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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/maps/mountain_fortress_v3/table.lua
Gerkiz da8f82ba29 changes
added export_stats so web panel can fetch data from instance
and minor tweaks
2020-10-26 23:55:06 +01:00

210 lines
4.4 KiB
Lua

-- one table to rule them all!
local Global = require 'utils.global'
local Event = require 'utils.event'
local this = {
players = {},
traps = {}
}
local Public = {}
Global.register(
this,
function(tbl)
this = tbl
end
)
Public.pickaxe_upgrades = {
'Wood',
'Plastic',
'Bone',
'Alabaster',
'Lead',
'Zinc',
'Tin',
'Salt',
'Bauxite',
'Borax',
'Bismuth',
'Amber',
'Galena',
'Calcite',
'Aluminium',
'Silver',
'Gold',
'Copper',
'Marble',
'Brass',
'Flourite',
'Platinum',
'Nickel',
'Iron',
'Manganese',
'Apatite',
'Uraninite',
'Turquoise',
'Hematite',
'Glass',
'Magnetite',
'Concrete',
'Pyrite',
'Steel',
'Zircon',
'Titanium',
'Silicon',
'Quartz',
'Garnet',
'Flint',
'Tourmaline',
'Beryl',
'Topaz',
'Chrysoberyl',
'Chromium',
'Tungsten',
'Corundum',
'Tungsten',
'Diamond',
'Penumbrite',
'Meteorite',
'Crimtane',
'Obsidian',
'Demonite',
'Mythril',
'Adamantite',
'Chlorophyte',
'Densinium',
'Luminite'
}
function Public.reset_table()
-- @start
-- these 3 are in case of stop/start/reloading the instance.
this.soft_reset = true
this.restart = false
this.shutdown = false
this.announced_message = false
this.game_saved = false
-- @end
this.icw_locomotive = nil
this.debug = false
this.game_lost = false
this.fullness_enabled = true
this.locomotive_health = 10000
this.locomotive_max_health = 10000
this.gap_between_zones = {
set = false,
gap = 900
}
this.force_chunk = false
this.train_upgrades = 0
this.biter_pets = {}
this.flamethrower_damage = {}
this.mined_scrap = 0
this.biters_killed = 0
this.cleared_nauvis = false
this.locomotive_xp_aura = 40
this.trusted_only_car_tanks = true
this.xp_points = 0
this.xp_points_upgrade = 0
--!grief prevention
this.enable_arties = 6 -- default to callback 6
--!snip
this.poison_deployed = false
this.upgrades = {
showed_text = false,
landmine = {
limit = 25,
bought = 0,
built = 0
},
flame_turret = {
limit = 6,
bought = 0,
built = 0
},
unit_number = {
landmine = {},
flame_turret = {}
}
}
this.aura_upgrades = 0
this.pickaxe_tier = 1
this.pickaxe_speed_per_purchase = 0.10
this.health_upgrades = 0
this.breached_wall = 1
this.left_top = {
x = 0,
y = 0
}
this.biters = {
amount = 0,
limit = 512
}
this.traps = {}
this.munch_time = true
this.coin_amount = 1
this.difficulty_set = false
this.bonus_xp_on_join = 250
this.main_market_items = {}
this.spill_items_to_surface = false
this.outside_chests = {}
this.chests_linked_to = {}
this.chest_limit_outside_upgrades = 1
this.placed_trains_in_zone = {
placed = 0,
positions = {},
limit = 3,
randomized = false
}
this.marked_fixed_prices = {
chest_limit_cost = 3000,
health_cost = 10000,
pickaxe_cost = 3000,
reroll_cost = 5000,
aura_cost = 4000,
xp_point_boost_cost = 5000,
explosive_bullets_cost = 20000,
flamethrower_turrets_cost = 3000,
land_mine_cost = 2,
skill_reset_cost = 100000
}
this.collapse_grace = true
this.explosive_bullets = false
this.locomotive_biter = nil
this.disconnect_wagon = false
this.spawn_near_collapse = true
this.spidertron_unlocked_at_wave = 11
-- this.void_or_tile = 'lab-dark-2'
this.void_or_tile = 'out-of-map'
--!reset player tables
for _, player in pairs(this.players) do
player.died = false
end
end
function Public.get(key)
if key then
return this[key]
else
return this
end
end
function Public.set(key)
if key then
return this[key]
else
return this
end
end
local on_init = function()
Public.reset_table()
end
Event.on_init(on_init)
return Public