroy_factor = 0.003 --default game: 0.002
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game.map_settings.enemy_evolution.pollution_factor = 6e-07 --default game: 9e-07
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game.map_settings.enemy_evolution.time_factor = 2e-06 --default game: 4e-06
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--Settings for cave miner
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--[[
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expanse.override_nauvis = false
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expanse.token_chance = 0.75
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expanse.price_distance_modifier = 0.0035
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expanse.max_ore_price_modifier = 0.25
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game.forces.player.technologies.landfill.researched = true
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]]
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reset()
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end
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local function on_tick()
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if not next(expanse.schedule) then return end
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for index, stuff in pairs(expanse.schedule) do
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if game.tick >= stuff.tick then
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script.raise_event(expanse.events[stuff.event], stuff.parameters)
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expanse.schedule[index] = nil
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end
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end
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end
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local function resource_stats(parent, name, count)
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local button = parent.add({type = 'sprite-button', name = name .. '_sprite', sprite = 'item/' .. name, enabled = false, tooltip = Functions.get_item_tooltip(name)})
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local label = parent.add({type = 'label', name = name .. '_label', caption = format_number(tonumber(count), true), tooltip = count})
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label.style.width = 40
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return button, label
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end
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local function create_main_frame(player)
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local frame = player.gui.screen.add({type = 'frame', name = main_frame_name, caption = {'expanse.stats_gui'}, direction = 'vertical'})
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frame.location = {x = 10, y = 40}
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frame.style.maximal_height = 600
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local invasion_numbers = Functions.invasion_numbers()
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frame.add({type = 'label', name = 'size', caption = {'expanse.stats_size', expanse.size or 1}})
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frame.add({type = 'label', name = 'biters', caption = {'expanse.stats_attack', #expanse.invasion_candidates, invasion_numbers.candidates, invasion_numbers.groups}})
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local scroll = frame.add({type = 'scroll-pane', name = 'scroll_pane', horizontal_scroll_policy = 'never', vertical_scroll_policy = 'auto-and-reserve-space'})
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local frame_table = scroll.add({type = 'table', name = 'resource_stats', column_count = 8})
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for name, count in Random.spairs(expanse.cost_stats, function(t,a,b) return t[a] > t[b] end) do
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resource_stats(frame_table, name, count)
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end
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end
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local function update_resource_gui(event)
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for _, player in pairs(game.connected_players) do
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if player.gui.screen[main_frame_name] then
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local frame = player.gui.screen[main_frame_name]
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local invasion_numbers = Functions.invasion_numbers()
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frame['size'].caption = {'expanse.stats_size', expanse.size or 1}
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frame['biters'].caption = {'expanse.stats_attack', #expanse.invasion_candidates, invasion_numbers.candidates, invasion_numbers.groups}
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local frame_table = frame['scroll_pane']['resource_stats']
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local count = expanse.cost_stats[event.item] or 0
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if not frame_table[event.item .. '_label'] then
|
|
resource_stats(frame_table, event.item, count)
|
|
else
|
|
frame_table[event.item .. '_label'].caption = format_number(tonumber(count), true)
|
|
frame_table[event.item .. '_label'].tooltip = count
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_gui_click(event)
|
|
local element = event.element
|
|
if not element.valid then
|
|
return
|
|
end
|
|
local name = element.name
|
|
|
|
if name == main_button_name then
|
|
local player = game.players[event.player_index]
|
|
if player.gui.screen[main_frame_name] then
|
|
player.gui.screen[main_frame_name].destroy()
|
|
else
|
|
create_main_frame(player)
|
|
end
|
|
end
|
|
end
|
|
|
|
Event.on_init(on_init)
|
|
Event.on_nth_tick(60, on_tick)
|
|
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
Event.add(defines.events.on_area_cloned, on_area_cloned)
|
|
Event.add(defines.events.on_resource_depleted, on_resource_depleted)
|
|
Event.add(defines.events.on_entity_died, infini_resource)
|
|
Event.add(defines.events.on_gui_closed, on_gui_closed)
|
|
Event.add(defines.events.on_gui_opened, on_gui_opened)
|
|
Event.add(defines.events.on_gui_click, on_gui_click)
|
|
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
Event.add(defines.events.on_pre_player_left_game, on_pre_player_left_game)
|
|
Event.add(defines.events.on_pre_player_mined_item, infini_resource)
|
|
Event.add(defines.events.on_robot_pre_mined, infini_resource)
|
|
Event.add(expanse.events.gui_update, update_resource_gui)
|
|
Event.add(expanse.events.invasion_warn, Functions.invasion_warn)
|
|
Event.add(expanse.events.invasion_detonate, Functions.invasion_detonate)
|
|
Event.add(expanse.events.invasion_trigger, Functions.invasion_trigger)
|