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https://github.com/ComfyFactory/ComfyFactorio.git
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108 lines
3.4 KiB
Lua
108 lines
3.4 KiB
Lua
-- landfill is sticky, making it difficult to isolate
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local math_sqrt = math.sqrt
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local math_floor = math.floor
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local table_insert = table.insert
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local vectors = {}
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table_insert(vectors, {0, 0})
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for r = 1, 64, 1 do
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table_insert(vectors, {0, r})
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table_insert(vectors, {0, r * -1})
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table_insert(vectors, {r, 0})
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table_insert(vectors, {r * -1, 0})
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end
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local vectors_2 = {{0, -1}, {0, 1}, {-1, 0}, {1, 0}}
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local function is_position_sticky(surface, position)
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local tile = surface.get_tile(position)
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if not tile.collides_with('resource-layer') then
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return
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end
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for _, v in pairs(vectors_2) do
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tile = surface.get_tile({position.x + v[1], position.y + v[2]})
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if not tile.collides_with('resource-layer') then
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return true
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end
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end
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end
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local function move_tile(surface, tile_name, position)
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for key, v in pairs(vectors) do
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local p = {x = position.x + v[1], y = position.y + v[2]}
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if is_position_sticky(surface, p) then
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surface.set_tiles({{name = tile_name, position = p}}, true)
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return
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end
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end
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end
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local function safe_players_from_drowning(surface, tiles)
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local a = math_floor(math_sqrt(#tiles)) + 2
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local left_top = {x = tiles[1].position.x - 1, y = tiles[1].position.y - 1}
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local area = {{left_top.x, left_top.y}, {left_top.x + a + 2, left_top.y + a + 2}}
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local players = {}
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for _, character in pairs(surface.find_entities_filtered({area = area, name = 'character'})) do
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if character.player then
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table_insert(players, {character.player, {character.player.position.x, character.player.position.y}})
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character.player.teleport({0, 0}, surface)
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end
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end
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return players
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end
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local function sticky(surface, tiles, tile_name)
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local revert_tiles = {}
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local revert_entities = {}
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local i = 1
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local i2 = 1
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for _, placed_tile in pairs(tiles) do
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revert_tiles[i] = {name = placed_tile.old_tile.name, position = placed_tile.position}
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local resources =
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surface.find_entities_filtered(
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{type = 'resource', area = {{placed_tile.position.x - 1, placed_tile.position.y - 1}, {placed_tile.position.x + 1, placed_tile.position.y + 1}}}
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)
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for _, resource in pairs(resources) do
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revert_entities[i2] = {name = resource.name, position = resource.position, amount = resource.amount}
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resource.destroy()
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i2 = i2 + 1
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end
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i = i + 1
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end
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local players = safe_players_from_drowning(surface, tiles)
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surface.set_tiles(revert_tiles, true)
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for _, placed_tile in pairs(tiles) do
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move_tile(surface, tile_name, placed_tile.position)
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end
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for _, entity in pairs(revert_entities) do
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surface.create_entity(entity)
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end
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for _, v in pairs(players) do
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v[1].teleport(v[2], surface)
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end
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end
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local function on_player_built_tile(event)
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if event.item.name ~= 'landfill' then
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return
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end
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sticky(game.surfaces[event.surface_index], event.tiles, event.tile.name)
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end
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local function on_robot_built_tile(event)
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if event.item.name ~= 'landfill' then
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return
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end
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sticky(event.robot.surface, event.tiles, event.tile.name)
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_robot_built_tile, on_robot_built_tile)
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Event.add(defines.events.on_player_built_tile, on_player_built_tile)
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