mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
367 lines
11 KiB
Lua
367 lines
11 KiB
Lua
local Event = require 'utils.event'
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local Server = require 'utils.server'
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local Global = require 'utils.global'
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local insert = table.insert
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local max = math.max
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local this = {
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difficulties = {
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[1] = {
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name = 'Peaceful',
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index = 1,
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value = 0.25,
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color = {r = 0.00, g = 0.45, b = 0.00},
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print_color = {r = 0.00, g = 0.8, b = 0.00},
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count = 0
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},
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[2] = {
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name = 'Piece of cake',
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index = 2,
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value = 0.5,
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color = {r = 0.00, g = 0.35, b = 0.00},
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print_color = {r = 0.00, g = 0.6, b = 0.00},
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count = 0
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},
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[3] = {
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name = 'Easy',
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index = 3,
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value = 0.75,
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color = {r = 0.00, g = 0.25, b = 0.00},
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print_color = {r = 0.00, g = 0.4, b = 0.00},
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count = 0
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},
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[4] = {
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name = 'Normal',
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value = 1,
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index = 4,
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color = {r = 0.00, g = 0.00, b = 0.25},
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print_color = {r = 0.0, g = 0.0, b = 0.5},
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count = 0
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},
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[5] = {
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name = 'Hard',
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index = 5,
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value = 1.5,
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color = {r = 0.25, g = 0.00, b = 0.00},
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print_color = {r = 0.4, g = 0.0, b = 0.00},
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count = 0
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},
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[6] = {
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name = 'Nightmare',
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index = 6,
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value = 3,
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color = {r = 0.35, g = 0.00, b = 0.00},
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print_color = {r = 0.6, g = 0.0, b = 0.00},
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count = 0
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},
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[7] = {
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name = 'Impossible',
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index = 7,
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value = 5,
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color = {r = 0.45, g = 0.00, b = 0.00},
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print_color = {r = 0.8, g = 0.0, b = 0.00},
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count = 0
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}
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},
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tooltip = {
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[1] = '',
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[2] = '',
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[3] = '',
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[4] = '',
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[5] = '',
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[6] = '',
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[7] = ''
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},
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difficulty_vote_value = 1,
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difficulty_vote_index = 1,
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difficulty_poll_closing_timeout = 54000,
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difficulty_player_votes = {},
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gui_width = 108,
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name = 'Easy',
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button_tooltip = nil
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}
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local Public = {}
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Global.register(
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this,
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function(t)
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this = t
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end
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)
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function Public.set_tooltip(...)
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if type(...) == 'table' then
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this.tooltip = ...
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end
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end
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function Public.set_difficulties(...)
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if type(...) == 'table' then
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this.difficulties = ...
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end
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end
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function Public.set_poll_closing_timeout(...)
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this.difficulty_poll_closing_timeout = ...
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end
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function Public.get(key)
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if key then
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return this[key]
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else
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return this
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end
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end
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function Public.difficulty_gui()
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local tooltip = 'Current difficulty of the map is ' .. this.difficulties[this.difficulty_vote_index].name .. '.'
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for _, player in pairs(game.connected_players) do
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if player.gui.top['difficulty_gui'] then
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player.gui.top['difficulty_gui'].caption = this.difficulties[this.difficulty_vote_index].name
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player.gui.top['difficulty_gui'].tooltip = this.button_tooltip or tooltip
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player.gui.top['difficulty_gui'].style.font_color =
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this.difficulties[this.difficulty_vote_index].print_color
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else
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local b =
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player.gui.top.add {
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type = 'button',
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caption = this.difficulties[this.difficulty_vote_index].name,
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tooltip = tooltip,
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name = 'difficulty_gui'
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}
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b.style.font = 'heading-2'
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b.style.font_color = this.difficulties[this.difficulty_vote_index].print_color
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b.style.minimal_height = 38
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b.style.minimal_width = this.gui_width
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end
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end
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end
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local function highest_count(tbl)
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local init = {
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count = {},
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index = {}
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}
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for i = 1, #tbl do
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init.count[#init.count + 1] = tbl[i].count
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init.index[#init.index + 1] = tbl[i].index
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end
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local highest = math.max(unpack(init.count))
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local pre = {}
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for x = 1, #init.count do
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if init.count[x] == highest then
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pre[#pre + 1] = {i = init.index[x], c = init.count[x]}
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end
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end
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local post = {}
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for i = 1, #pre do
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post[#post + 1] = pre[i].i
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end
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highest = math.round(table.mean(post))
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return highest
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end
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local function poll_difficulty(player)
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if player.gui.center['difficulty_poll'] then
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player.gui.center['difficulty_poll'].destroy()
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return
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end
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if game.tick > this.difficulty_poll_closing_timeout then
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if player.online_time ~= 0 then
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local t = math.abs(math.floor((this.difficulty_poll_closing_timeout - game.tick) / 3600))
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local str = 'Votes have closed ' .. t
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str = str .. ' minute'
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if t > 1 then
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str = str .. 's'
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end
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str = str .. ' ago.'
