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49 lines
1.5 KiB
Lua
49 lines
1.5 KiB
Lua
local ScenarioTable = require 'maps.scrap_towny_ffa.table'
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local Public = {}
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local math_random = math.random
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local math_floor = math.floor
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function Public.reproduce()
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local this = ScenarioTable.get_table()
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for _, town_center in pairs(this.town_centers) do
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if not town_center then
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return
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end
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if not town_center.market or not town_center.market.valid then
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return
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end
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local surface = town_center.market.surface
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local position = town_center.market.position
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local fishes = surface.find_entities_filtered({name = 'fish', position = position, radius = 27})
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if #fishes == 0 then
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return
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end
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if #fishes >= 100 then
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return
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end
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-- pick a random fish
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local t = math_random(1, #fishes)
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local fish = fishes[t]
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-- test against all other fishes
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local guppy = false
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for i, f in pairs(fishes) do
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if i ~= t then
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if math_floor(fish.position.x) == math_floor(f.position.x) and math_floor(fish.position.y) == math_floor(f.position.y) then
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guppy = true
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end
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end
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end
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if guppy == true then
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for i = 1, math_random(1, 5) do
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surface.create_entity({name = 'water-splash', position = fish.position})
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surface.create_entity({name = 'fish', position = fish.position})
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end
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end
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end
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end
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return Public
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