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ComfyFactorio/modules/explosive_biters.lua
2021-03-24 20:14:55 +01:00

46 lines
1.6 KiB
Lua

-- biters explode -- by mewmew
local Event = require 'utils.event'
local biter_values = {
['medium-biter'] = {'blood-explosion-big', 20, 1.5},
['big-biter'] = {'blood-explosion-huge', 40, 2},
['behemoth-biter'] = {'blood-explosion-huge', 60, 2.5}
}
local function damage_entities_in_radius(surface, position, radius, damage)
local entities_to_damage = surface.find_entities_filtered({area = {{position.x - radius, position.y - radius}, {position.x + radius, position.y + radius}}})
for _, entity in pairs(entities_to_damage) do
if entity.health and entity.name ~= 'land-mine' then
if entity.force.name ~= 'enemy' then
if entity.name == 'character' then
entity.damage(damage, 'enemy')
else
entity.health = entity.health - damage
if entity.health <= 0 then
entity.die('enemy')
end
end
end
end
end
end
local function on_entity_died(event)
if not event.entity.valid then
return
end
if biter_values[event.entity.name] then
local entity = event.entity
entity.surface.create_entity({name = biter_values[entity.name][1], position = entity.position})
damage_entities_in_radius(
entity.surface,
entity.position,
biter_values[entity.name][3],
math.random(math.ceil(biter_values[entity.name][2] * 0.75), math.ceil(biter_values[entity.name][2] * 1.25))
)
end
end
Event.add(defines.events.on_entity_died, on_entity_died)