mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
307 lines
12 KiB
Lua
307 lines
12 KiB
Lua
local Session = require 'utils.session_data'
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local Modifiers = require 'player_modifiers'
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local Server = require 'utils.server'
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local Color = require 'utils.color_presets'
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commands.add_command(
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'spaghetti',
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'Does spaghett.',
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function(cmd)
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local p_modifer = Modifiers.get_table()
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local player = game.player
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local _a = p_modifer
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local param = tostring(cmd.parameter)
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local force = game.forces["player"]
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local p
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if player then
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if player ~= nil then
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p = player.print
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if not player.admin then
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p("[ERROR] You're not admin!", Color.fail)
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return
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end
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else
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p = log
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end
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end
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if param == nil then player.print("[ERROR] Arguments are true/false", Color.yellow) return end
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if param == "true" then
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if not _a.spaghetti_are_you_sure then
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_a.spaghetti_are_you_sure = true
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player.print("Spaghetti is not enabled, run this command again to enable spaghett", Color.yellow)
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return
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end
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if _a.spaghetti_enabled == true then player.print("Spaghetti is already enabled.", Color.yellow) return end
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game.print("The world has been spaghettified!", Color.success)
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force.technologies["logistic-system"].enabled = false
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force.technologies["construction-robotics"].enabled = false
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force.technologies["logistic-robotics"].enabled = false
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force.technologies["robotics"].enabled = false
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force.technologies["personal-roboport-equipment"].enabled = false
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force.technologies["personal-roboport-mk2-equipment"].enabled = false
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force.technologies["character-logistic-trash-slots-1"].enabled = false
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force.technologies["character-logistic-trash-slots-2"].enabled = false
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force.technologies["auto-character-logistic-trash-slots"].enabled = false
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force.technologies["worker-robots-storage-1"].enabled = false
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force.technologies["worker-robots-storage-2"].enabled = false
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force.technologies["worker-robots-storage-3"].enabled = false
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force.technologies["character-logistic-slots-1"].enabled = false
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force.technologies["character-logistic-slots-2"].enabled = false
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force.technologies["character-logistic-slots-3"].enabled = false
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force.technologies["character-logistic-slots-4"].enabled = false
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force.technologies["character-logistic-slots-5"].enabled = false
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force.technologies["character-logistic-slots-6"].enabled = false
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force.technologies["worker-robots-speed-1"].enabled = false
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force.technologies["worker-robots-speed-2"].enabled = false
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force.technologies["worker-robots-speed-3"].enabled = false
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force.technologies["worker-robots-speed-4"].enabled = false
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force.technologies["worker-robots-speed-5"].enabled = false
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force.technologies["worker-robots-speed-6"].enabled = false
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_a.spaghetti_enabled = true
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elseif param == "false" then
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if _a.spaghetti_enabled == false or _a.spaghetti_enabled == nil then player.print("Spaghetti is already disabled.", Color.yellow) return end
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game.print("The world is no longer spaghett!", Color.yellow)
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force.technologies["logistic-system"].enabled = true
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force.technologies["construction-robotics"].enabled = true
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force.technologies["logistic-robotics"].enabled = true
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force.technologies["robotics"].enabled = true
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force.technologies["personal-roboport-equipment"].enabled = true
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force.technologies["personal-roboport-mk2-equipment"].enabled = true
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force.technologies["character-logistic-trash-slots-1"].enabled = true
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force.technologies["character-logistic-trash-slots-2"].enabled = true
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force.technologies["auto-character-logistic-trash-slots"].enabled = true
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force.technologies["worker-robots-storage-1"].enabled = true
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force.technologies["worker-robots-storage-2"].enabled = true
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force.technologies["worker-robots-storage-3"].enabled = true
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force.technologies["character-logistic-slots-1"].enabled = true
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force.technologies["character-logistic-slots-2"].enabled = true
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force.technologies["character-logistic-slots-3"].enabled = true
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force.technologies["character-logistic-slots-4"].enabled = true
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force.technologies["character-logistic-slots-5"].enabled = true
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force.technologies["character-logistic-slots-6"].enabled = true
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force.technologies["worker-robots-speed-1"].enabled = true
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force.technologies["worker-robots-speed-2"].enabled = true
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force.technologies["worker-robots-speed-3"].enabled = true
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force.technologies["worker-robots-speed-4"].enabled = true
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force.technologies["worker-robots-speed-5"].enabled = true
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force.technologies["worker-robots-speed-6"].enabled = true
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_a.spaghetti_enabled = false
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end
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end)
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commands.add_command(
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'generate_map',
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'Pregenerates map.',
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function(cmd)
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local p_modifer = Modifiers.get_table()
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local _a = p_modifer
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local player = game.player
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local param = tonumber(cmd.parameter)
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local p
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if player then
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if player ~= nil then
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p = player.print
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if not player.admin then
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p("[ERROR] You're not admin!", Color.fail)
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return
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end
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else
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p = log
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end
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end
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if param == nil then player.print("[ERROR] Must specify radius!", Color.fail) return end
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if param > 50 then player.print("[ERROR] Value is too big.", Color.fail) return end
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if not _a.generate_map then
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_a.generate_map = true
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player.print("[WARNING] This command will make the server LAG, run this command again if you really want to do this!", Color.yellow)
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return
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end
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local radius = param
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local surface = game.players[1].surface
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if surface.is_chunk_generated({radius, radius}) then
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game.print("Map generation done!", Color.success)
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_a.generate_map = nil
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return
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end
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surface.request_to_generate_chunks({0,0}, radius)
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surface.force_generate_chunk_requests()
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for _, pl in pairs(game.connected_players) do
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pl.play_sound{path="utility/new_objective", volume_modifier=1}
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end
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game.print("Map generation done!", Color.success)
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_a.generate_map = nil
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end)
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commands.add_command(
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'dump_layout',
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'Dump the current map-layout.',
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function()
