mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
75 lines
2.4 KiB
Lua
75 lines
2.4 KiB
Lua
local Event = require 'utils.event'
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local main_caption = ' --Cave Miner-- '
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local sub_caption = ' *diggy diggy hole* '
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local info =
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[[
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Delve deep for greater treasures, but also face increased dangers.
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Mining productivity research, will overhaul your mining equipment,
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reinforcing your pickaxe as well as increasing the size of your backpack.
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Breaking rocks is exhausting and might make you hungry.
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So don´t forget to eat some fish once in a while to stay well fed.
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But be careful, eating too much might have it´s consequences too.
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Darkness is a hazard in the mines, stay near your lamps..
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]]
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local function create_map_intro(player)
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local frame = player.gui.left.add {type = 'frame', name = 'map_intro_frame', direction = 'vertical'}
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local t = frame.add {type = 'table', column_count = 1}
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local tt = t.add {type = 'table', column_count = 3}
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local l = tt.add {type = 'label', caption = main_caption}
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l.style.font = 'default-frame'
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l.style.font_color = {r = 0.6, g = 0.3, b = 0.99}
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l.style.top_padding = 6
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l.style.bottom_padding = 6
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l = tt.add {type = 'label', caption = sub_caption}
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l.style.font = 'default'
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l.style.font_color = {r = 0.99, g = 0.99, b = 0.2}
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l.style.minimal_width = 280
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local b = tt.add {type = 'button', caption = 'X', name = 'close_map_intro_frame', align = 'right'}
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b.style.font = 'default'
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b.style.minimal_height = 30
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b.style.minimal_width = 30
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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t.add {type = 'table', column_count = 1}
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frame = t.add {type = 'frame'}
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l = frame.add {type = 'label', caption = info}
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l.style.single_line = false
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l.style.font_color = {r = 0.95, g = 0.95, b = 0.95}
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if player.online_time < 36000 then
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create_map_intro(player)
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end
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end
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local function on_gui_click(event)
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if not event then
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return
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end
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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local player = game.players[event.element.player_index]
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if event.element.name == 'close_map_intro_frame' then
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player.gui.left['map_intro_frame'].destroy()
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end
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end
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_gui_click, on_gui_click)
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