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ComfyFactorio/maps/scrap_towny_ffa/suicide.lua
2024-04-21 19:19:14 +02:00

73 lines
2.3 KiB
Lua

local Event = require 'utils.event'
local Scheduler = require 'utils.scheduler'
local ScenarioTable = require 'maps.scrap_towny_ffa.table'
local yellow = {r = 200, g = 200, b = 0}
-- Must be at least 1 minute
local minutes_to_die = 5
local one_minute = 60 * 60
local function on_player_died(event)
local this = ScenarioTable.get_table()
local player = game.players[event.player_index]
this.suicides[player.index] = nil
end
Event.add(defines.events.on_player_died, on_player_died)
local suicide_handler =
Scheduler.set(
function(event)
local this = ScenarioTable.get_table()
local player_index = event.player_index
local player = game.get_player(player_index)
if not player or not player.valid or not player.character then
return
end
if not this.suicides[player.index] then
-- the suicide was cancelled (the character died)
return
end
local minutes_remaining = this.suicides[player.index].minutes_remaining
if minutes_remaining <= 0 then
player.character.die()
this.suicides[player.index] = nil
else
if minutes_remaining == 1 then
player.print(minutes_remaining .. ' minute remaining until death.', yellow)
else
player.print(minutes_remaining .. ' minutes remaining until death.', yellow)
end
this.suicides[player.index].minutes_remaining = this.suicides[player.index].minutes_remaining - 1
Scheduler.timer(game.tick + one_minute, event.handler, {player_index = player.index, handler = event.handler, ttl = event.ttl + 1})
end
end
)
commands.add_command(
'suicide',
'Kills the player',
function()
local this = ScenarioTable.get_table()
local player = game.player
if not player or not player.valid then
return
end
if this.suicides[player.index] then
player.print('You are already dying!', yellow)
return
end
this.suicides[player.index] = {minutes_remaining = minutes_to_die - 1}
Scheduler.timer(game.tick + one_minute, suicide_handler, {player_index = player.index, handler = suicide_handler, ttl = 1})
player.print('You ate a poison pill. You will die in ' .. minutes_to_die .. ' minutes.', yellow)
end
)