mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
206 lines
5.5 KiB
Lua
206 lines
5.5 KiB
Lua
local Global = require 'utils.global'
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local Event = require 'utils.event'
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local Functions = require 'modules.immersive_cargo_wagons.functions'
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local Public = {}
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local icw = {}
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Global.register(
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icw,
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function(tbl)
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icw = tbl
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end
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)
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function Public.reset()
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if icw.surfaces then
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for k, surface in pairs(icw.surfaces) do
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if surface and surface.valid then
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game.delete_surface(surface)
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end
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end
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end
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for k, _ in pairs(icw) do
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icw[k] = nil
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end
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icw.doors = {}
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icw.wagons = {}
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icw.trains = {}
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icw.players = {}
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icw.surfaces = {}
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end
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local function on_entity_died(event)
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local entity = event.entity
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if not entity and not entity.valid then
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return
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end
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Functions.subtract_wagon_entity_count(icw, entity)
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Functions.kill_wagon(icw, entity)
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end
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity and not entity.valid then
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return
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end
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Functions.subtract_wagon_entity_count(icw, entity)
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Functions.kill_wagon(icw, entity)
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end
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local function on_robot_mined_entity(event)
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local entity = event.entity
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if not entity and not entity.valid then
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return
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end
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Functions.subtract_wagon_entity_count(icw, entity)
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Functions.kill_wagon(icw, entity)
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end
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local function on_built_entity(event)
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local created_entity = event.created_entity
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Functions.create_wagon(icw, created_entity)
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Functions.add_wagon_entity_count(icw, created_entity)
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end
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local function on_robot_built_entity(event)
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local created_entity = event.created_entity
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Functions.create_wagon(icw, created_entity)
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Functions.add_wagon_entity_count(icw, created_entity)
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end
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local function on_player_driving_changed_state(event)
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local player = game.players[event.player_index]
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Functions.use_cargo_wagon_door(icw, player, event.entity)
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end
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local function on_player_joined_game(event)
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local player_data = icw.players[event.player_index]
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if not player_data then
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return
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end
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local surface = game.surfaces[player_data.surface]
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if surface and surface.valid then
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return
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end
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local fallback_surface = game.surfaces[player_data.fallback_surface]
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if not fallback_surface or not fallback_surface.valid then
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return
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end
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local player = game.players[event.player_index]
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local p = fallback_surface.find_non_colliding_position('character', player_data.fallback_position, 32, 0.5)
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if p then
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player.teleport(p, fallback_surface)
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else
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player.teleport(player.force.get_spawn_position(fallback_surface), fallback_surface)
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end
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end
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local function on_player_left_game(event)
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Functions.kill_minimap(game.players[event.player_index])
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end
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local function on_gui_closed(event)
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local entity = event.entity
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if not entity then
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return
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end
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if not entity.valid then
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return
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end
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if not entity.unit_number then
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return
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end
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if not icw.wagons[entity.unit_number] then
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return
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end
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Functions.kill_minimap(game.players[event.player_index])
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end
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local function on_gui_opened(event)
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local entity = event.entity
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if not entity then
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return
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end
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if not entity.valid then
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return
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end
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if not entity.unit_number then
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return
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end
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local wagon = icw.wagons[entity.unit_number]
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if not wagon then
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return
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end
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Functions.draw_minimap(
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icw,
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game.players[event.player_index],
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wagon.surface,
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{wagon.area.left_top.x + (wagon.area.right_bottom.x - wagon.area.left_top.x) * 0.5, wagon.area.left_top.y + (wagon.area.right_bottom.y - wagon.area.left_top.y) * 0.5}
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)
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end
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local function on_player_died(event)
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Functions.kill_minimap(game.players[event.player_index])
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end
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local function on_train_created()
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Functions.request_reconstruction(icw)
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end
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local function on_gui_click(event)
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Functions.toggle_minimap(icw, event)
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end
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local function on_tick()
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local tick = game.tick
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if tick % 60 == 0 then
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Functions.item_transfer(icw)
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end
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if tick % 240 == 0 then
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Functions.update_minimap(icw)
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end
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if not icw.rebuild_tick then
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return
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end
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if icw.rebuild_tick ~= tick then
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return
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end
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Functions.reconstruct_all_trains(icw)
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icw.rebuild_tick = nil
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end
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local function on_init()
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Public.reset()
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end
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function Public.get_table()
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return icw
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end
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--Set delay_surface to true when using on_chunk_generated event, to prevent issues.
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function Public.register_wagon(wagon_entity, delay_surface)
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return Functions.create_wagon(icw, wagon_entity, delay_surface)
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end
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Event.on_init(on_init)
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_gui_closed, on_gui_closed)
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Event.add(defines.events.on_gui_opened, on_gui_opened)
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Event.add(defines.events.on_player_died, on_player_died)
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Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_left_game, on_player_left_game)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
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Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
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Event.add(defines.events.on_tick, on_tick)
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Event.add(defines.events.on_train_created, on_train_created)
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return Public
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