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player.print(str)
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end
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return
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end
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local frame =
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player.gui.center.add {
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type = 'frame',
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caption = 'Vote difficulty:',
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name = 'difficulty_poll',
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direction = 'vertical'
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}
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for i = 1, #this.difficulties, 1 do
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local b = frame.add({type = 'button', name = tostring(i), caption = this.difficulties[i].name})
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b.style.font_color = this.difficulties[i].color
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b.style.font = 'heading-2'
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b.style.minimal_width = 160
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b.tooltip = this.tooltip[i]
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--[[ if this.difficulties[i].disabled then
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b.enabled = false
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end ]]
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end
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local b = frame.add({type = 'label', caption = '- - - - - - - - - - - - - - - - - -'})
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local b =
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frame.add(
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{
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type = 'button',
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name = 'close',
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caption = 'Close (' ..
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math.floor((this.difficulty_poll_closing_timeout - game.tick) / 3600) .. ' minutes left)'
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}
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)
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b.style.font_color = {r = 0.66, g = 0.0, b = 0.66}
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b.style.font = 'heading-3'
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b.style.minimal_width = 96
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end
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local function set_difficulty()
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local index = highest_count(this.difficulties)
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if this.difficulty_vote_index ~= index then
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local message =
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table.concat({'>> Map difficulty has changed to ', this.difficulties[index].name, ' difficulty!'})
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game.print(message, this.difficulties[index].print_color)
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Server.to_discord_embed(message)
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end
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this.difficulty_vote_index = index
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this.difficulty_vote_value = this.difficulties[index].value
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end
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function Public.reset_difficulty_poll(tbl)
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if tbl then
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this.difficulty_vote_value = tbl.difficulty_vote_value or 1
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this.difficulty_vote_index = tbl.difficulty_vote_index or 1
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this.difficulty_player_votes = {}
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this.difficulty_poll_closing_timeout = tbl.difficulty_poll_closing_timeout or game.tick + 54000
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for _, p in pairs(game.connected_players) do
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if p.gui.center['difficulty_poll'] then
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p.gui.center['difficulty_poll'].destroy()
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end
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poll_difficulty(p)
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end
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for _, vote in pairs(this.difficulties) do
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vote.count = 0
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end
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Public.difficulty_gui()
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else
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this.difficulty_vote_value = 1
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this.difficulty_vote_index = 1
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this.difficulty_player_votes = {}
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this.difficulty_poll_closing_timeout = game.tick + 54000
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for _, p in pairs(game.connected_players) do
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if p.gui.center['difficulty_poll'] then
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p.gui.center['difficulty_poll'].destroy()
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end
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poll_difficulty(p)
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end
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for _, vote in pairs(this.difficulties) do
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vote.count = 0
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end
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Public.difficulty_gui()
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end
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if game.tick < this.difficulty_poll_closing_timeout then
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if not this.difficulty_player_votes[player.name] then
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poll_difficulty(player)
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end
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else
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if player.gui.center['difficulty_poll'] then
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player.gui.center['difficulty_poll'].destroy()
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end
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end
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Public.difficulty_gui()
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end
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local function on_player_left_game(event)
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if game.tick > this.difficulty_poll_closing_timeout then
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return
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end
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local player = game.players[event.player_index]
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if not this.difficulty_player_votes[player.name] then
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return
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end
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local index = this.difficulty_player_votes[player.name].index
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this.difficulties[index].count = this.difficulties[index].count - 1
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if this.difficulties[index].count <= 0 then
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this.difficulties[index].count = 0
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end
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this.difficulty_player_votes[player.name] = nil
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set_difficulty()
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Public.difficulty_gui()
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end
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local function on_gui_click(event)
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if not event then
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return
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end
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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local player = game.players[event.element.player_index]
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if event.element.name == 'difficulty_gui' then
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poll_difficulty(player)
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return
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end
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if event.element.type ~= 'button' then
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return
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end
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if event.element.parent.name ~= 'difficulty_poll' then
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return
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end
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if event.element.name == 'close' then
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event.element.parent.destroy()
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return
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end
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if game.tick > this.difficulty_poll_closing_timeout then
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event.element.parent.destroy()
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return
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end
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local i = tonumber(event.element.name)
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if this.difficulty_player_votes[player.name] and this.difficulty_player_votes[player.name].index == i then
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player.print(
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'You have already voted for ' .. this.difficulties[i].name .. '.',
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this.difficulties[i].print_color
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)
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return
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end
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if this.difficulty_player_votes[player.name] then
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local index = this.difficulty_player_votes[player.name].index
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this.difficulties[index].count = this.difficulties[index].count - 1
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if this.difficulties[index].count <= 0 then
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this.difficulties[index].count = 0
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end
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end
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this.difficulties[i].count = this.difficulties[i].count + 1
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this.difficulty_player_votes[player.name] = {voted = true, index = i}
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set_difficulty()
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Public.difficulty_gui()
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event.element.parent.destroy()
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game.print(
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player.name .. ' has voted for ' .. this.difficulties[i].name .. ' difficulty!',
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this.difficulties[i].print_color
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)
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end
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_left_game, on_player_left_game)
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Event.add(defines.events.on_gui_click, on_gui_click)
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return Public
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