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ComfyFactorio/modules/crawl_into_pipes.lua
2021-03-24 16:46:00 +01:00

107 lines
2.9 KiB
Lua

--Your character may enter pipes.
local Global = require 'utils.global'
local Event = require 'utils.event'
local math_floor = math.floor
local pipe_crawl = {}
Global.register(
pipe_crawl,
function(tbl)
pipe_crawl = tbl
end
)
local function get_current_pipe(player)
local position = {math_floor(player.position.x) + 0.5, math_floor(player.position.y) + 0.5}
local pipe = player.surface.find_entities_filtered({type = {'pipe', 'pipe-to-ground'}, position = position, limit = 1})[1]
return pipe
end
local function is_pipe_end_piece(pipe)
local neighbours = pipe.neighbours[1]
if #neighbours == 1 then
return true
end
end
local function enter_pipe(player, pipe)
if not is_pipe_end_piece(pipe) then
return
end
player.walking_state = {walking = false}
pipe_crawl[player.name].character = player.character.clone({position = {0, 0}, surface = 'crawl_into_pipes', force = player.force})
player.character.destroy()
player.set_controller({type = defines.controllers.god})
end
local function exit_pipe(player)
if player.character then
return
end
local saved_character = pipe_crawl[player.name].character
player.character = saved_character.clone({position = player.position, surface = player.surface, force = player.force})
saved_character.destroy()
end
--[[
local function align_position_to_pipe(player, pipe)
local position = player.position
local tile_position = {x = math_floor(position.x), y = math_floor(position.y)}
local inside_position = {x = position.x - tile_position.x, y = position.y - tile_position.y}
end
]]
local function on_player_changed_position(event)
local player = game.players[event.player_index]
local pipe = get_current_pipe(player)
if not pipe then
exit_pipe(player)
return
end
--[[
if not player.character then
align_position_to_pipe(player, pipe)
return
end
]]
if not player.character.valid then
return
end
if player.character.driving then
return
end
enter_pipe(player, pipe)
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not pipe_crawl[player.name] then
pipe_crawl[player.name] = {}
end
end
local function on_init()
pipe_crawl.players = {}
game.create_surface(
'crawl_into_pipes',
{
height = 3,
width = 3,
['default_enable_all_autoplace_controls'] = false,
['autoplace_settings'] = {
['entity'] = {treat_missing_as_default = false},
['tile'] = {treat_missing_as_default = false},
['decorative'] = {treat_missing_as_default = false}
}
}
)
end
Event.on_init(on_init)
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)