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ComfyFactorio/modules/map_info.lua
2024-03-28 23:37:14 +01:00

127 lines
3.6 KiB
Lua

local Event = require 'utils.event'
local Global = require 'utils.global'
local Gui = require 'utils.gui'
local Task = require 'utils.task_token'
local module_name = Gui.uid_name()
local map_info = {
localised_category = false,
main_caption = nil,
main_caption_color = {r = 0.6, g = 0.3, b = 0.99},
sub_caption = nil,
sub_caption_color = {r = 0.2, g = 0.9, b = 0.2},
text = nil
}
Global.register(
map_info,
function(tbl)
map_info = tbl
end
)
local call_active_tab_token =
Task.register(
function(event)
local player_index = event.player_index
local player = game.get_player(player_index)
if not player or not player.valid then
return
end
Gui.call_existing_tab(player, 'Map Info')
end
)
local Public = {}
function Public.Pop_info()
return map_info
end
local function create_map_intro(data)
local frame = data.frame
frame.clear()
frame.style.padding = 4
frame.style.margin = 0
local t = frame.add {type = 'table', column_count = 1}
local line = t.add {type = 'line'}
line.style.top_margin = 4
line.style.bottom_margin = 4
if not map_info.localised_category then
return
end
local caption = map_info.main_caption or {map_info.localised_category .. '.map_info_main_caption'}
local sub_caption = map_info.sub_caption or {map_info.localised_category .. '.map_info_sub_caption'}
local text = map_info.text or {map_info.localised_category .. '.map_info_text'}
if map_info.localised_category then
map_info.main_caption = caption
map_info.sub_caption = sub_caption
map_info.text = text
end
local l = t.add {type = 'label', caption = map_info.main_caption}
l.style.font = 'heading-1'
l.style.font_color = map_info.main_caption_color
l.style.minimal_width = 780
l.style.horizontal_align = 'center'
l.style.vertical_align = 'center'
local l_2 = t.add {type = 'label', caption = map_info.sub_caption}
l_2.style.font = 'heading-2'
l_2.style.font_color = map_info.sub_caption_color
l_2.style.minimal_width = 780
l_2.style.horizontal_align = 'center'
l_2.style.vertical_align = 'center'
local line_2 = t.add {type = 'line'}
line_2.style.top_margin = 4
line_2.style.bottom_margin = 4
local scroll_pane =
frame.add {
type = 'scroll-pane',
name = 'scroll_pane',
direction = 'vertical',
horizontal_scroll_policy = 'never',
vertical_scroll_policy = 'auto'
}
scroll_pane.style.maximal_height = 320
scroll_pane.style.minimal_height = 320
local l_3 = scroll_pane.add {type = 'label', caption = map_info.text}
l_3.style.font = 'heading-2'
l_3.style.single_line = false
l_3.style.font_color = {r = 0.85, g = 0.85, b = 0.88}
l_3.style.minimal_width = 780
l_3.style.horizontal_align = 'center'
l_3.style.vertical_align = 'center'
end
local create_map_intro_token = Task.register(create_map_intro)
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if player.online_time == 0 then
Gui.call_existing_tab(player, 'Map Info')
Task.set_timeout_in_ticks(5, call_active_tab_token, {player_index = player.index})
end
end
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Gui.add_tab_to_gui({name = module_name, caption = 'Map Info', id = create_map_intro_token, admin = false})
Gui.on_click(
module_name,
function(event)
local player = event.player
Gui.reload_active_tab(player)
end
)
return Public