mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
113 lines
3.2 KiB
Lua
113 lines
3.2 KiB
Lua
local Global = require 'utils.global'
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local Tabs = require 'comfy_panel.main'
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local map_info = {
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localised_category = false,
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main_caption = "Insert Main Caption",
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main_caption_color = {r=0.6, g=0.3, b=0.99},
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sub_caption = "Insert Sub Caption",
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sub_caption_color = {r=0.2, g=0.9, b=0.2},
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text = [[
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Add info text to map_info.
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]]
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}
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Global.register(
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map_info,
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function(tbl)
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map_info = tbl
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end
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)
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local Public = {}
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function Public.Pop_info()
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return map_info
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end
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local create_map_intro = (function (player, frame)
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frame.clear()
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frame.style.padding = 4
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frame.style.margin = 0
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local t = frame.add {type = "table", column_count = 1}
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local line = t.add { type = "line"}
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line.style.top_margin = 4
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line.style.bottom_margin = 4
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local caption
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if map_info.localised_category then
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caption = {map_info.localised_category .. ".map_info_main_caption"}
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else
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caption = map_info.main_caption
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end
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local l = t.add {type = "label", caption = caption}
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l.style.font = "heading-1"
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l.style.font_color = map_info.main_caption_color
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l.style.minimal_width = 780
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l.style.horizontal_align = "center"
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l.style.vertical_align = "center"
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if map_info.localised_category then
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caption = {map_info.localised_category .. ".map_info_sub_caption"}
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else
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caption = map_info.sub_caption
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end
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local l_2 = t.add {type = "label", caption = caption}
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l_2.style.font = "heading-2"
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l_2.style.font_color = map_info.sub_caption_color
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l_2.style.minimal_width = 780
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l_2.style.horizontal_align = "center"
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l_2.style.vertical_align = "center"
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local line_2 = t.add { type = "line"}
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line_2.style.top_margin = 4
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line_2.style.bottom_margin = 4
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local scroll_pane = frame.add { type = "scroll-pane", name = "scroll_pane", direction = "vertical", horizontal_scroll_policy = "never", vertical_scroll_policy = "auto"}
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scroll_pane.style.maximal_height = 320
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scroll_pane.style.minimal_height = 320
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if map_info.localised_category then
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caption = {map_info.localised_category .. ".map_info_text"}
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else
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caption = map_info.text
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end
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local l_3 = scroll_pane.add {type = "label", caption = caption}
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l_3.style.font = "heading-2"
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l_3.style.single_line = false
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l_3.style.font_color = {r=0.85, g=0.85, b=0.88}
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l_3.style.minimal_width = 780
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l_3.style.horizontal_align = "center"
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l_3.style.vertical_align = "center"
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local b = frame.add {type = "button", caption = "CLOSE", name = "close_map_intro"}
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b.style.font = "heading-2"
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b.style.padding = 2
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b.style.top_margin = 3
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b.style.left_margin = 333
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b.style.horizontal_align = "center"
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b.style.vertical_align = "center"
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end
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)
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if player.online_time == 0 then Tabs.comfy_panel_call_tab(player, "Map Info") end
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end
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local function on_gui_click(event)
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if not event then return end
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if not event.element then return end
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if not event.element.valid then return end
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if event.element.name == "close_map_intro" then game.players[event.player_index].gui.left.comfy_panel.destroy() return end
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end
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comfy_panel_tabs["Map Info"] = {gui = create_map_intro, admin = false}
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local event = require 'utils.event'
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_gui_click, on_gui_click)
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return Public |