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local p_modifer = Modifiers.get_table()
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local _a = p_modifer
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local player = game.player
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local p
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if player then
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if player ~= nil then
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p = player.print
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if not player.admin then
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p("[ERROR] You're not admin!", Color.warning)
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return
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end
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else
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p = log
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end
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end
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if not _a.dump_layout then
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_a.dump_layout = true
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player.print("[WARNING] This command will make the server LAG, run this command again if you really want to do this!", Color.yellow)
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return
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end
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local surface = game.players[1].surface
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game.write_file("layout.lua", "" , false)
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local area = {
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left_top = {x = 0, y = 0},
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right_bottom = {x = 32, y = 32}
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}
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local entities = surface.find_entities_filtered{area = area}
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local tiles = surface.find_tiles_filtered{area = area}
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for _, e in pairs(entities) do
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local str = "{position = {x = " .. e.position.x
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str = str .. ", y = "
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str = str .. e.position.y
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str = str .. '}, name = "'
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str = str .. e.name
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str = str .. '", direction = '
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str = str .. tostring(e.direction)
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str = str .. ', force = "'
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str = str .. e.force.name
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str = str .. '"},'
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if e.name ~= "character" then
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game.write_file("layout.lua", str .. '\n' , true)
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end
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end
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game.write_file("layout.lua",'\n' , true)
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game.write_file("layout.lua",'\n' , true)
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game.write_file("layout.lua",'Tiles: \n' , true)
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for _, t in pairs(tiles) do
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local str = "{position = {x = " .. t.position.x
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str = str .. ", y = "
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str = str .. t.position.y
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str = str .. '}, name = "'
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str = str .. t.name
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str = str .. '"},'
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game.write_file("layout.lua", str .. '\n' , true)
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player.print("Dumped layout as file: layout.lua", Color.success)
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end
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_a.dump_layout = false
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end)
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commands.add_command(
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'creative',
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'Enables creative_mode.',
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function()
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local p_modifer = Modifiers.get_table()
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local _a = p_modifer
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local player = game.player
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local p
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if player then
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if player ~= nil then
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p = player.print
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if not player.admin then
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p("[ERROR] You're not admin!", Color.fail)
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return
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end
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else
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p = log
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end
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end
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if not _a.creative_are_you_sure then
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_a.creative_are_you_sure = true
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player.print("[WARNING] This command will enable creative/cheat-mode for all connected players, run this command again if you really want to do this!", Color.yellow)
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return
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end
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if _a.creative_enabled == true then player.print("[ERROR] Creative/cheat-mode is already active!", Color.fail) return end
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game.print(player.name .. " has activated creative-mode!", Color.warning)
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Server.to_discord_bold(table.concat{'[Creative] ' .. player.name .. ' has activated creative-mode!'})
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for k, v in pairs(game.connected_players) do
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v.cheat_mode = true
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v.insert{name="power-armor-mk2", count = 1}
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if v.character ~= nil then
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local p_armor = v.get_inventory(5)[1].grid
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p_armor.put({name = "fusion-reactor-equipment"})
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p_armor.put({name = "fusion-reactor-equipment"})
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p_armor.put({name = "fusion-reactor-equipment"})
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p_armor.put({name = "exoskeleton-equipment"})
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p_armor.put({name = "exoskeleton-equipment"})
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p_armor.put({name = "exoskeleton-equipment"})
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p_armor.put({name = "energy-shield-mk2-equipment"})
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p_armor.put({name = "energy-shield-mk2-equipment"})
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p_armor.put({name = "energy-shield-mk2-equipment"})
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p_armor.put({name = "energy-shield-mk2-equipment"})
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p_armor.put({name = "personal-roboport-mk2-equipment"})
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p_armor.put({name = "night-vision-equipment"})
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p_armor.put({name = "battery-mk2-equipment"})
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p_armor.put({name = "battery-mk2-equipment"})
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local item = game.item_prototypes
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local i = 0
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for _k, _v in pairs(item) do
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i = i + 1
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if _k and _v.type ~= "mining-tool" then
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_a[k].character_inventory_slots_bonus["creative"] = tonumber(i)
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v.character_inventory_slots_bonus = _a[k].character_inventory_slots_bonus["creative"]
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v.insert{name=_k, count=_v.stack_size}
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v.print("Inserted all base items.", Color.success)
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_a.creative_enabled = true
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end
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end
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end
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end
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end)
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commands.add_command(
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'clear-corpses',
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'Clears all the biter corpses..',
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function(cmd)
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local player = game.player
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local trusted = Session.get_trusted_table()
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local param = tonumber(cmd.parameter)
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local p
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if player then
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if player ~= nil then
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p = player.print
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if not trusted[player.name] then
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if not player.admin then
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p("[ERROR] Only admins and trusted weebs are allowed to run this command!", Color.fail)
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return
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end
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end
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else
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p = log
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end
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end
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if param == nil then player.print("[ERROR] Must specify radius!", Color.fail) return end
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if param > 500 then player.print("[ERROR] Value is too big.", Color.fail) return end
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local pos = player.position
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local radius = {{x = (pos.x + -param), y = (pos.y + -param)}, {x = (pos.x + param), y = (pos.y + param)}}
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for _, entity in pairs(player.surface.find_entities_filtered{area = radius, type = "corpse"}) do
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if entity.corpse_expires then
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entity.destroy()
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end
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end
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player.print("Cleared biter-corpses.", Color.success)
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end)
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