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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/modules/rocks_yield_ore.lua
2024-10-22 21:47:11 +02:00

215 lines
7.1 KiB
Lua

--destroying and mining rocks yields ore -- load as last module
local max_spill = 60
local math_random = math.random
local math_floor = math.floor
local math_sqrt = math.sqrt
local rock_yield = {
['big-rock'] = 1,
['huge-rock'] = 2,
['big-sand-rock'] = 1
}
local particles = {
['iron-ore'] = 'iron-ore-particle',
['copper-ore'] = 'copper-ore-particle',
['uranium-ore'] = 'coal-particle',
['coal'] = 'coal-particle',
['stone'] = 'stone-particle',
['angels-ore1'] = 'iron-ore-particle',
['angels-ore2'] = 'copper-ore-particle',
['angels-ore3'] = 'coal-particle',
['angels-ore4'] = 'iron-ore-particle',
['angels-ore5'] = 'iron-ore-particle',
['angels-ore6'] = 'iron-ore-particle'
}
local function get_chances()
local chances = {}
if prototypes.entity['angels-ore1'] then
for i = 1, 6, 1 do
table.insert(chances, { 'angels-ore' .. i, 1 })
end
table.insert(chances, { 'coal', 2 })
return chances
end
table.insert(chances, { 'iron-ore', 25 })
table.insert(chances, { 'copper-ore', 17 })
table.insert(chances, { 'coal', 13 })
table.insert(chances, { 'uranium-ore', 2 })
return chances
end
local function set_raffle()
storage.rocks_yield_ore['raffle'] = {}
for _, t in pairs(get_chances()) do
for _ = 1, t[2], 1 do
table.insert(storage.rocks_yield_ore['raffle'], t[1])
end
end
storage.rocks_yield_ore['size_of_raffle'] = #storage.rocks_yield_ore['raffle']
end
local function create_particles(surface, name, position, amount, cause_position)
local direction_mod = (-100 + math_random(0, 200)) * 0.0004
local direction_mod_2 = (-100 + math_random(0, 200)) * 0.0004
if cause_position then
direction_mod = (cause_position.x - position.x) * 0.025
direction_mod_2 = (cause_position.y - position.y) * 0.025
end
for i = 1, amount, 1 do
local m = math_random(4, 10)
local m2 = m * 0.005
surface.create_particle(
{
name = name,
position = position,
frame_speed = 1,
vertical_speed = 0.130,
height = 0,
movement = {
(m2 - (math_random(0, m) * 0.01)) + direction_mod,
(m2 - (math_random(0, m) * 0.01)) + direction_mod_2
}
}
)
end
end
local function get_amount(entity)
local distance_to_center = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2))
local amount = storage.rocks_yield_ore_base_amount + (distance_to_center * storage.rocks_yield_ore_distance_modifier)
if amount > storage.rocks_yield_ore_maximum_amount then
amount = storage.rocks_yield_ore_maximum_amount
end
local m = (70 + math_random(0, 60)) * 0.01
amount = math_floor(amount * rock_yield[entity.name] * m)
if amount < 1 then
amount = 1
end
return amount
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
if not rock_yield[entity.name] then
return
end
event.buffer.clear()
local ore = storage.rocks_yield_ore['raffle'][math_random(1, storage.rocks_yield_ore['size_of_raffle'])]
local player = game.players[event.player_index]
local count = get_amount(entity)
count = math_floor(count * (1 + player.force.mining_drill_productivity_bonus))
storage.rocks_yield_ore['ores_mined'] = storage.rocks_yield_ore['ores_mined'] + count
storage.rocks_yield_ore['rocks_broken'] = storage.rocks_yield_ore['rocks_broken'] + 1
local position = { x = entity.position.x, y = entity.position.y }
local ore_amount = math_floor(count * 0.85) + 1
local stone_amount = math_floor(count * 0.15) + 1
player.surface.create_entity({ name = 'flying-text', position = position, text = '+' .. ore_amount .. ' [img=item/' .. ore .. ']', color = { r = 200, g = 160, b = 30 } })
create_particles(player.surface, particles[ore], position, 64, { x = player.position.x, y = player.position.y })
entity.destroy()
if ore_amount > max_spill then
player.surface.spill_item_stack(position, { name = ore, count = max_spill }, true)
ore_amount = ore_amount - max_spill
local inserted_count = player.insert({ name = ore, count = ore_amount })
ore_amount = ore_amount - inserted_count
if ore_amount > 0 then
player.surface.spill_item_stack(position, { name = ore, count = ore_amount }, true)
end
else
player.surface.spill_item_stack(position, { name = ore, count = ore_amount }, true)
end
if stone_amount > max_spill then
player.surface.spill_item_stack(position, { name = 'stone', count = max_spill }, true)
stone_amount = stone_amount - max_spill
local inserted_count = player.insert({ name = 'stone', count = stone_amount })
stone_amount = stone_amount - inserted_count
if stone_amount > 0 then
player.surface.spill_item_stack(position, { name = 'stone', count = stone_amount }, true)
end
else
player.surface.spill_item_stack(position, { name = 'stone', count = stone_amount }, true)
end
end
local function on_entity_died(event)
local entity = event.entity
if not entity.valid then
return
end
if not rock_yield[entity.name] then
return
end
local surface = entity.surface
local ore = storage.rocks_yield_ore['raffle'][math_random(1, storage.rocks_yield_ore['size_of_raffle'])]
local pos = { entity.position.x, entity.position.y }
create_particles(surface, particles[ore], pos, 16, false)
if event.cause then
if event.cause.valid then
if event.cause.force.index == 2 or event.cause.force.index == 3 then
entity.destroy()
return
end
end
end
entity.destroy()
local count = math_random(6, 9)
storage.rocks_yield_ore['ores_mined'] = storage.rocks_yield_ore['ores_mined'] + count
surface.spill_item_stack(pos, { name = ore, count = count }, true)
count = math_random(1, 3)
storage.rocks_yield_ore['ores_mined'] = storage.rocks_yield_ore['ores_mined'] + count
surface.spill_item_stack(pos, { name = 'stone', count = math_random(1, 3) }, true)
storage.rocks_yield_ore['rocks_broken'] = storage.rocks_yield_ore['rocks_broken'] + 1
end
local function on_init()
storage.rocks_yield_ore = {}
storage.rocks_yield_ore['rocks_broken'] = 0
storage.rocks_yield_ore['ores_mined'] = 0
set_raffle()
if not storage.rocks_yield_ore_distance_modifier then
storage.rocks_yield_ore_distance_modifier = 0.25
end
if not storage.rocks_yield_ore_base_amount then
storage.rocks_yield_ore_base_amount = 35
end
if not storage.rocks_yield_ore_maximum_amount then
storage.rocks_yield_ore_maximum_amount = 150
end
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)