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ComfyFactorio/modules/show_health.lua
Gerkiz b86879df91
Minor change to show_health
Edit:
Fixed to it doesn't trigger when the player dies.
2019-07-04 00:11:54 +02:00

30 lines
1.4 KiB
Lua

local event = require 'utils.event'
local game = require 'utils.game'
event.add(defines.events.on_entity_damaged, function(event)
local entity = event.entity
if not entity.valid then return end
if event.entity.name ~= 'character' then return end
local player = game.get_player(event.entity.player)
if not player.character then return end
if player.character then
if player.character.health == nil then return end
local index = player.index
local health = math.ceil(player.character.health)
if global.player_health == nil then global.player_health = {} end
if global.player_health[index] == nil then global.player_health[index] = health end
if global.player_health[index] ~= health then
if health < global.player_health[index] then
local text = health..' (-'..math.floor(event.final_damage_amount)..')'
if health > 200 then
player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
elseif health > 100 then
player.surface.create_entity{name="flying-text", color={r = 1, g = 1, b = 0}, text=text, position= {player.position.x, player.position.y-2}}
else
player.surface.create_entity{name="flying-text", color={b = 0.1, r= 1, g = 0, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
end
end
global.player_health[index] = health
end
end
end)