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ComfyFactorio/modules/immersive_cargo_wagons/main.lua
2021-03-24 20:14:55 +01:00

206 lines
5.5 KiB
Lua

local Global = require 'utils.global'
local Event = require 'utils.event'
local Functions = require 'modules.immersive_cargo_wagons.functions'
local Public = {}
local icw = {}
Global.register(
icw,
function(tbl)
icw = tbl
end
)
function Public.reset()
if icw.surfaces then
for k, surface in pairs(icw.surfaces) do
if surface and surface.valid then
game.delete_surface(surface)
end
end
end
for k, _ in pairs(icw) do
icw[k] = nil
end
icw.doors = {}
icw.wagons = {}
icw.trains = {}
icw.players = {}
icw.surfaces = {}
end
local function on_entity_died(event)
local entity = event.entity
if not entity and not entity.valid then
return
end
Functions.subtract_wagon_entity_count(icw, entity)
Functions.kill_wagon(icw, entity)
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity and not entity.valid then
return
end
Functions.subtract_wagon_entity_count(icw, entity)
Functions.kill_wagon(icw, entity)
end
local function on_robot_mined_entity(event)
local entity = event.entity
if not entity and not entity.valid then
return
end
Functions.subtract_wagon_entity_count(icw, entity)
Functions.kill_wagon(icw, entity)
end
local function on_built_entity(event)
local created_entity = event.created_entity
Functions.create_wagon(icw, created_entity)
Functions.add_wagon_entity_count(icw, created_entity)
end
local function on_robot_built_entity(event)
local created_entity = event.created_entity
Functions.create_wagon(icw, created_entity)
Functions.add_wagon_entity_count(icw, created_entity)
end
local function on_player_driving_changed_state(event)
local player = game.players[event.player_index]
Functions.use_cargo_wagon_door(icw, player, event.entity)
end
local function on_player_joined_game(event)
local player_data = icw.players[event.player_index]
if not player_data then
return
end
local surface = game.surfaces[player_data.surface]
if surface and surface.valid then
return
end
local fallback_surface = game.surfaces[player_data.fallback_surface]
if not fallback_surface or not fallback_surface.valid then
return
end
local player = game.players[event.player_index]
local p = fallback_surface.find_non_colliding_position('character', player_data.fallback_position, 32, 0.5)
if p then
player.teleport(p, fallback_surface)
else
player.teleport(player.force.get_spawn_position(fallback_surface), fallback_surface)
end
end
local function on_player_left_game(event)
Functions.kill_minimap(game.players[event.player_index])
end
local function on_gui_closed(event)
local entity = event.entity
if not entity then
return
end
if not entity.valid then
return
end
if not entity.unit_number then
return
end
if not icw.wagons[entity.unit_number] then
return
end
Functions.kill_minimap(game.players[event.player_index])
end
local function on_gui_opened(event)
local entity = event.entity
if not entity then
return
end
if not entity.valid then
return
end
if not entity.unit_number then
return
end
local wagon = icw.wagons[entity.unit_number]
if not wagon then
return
end
Functions.draw_minimap(
icw,
game.players[event.player_index],
wagon.surface,
{wagon.area.left_top.x + (wagon.area.right_bottom.x - wagon.area.left_top.x) * 0.5, wagon.area.left_top.y + (wagon.area.right_bottom.y - wagon.area.left_top.y) * 0.5}
)
end
local function on_player_died(event)
Functions.kill_minimap(game.players[event.player_index])
end
local function on_train_created()
Functions.request_reconstruction(icw)
end
local function on_gui_click(event)
Functions.toggle_minimap(icw, event)
end
local function on_tick()
local tick = game.tick
if tick % 60 == 0 then
Functions.item_transfer(icw)
end
if tick % 240 == 0 then
Functions.update_minimap(icw)
end
if not icw.rebuild_tick then
return
end
if icw.rebuild_tick ~= tick then
return
end
Functions.reconstruct_all_trains(icw)
icw.rebuild_tick = nil
end
local function on_init()
Public.reset()
end
function Public.get_table()
return icw
end
--Set delay_surface to true when using on_chunk_generated event, to prevent issues.
function Public.register_wagon(wagon_entity, delay_surface)
return Functions.create_wagon(icw, wagon_entity, delay_surface)
end
Event.on_init(on_init)
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_gui_closed, on_gui_closed)
Event.add(defines.events.on_gui_opened, on_gui_opened)
Event.add(defines.events.on_player_died, on_player_died)
Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_left_game, on_player_left_game)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_train_created, on_train_created)
return Public