mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
131 lines
4.3 KiB
Lua
131 lines
4.3 KiB
Lua
local math_random = math.random
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local Global = require 'utils.global'
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local tick_schedule = {}
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Global.register(
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tick_schedule,
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function(t)
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tick_schedule = t
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end
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)
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local death_animation_ticks = 120
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local decay_ticks = 2
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local worms = {
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['small-worm-turret'] = {corpse = 'small-worm-corpse', patch_size = {min = 30000, max = 90000}},
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['medium-worm-turret'] = {corpse = 'medium-worm-corpse', patch_size = {min = 60000, max = 120000}},
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['big-worm-turret'] = {corpse = 'big-worm-corpse', patch_size = {min = 90000, max = 300000}},
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['behemoth-worm-turret'] = {corpse = 'behemoth-worm-corpse', patch_size = {min = 120000, max = 600000}}
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}
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local function destroy_worm(name, position, surface)
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local entity = surface.find_entity(name, position)
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if entity ~= nil and entity.valid then
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entity.destroy()
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end
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local corpse = worms[name].corpse
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local remains = surface.find_entity(corpse, position)
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if remains ~= nil and remains.valid then
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-- show an animation
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if math_random(1, 40) == 1 then
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surface.create_entity({name = 'explosion', position = {x = position.x + (3 - (math_random(1, 60) * 0.1)), y = position.y + (3 - (math_random(1, 60) * 0.1))}})
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end
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if math_random(1, 32) == 1 then
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surface.create_entity({name = 'blood-explosion-huge', position = position})
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end
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if math_random(1, 16) == 1 then
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surface.create_entity({name = 'blood-explosion-big', position = position})
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end
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if math_random(1, 8) == 1 then
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surface.create_entity({name = 'blood-explosion-small', position = position})
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end
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end
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end
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local function remove_corpse(name, position, surface)
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local corpse = worms[name].corpse
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local remains = surface.find_entity(corpse, position)
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if remains ~= nil and remains.valid then
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remains.destroy()
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end
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end
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-- place an oil patch at the worm location
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local function create_oil_patch(name, position, surface)
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local min = worms[name].patch_size.min
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local max = worms[name].patch_size.max
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surface.create_entity({name = 'crude-oil', position = position, amount = math_random(min, max)})
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end
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-- worms create oil patches when killed
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local function process_worm(entity)
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local name = entity.name
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local position = entity.position
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local surface = entity.surface
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local tick1 = game.tick + death_animation_ticks
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if not tick_schedule[tick1] then
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tick_schedule[tick1] = {}
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end
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tick_schedule[tick1][#tick_schedule[tick1] + 1] = {
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callback = 'destroy_worm',
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params = {name, position, surface}
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}
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local tick2 = game.tick + death_animation_ticks + decay_ticks
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if not tick_schedule[tick2] then
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tick_schedule[tick2] = {}
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end
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tick_schedule[tick2][#tick_schedule[tick2] + 1] = {
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callback = 'remove_corpse',
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params = {name, position, surface}
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}
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if math_random(1, 4) == 1 then
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local tick3 = game.tick + death_animation_ticks + decay_ticks + 1
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if not tick_schedule[tick3] then
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tick_schedule[tick3] = {}
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end
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tick_schedule[tick3][#tick_schedule[tick3] + 1] = {
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callback = 'create_oil_patch',
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params = {name, position, surface}
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}
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end
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end
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local function on_entity_died(event)
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local entity = event.entity
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local test = {
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['small-worm-turret'] = true,
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['medium-worm-turret'] = true,
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['big-worm-turret'] = true,
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['behemoth-worm-turret'] = true
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}
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if test[entity.name] ~= nil then
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process_worm(entity)
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end
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end
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local function on_tick()
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if not tick_schedule[game.tick] then
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return
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end
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for _, token in pairs(tick_schedule[game.tick]) do
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local callback = token.callback
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local params = token.params
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if callback == 'destroy_worm' then
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destroy_worm(params[1], params[2], params[3])
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end
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if callback == 'remove_corpse' then
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remove_corpse(params[1], params[2], params[3])
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end
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if callback == 'create_oil_patch' then
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create_oil_patch(params[1], params[2], params[3])
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end
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end
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tick_schedule[game.tick] = nil
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_tick, on_tick)
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Event.add(defines.events.on_entity_died, on_entity_died)
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