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ComfyFactorio/maps/biter_battles_v2/difficulty_vote.lua
2019-11-23 11:45:43 +01:00

133 lines
5.5 KiB
Lua

local bb_config = require "maps.biter_battles_v2.config"
local event = require 'utils.event'
local Server = require 'utils.server'
local difficulties = {
[1] = {name = "Peaceful", str = "25%", value = 0.25, color = {r=0.00, g=0.45, b=0.00}, print_color = {r=0.00, g=0.9, b=0.00}},
[2] = {name = "Piece of cake", str = "50%", value = 0.5, color = {r=0.00, g=0.35, b=0.00}, print_color = {r=0.00, g=0.7, b=0.00}},
[3] = {name = "Easy", str = "75%", value = 0.75, color = {r=0.00, g=0.25, b=0.00}, print_color = {r=0.00, g=0.5, b=0.00}},
[4] = {name = "Normal", str = "100%", value = 1, color = {r=0.00, g=0.00, b=0.25}, print_color = {r=0.0, g=0.0, b=0.7}},
[5] = {name = "Hard", str = "150%", value = 1.5, color = {r=0.25, g=0.00, b=0.00}, print_color = {r=0.5, g=0.0, b=0.00}},
[6] = {name = "Nightmare", str = "200%", value = 2, color = {r=0.35, g=0.00, b=0.00}, print_color = {r=0.7, g=0.0, b=0.00}},
[7] = {name = "Insane", str = "300%", value = 3, color = {r=0.45, g=0.00, b=0.00}, print_color = {r=0.9, g=0.0, b=0.00}}
}
local timeout = 18000
local function difficulty_gui()
for _, player in pairs(game.connected_players) do
if player.gui.top["difficulty_gui"] then player.gui.top["difficulty_gui"].destroy() end
local str = table.concat({"Global map difficulty is ", difficulties[global.difficulty_vote_index].name, ". Mutagen has ", difficulties[global.difficulty_vote_index].str, " effectiveness."})
local b = player.gui.top.add { type = "sprite-button", caption = difficulties[global.difficulty_vote_index].name, tooltip = str, name = "difficulty_gui" }
b.style.font = "heading-2"
b.style.font_color = difficulties[global.difficulty_vote_index].print_color
b.style.minimal_height = 38
b.style.minimal_width = 96
end
end
local function poll_difficulty(player)
if player.gui.center["difficulty_poll"] then player.gui.center["difficulty_poll"].destroy() return end
if bb_config.only_admins_vote then
if not player.admin then return end
end
if game.tick > timeout then
if player.online_time ~= 0 then
local t = math.abs(math.floor((timeout - game.tick) / 3600))
local str = "Votes have closed " .. t
str = str .. " minute"
if t > 1 then str = str .. "s" end
str = str .. " ago."
player.print(str)
end
return
end
local frame = player.gui.center.add { type = "frame", caption = "Vote global difficulty:", name = "difficulty_poll", direction = "vertical" }
for i = 1, 7, 1 do
local b = frame.add({type = "button", name = tostring(i), caption = difficulties[i].name .. " (" .. difficulties[i].str .. ")"})
b.style.font_color = difficulties[i].color
b.style.font = "heading-2"
b.style.minimal_width = 180
end
local b = frame.add({type = "label", caption = "- - - - - - - - - - - - - - - - - - - -"})
local b = frame.add({type = "button", name = "close", caption = "Close (" .. math.floor((timeout - game.tick) / 3600) .. " minutes left)"})
b.style.font_color = {r=0.66, g=0.0, b=0.66}
b.style.font = "heading-3"
b.style.minimal_width = 96
end
local function set_difficulty()
local a = 0
local vote_count = 0
for _, d in pairs(global.difficulty_player_votes) do
a = a + d
vote_count = vote_count + 1
end
if vote_count == 0 then return end
a = a / vote_count
local new_index = math.round(a, 0)
if global.difficulty_vote_index ~= new_index then
local message = table.concat({">> Map difficulty has changed to ", difficulties[new_index].name, " difficulty!"})
game.print(message, difficulties[new_index].print_color)
Server.to_discord_embed(message)
end
global.difficulty_vote_index = new_index
global.difficulty_vote_value = difficulties[new_index].value
end
local function on_player_joined_game(event)
if not global.difficulty_vote_value then global.difficulty_vote_value = 1 end
if not global.difficulty_vote_index then global.difficulty_vote_index = 4 end
if not global.difficulty_player_votes then global.difficulty_player_votes = {} end
local player = game.players[event.player_index]
if game.tick < timeout then
if not global.difficulty_player_votes[player.name] then
if bb_config.only_admins_vote then
if player.admin then poll_difficulty(player) end
else
poll_difficulty(player)
end
end
else
if player.gui.center["difficulty_poll"] then player.gui.center["difficulty_poll"].destroy() end
end
difficulty_gui()
end
local function on_player_left_game(event)
if game.tick > timeout then return end
local player = game.players[event.player_index]
if not global.difficulty_player_votes[player.name] then return end
global.difficulty_player_votes[player.name] = nil
set_difficulty()
end
local function on_gui_click(event)
if not event then return end
if not event.element then return end
if not event.element.valid then return end
local player = game.players[event.element.player_index]
if event.element.name == "difficulty_gui" then
poll_difficulty(player)
return
end
if event.element.type ~= "button" then return end
if event.element.parent.name ~= "difficulty_poll" then return end
if event.element.name == "close" then event.element.parent.destroy() return end
if game.tick > timeout then event.element.parent.destroy() return end
local i = tonumber(event.element.name)
game.print(player.name .. " has voted for " .. difficulties[i].name .. " difficulty!", difficulties[i].print_color)
global.difficulty_player_votes[player.name] = i
set_difficulty()
difficulty_gui()
event.element.parent.destroy()
end
event.add(defines.events.on_gui_click, on_gui_click)
event.add(defines.events.on_player_left_game, on_player_left_game)
event.add(defines.events.on_player_joined_game, on_player_joined_game)