1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/modules/thirst.lua
2021-12-05 22:15:49 +01:00

139 lines
4.5 KiB
Lua

--Players will have to carry water barrels or stand next to a water tile, to keep themselves hydrated!
local Event = require 'utils.event'
local Player_modifiers = require 'utils.player_modifiers'
local random = math.random
local tooltip = 'How thirsty your character is.\nStand next to water,\nor keep water-barrels in your inventory to take a sip.'
local function update_player_modifiers(player)
if global.hydration[player.index] <= 0 then
global.hydration[player.index] = 100
player.character.die()
game.print(player.name .. ' forgot to take a sip.')
return
end
local m = ((global.hydration[player.index] - 100) * 0.01) + 0.2
Player_modifiers.update_single_modifier(player, 'character_mining_speed_modifier', 'thirst', m)
Player_modifiers.update_single_modifier(player, 'character_running_speed_modifier', 'thirst', m)
Player_modifiers.update_single_modifier(player, 'character_crafting_speed_modifier', 'thirst', m)
Player_modifiers.update_player_modifiers(player)
end
local function update_hydration_meter(player)
local hydration_meter = player.gui.top.hydration_meter
if not hydration_meter then
global.hydration[player.index] = 100
hydration_meter = player.gui.top.add({type = 'frame', name = 'hydration_meter'})
hydration_meter.style.padding = 3
hydration_meter.tooltip = tooltip
local label = hydration_meter.add({type = 'label', caption = 'Hydration:'})
label.style.font = 'heading-2'
label.style.font_color = {125, 125, 255}
label.tooltip = tooltip
local label2 = hydration_meter.add({type = 'label', caption = 100})
label2.style.font = 'heading-2'
label2.style.font_color = {175, 175, 175}
label2.tooltip = tooltip
local label3 = hydration_meter.add({type = 'label', caption = '%'})
label3.style.font = 'heading-2'
label3.style.font_color = {175, 175, 175}
label3.tooltip = tooltip
return
end
hydration_meter.children[2].caption = global.hydration[player.index]
end
local function sip(player)
if not global.hydration[player.index] then
return
end
if random(1, 4) == 1 then
global.hydration[player.index] = global.hydration[player.index] - 1
end
if global.hydration[player.index] == 100 then
return
end
if
player.surface.count_tiles_filtered(
{name = {'water', 'deepwater'}, area = {{player.position.x - 1, player.position.y - 1}, {player.position.x + 1, player.position.y + 1}}}
) > 0
then
global.hydration[player.index] = global.hydration[player.index] + 20
if global.hydration[player.index] > 100 then
global.hydration[player.index] = 100
end
return
end
if global.hydration[player.index] > 90 then
return
end
local inventory = player.get_main_inventory()
local removed_count = inventory.remove({name = 'water-barrel', count = 1})
if removed_count == 0 then
return
end
global.hydration[player.index] = global.hydration[player.index] + 10
player.play_sound {path = 'utility/armor_insert', volume_modifier = 0.9}
local inserted_count = inventory.insert({name = 'empty-barrel', count = 1})
if inserted_count > 0 then
return
end
player.surface.spill_item_stack(player.position, {name = 'empty-barrel', count = 1}, true)
end
local function on_player_changed_position(event)
if random(1, 320) ~= 1 then
return
end
local player = game.players[event.player_index]
if not player.character then
return
end
if not player.character.valid then
return
end
if player.vehicle then
return
end
global.hydration[player.index] = global.hydration[player.index] - 1
end
local function on_player_died(event)
if not global.hydration[event.player_index] then
return
end
global.hydration[event.player_index] = 100
end
local function tick()
for _, player in pairs(game.connected_players) do
if player.character then
if player.character.valid then
sip(player)
update_hydration_meter(player)
update_player_modifiers(player)
end
end
end
end
local function on_init()
global.hydration = {}
end
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
Event.add(defines.events.on_player_died, on_player_died)
Event.on_nth_tick(120, tick)
Event.on_init(on_init)