mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
297 lines
7.7 KiB
Lua
297 lines
7.7 KiB
Lua
local Token = require 'utils.token'
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local Color = require 'utils.color_presets'
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local Server = require 'utils.server'
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local quickbar_dataset = 'quickbar'
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local quickbar_dataset_modded = 'quickbar_modded'
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local logistics_dataset = 'logistics'
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local logistics_dataset_modded = 'logistics_modded'
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local set_data = Server.set_data
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local try_get_data = Server.try_get_data
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local this = {
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logistics = {}
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}
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Global.register(
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this,
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function(t)
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this = t
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end
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)
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local Public = {}
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local function apply_stash(player)
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local stash = this.logistics[player.index]
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if stash then
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for i, slot in pairs(stash) do
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if slot and slot.name then
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player.set_personal_logistic_slot(i, {name = slot.name, min = slot.min, max = slot.max})
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end
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end
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this.logistics[player.index] = nil
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end
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end
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local fetch_quickbar =
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Token.register(
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function(data)
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local key = data.key
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local value = data.value
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local player = game.players[key]
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if not player or not player.valid then
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return
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end
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if value then
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for i, slot in pairs(value) do
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if slot and slot ~= '' then
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player.set_quick_bar_slot(i, slot)
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end
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end
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end
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end
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)
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local fetch_logistics =
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Token.register(
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function(data)
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local key = data.key
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local value = data.value
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local player = game.players[key]
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if not player or not player.valid then
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return
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end
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local tech = player.force.technologies['logistic-robotics'].researched
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if value then
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for i, slot in pairs(value) do
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if slot and slot.name then
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if tech then
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player.set_personal_logistic_slot(i, {name = slot.name, min = slot.min, max = slot.max})
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else
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if not this.logistics[player.index] then
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this.logistics[player.index] = {}
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end
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this.logistics[player.index][i] = {name = slot.name, min = slot.min, max = slot.max}
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end
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end
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end
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end
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end
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)
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--- Tries to get data from the webpanel and applies the value to the player.
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-- @param LuaPlayer
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function Public.fetch_quickbar(player)
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local dataset = quickbar_dataset
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local game_has_mods = is_game_modded()
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if game_has_mods then
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dataset = quickbar_dataset_modded
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end
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try_get_data(dataset, player.name, fetch_quickbar)
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end
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--- Tries to get data from the webpanel and applies the value to the player.
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-- @param LuaPlayer
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function Public.fetch_logistics(player)
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local dataset = logistics_dataset
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local game_has_mods = is_game_modded()
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if game_has_mods then
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dataset = logistics_dataset_modded
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end
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try_get_data(dataset, player.name, fetch_logistics)
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end
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--- Saves the players quickbar table to the webpanel.
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-- @param LuaPlayer
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function Public.save_quickbar(player)
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local dataset = quickbar_dataset
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local game_has_mods = is_game_modded()
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if game_has_mods then
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dataset = quickbar_dataset_modded
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end
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local slots = {}
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for i = 1, 100 do
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local slot = player.get_quick_bar_slot(i)
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if slot ~= nil then
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slots[i] = slot.name
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end
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end
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if next(slots) then
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set_data(dataset, player.name, slots)
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player.print('Your quickbar has been saved.', Color.success)
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end
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end
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--- Saves the players personal logistics table to the webpanel.
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-- @param LuaPlayer
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function Public.save_logistics(player)
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local dataset = logistics_dataset
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local game_has_mods = is_game_modded()
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if game_has_mods then
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dataset = logistics_dataset_modded
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end
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local slots = {}
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for i = 1, 100 do
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local slot = player.get_personal_logistic_slot(i)
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if slot and slot.name then
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slots[i] = {name = slot.name, min = slot.min, max = slot.max}
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end
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end
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if next(slots) then
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set_data(dataset, player.name, slots)
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player.print('Your personal logistics has been saved.', Color.success)
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end
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end
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--- Removes the quickbar key from the webpanel.
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-- @param LuaPlayer
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function Public.remove_quickbar(player)
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local dataset = quickbar_dataset
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local game_has_mods = is_game_modded()
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if game_has_mods then
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dataset = quickbar_dataset_modded
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end
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set_data(dataset, player.name, nil)
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player.print('Your quickbar has been removed.', Color.success)
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end
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--- Removes the logistics key from the webpanel.
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-- @param LuaPlayer
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function Public.remove_logistics(player)
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local dataset = logistics_dataset
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local game_has_mods = is_game_modded()
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if game_has_mods then
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dataset = logistics_dataset_modded
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end
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set_data(dataset, player.name, nil)
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player.print('Your personal logistics has been removed.', Color.success)
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end
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local fetch_quickbar_on_join = Public.fetch_quickbar
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local fetch_logistics_on_join = Public.fetch_logistics
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local save_quickbar = Public.save_quickbar
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local save_logistics = Public.save_logistics
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local remove_quickbar = Public.remove_quickbar
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local remove_logistics = Public.remove_logistics
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commands.add_command(
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'save-quickbar',
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'Save your personal quickbar preset so it´s always the same.',
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function()
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local player = game.player
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if not player or not player.valid then
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return
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end
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local secs = Server.get_current_time()
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if not secs then
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return
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end
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save_quickbar(player)
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end
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)
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commands.add_command(
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'save-logistics',
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'Save your personal logistics preset so it´s always the same.',
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function()
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local player = game.player
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if not player or not player.valid then
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return
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end
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local secs = Server.get_current_time()
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if not secs then
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return
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end
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local success, _ = pcall(save_logistics, player)
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if not success then
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player.print('An error occured while trying to save your logistics slots.', Color.warning)
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end
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end
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)
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commands.add_command(
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'remove-quickbar',
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'Removes your personal quickbar preset from the datastore.',
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function()
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local player = game.player
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if not player or not player.valid then
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return
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end
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local secs = Server.get_current_time()
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if not secs then
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return
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end
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remove_quickbar(player)
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end
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)
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commands.add_command(
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'remove-logistics',
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'Removes your personal logistics preset from the datastore.',
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function()
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local player = game.player
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if not player or not player.valid then
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return
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end
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local secs = Server.get_current_time()
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if not secs then
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return
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end
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remove_logistics(player)
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end
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)
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local secs = Server.get_current_time()
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if not secs then
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return
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end
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fetch_quickbar_on_join(player)
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fetch_logistics_on_join(player)
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end
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)
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Event.add(
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defines.events.on_research_finished,
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function(event)
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local research = event.research
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if research.name == 'logistic-robotics' then
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local players = game.connected_players
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for i = 1, #players do
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local player = players[i]
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apply_stash(player)
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end
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end
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end
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)
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return Public
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