mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
304 lines
9.8 KiB
Lua
304 lines
9.8 KiB
Lua
-- launch fish into space to win the game -- by mewmew
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-- modified by Gerkiz
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local Public = {}
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local this = {
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fish_in_space = 0,
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fish_autolaunch = true,
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catplanet_goals = {
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{ goal = 0, rank = false, achieved = true },
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{
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goal = 100,
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rank = 'Copper',
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color = { r = 201, g = 133, b = 6 },
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msg = 'You have saved the first container of fish!',
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msg2 = 'However, this is only the beginning.',
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achieved = false
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},
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{
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goal = 1000,
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rank = 'Bronze',
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color = { r = 186, g = 115, b = 39 },
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msg = 'Thankful for the fish, they sent back a toy mouse made of solid bronze!',
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msg2 = 'They are demanding more.',
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achieved = false
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},
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{
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goal = 10000,
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rank = 'Silver',
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color = { r = 186, g = 178, b = 171 },
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msg = 'In gratitude for the fish, they left you a silver furball!',
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msg2 = 'They are still longing for more.',
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achieved = false
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},
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{
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goal = 25000,
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rank = 'Gold',
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color = { r = 255, g = 214, b = 33 },
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msg = 'Pleased about the delivery, they sent back a golden audiotape with cat purrs.',
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msg2 = 'They still demand more.',
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achieved = false
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},
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{
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goal = 50000,
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rank = 'Platinum',
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color = { r = 224, g = 223, b = 215 },
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msg = 'To express their infinite love, they sent back a yarnball made of shiny material.',
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msg2 = 'Defying all logic, they still demand more fish.',
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achieved = false
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},
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{
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goal = 100000,
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rank = 'Diamond',
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color = { r = 237, g = 236, b = 232 },
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msg = 'A box arrives with a mewing kitten, it a has a diamond collar.',
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msg2 = 'More fish? Why? What..',
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achieved = false
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},
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{
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goal = 250000,
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rank = 'Anti-matter',
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color = { r = 100, g = 100, b = 245 },
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msg = 'The obese cat colapses and forms a black hole!',
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msg2 = ':obese:',
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achieved = false
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},
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{
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goal = 500000,
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rank = 'Black Hole',
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color = { r = 100, g = 100, b = 245 },
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msg = 'A letter arrives, it reads: Go to bed hooman!',
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msg2 = 'Not yet...',
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achieved = false
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},
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{
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goal = 1000000,
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rank = 'Blue Screen',
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color = { r = 100, g = 100, b = 245 },
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msg = 'Cat error #4721',
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msg2 = '....',
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achieved = false
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},
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{
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goal = 10000000,
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rank = 'Blue Screen',
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color = { r = 100, g = 100, b = 245 },
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msg = '....',
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msg2 = '....',
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achieved = false
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}
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}
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}
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Global.register(
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this,
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function (t)
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this = t
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end
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)
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local function get_rank()
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for i = #this.catplanet_goals, 1, -1 do
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if this.fish_in_space >= this.catplanet_goals[i].goal then
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return i
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end
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end
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end
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local function fish_in_space_toggle_button(player)
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if player.gui.top['fish_in_space_toggle'] then
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return
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end
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local button =
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player.gui.top.add {
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name = 'fish_in_space_toggle',
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type = 'sprite-button',
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sprite = 'item/raw-fish',
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tooltip = 'Fish in Space'
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}
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button.style.font = 'default-bold'
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.top_padding = 2
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 2
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end
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local function level_up_popup(player)
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local reward = this.catplanet_goals[get_rank()]
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if player.gui.center['level_up_popup'] then
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player.gui.center['level_up_popup'].destroy()
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end
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local frame = player.gui.center.add({ type = 'frame', name = 'level_up_popup', direction = 'vertical' })
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local label = frame.add({ type = 'label', caption = reward.msg })
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label.style.font = 'default-listbox'
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label.style.font_color = reward.color
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local button = frame.add({ type = 'button', caption = reward.msg2, name = 'level_up_popup_close' })
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button.style.minimal_width = string.len(reward.msg) * 7
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button.style.font = 'default-listbox'
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button.style.font_color = { r = 0.77, g = 0.77, b = 0.77 }
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end
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local function fish_in_space_gui(player)
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if this.fish_in_space == 0 then
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return
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end
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local i = get_rank()
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fish_in_space_toggle_button(player)
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if player.gui.left['fish_in_space'] then
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player.gui.left['fish_in_space'].destroy()
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end
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local frame = player.gui.left.add({ type = 'frame', name = 'fish_in_space' })
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local label = frame.add({ type = 'label', caption = 'Fish rescued: ' })
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label.style.font_color = { r = 0.11, g = 0.8, b = 0.44 }
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local progress = this.fish_in_space / this.catplanet_goals[i + 1].goal
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if progress > 1 then
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progress = 1
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end
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local progressbar = frame.add({ type = 'progressbar', value = progress })
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progressbar.style = 'achievement_progressbar'
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progressbar.style.minimal_width = 96
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progressbar.style.maximal_width = 96
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progressbar.style.padding = -1
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progressbar.style.top_padding = 1
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progressbar.style.height = 20
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label = frame.add({ type = 'label', caption = this.fish_in_space .. '/' .. tostring(this.catplanet_goals[i + 1].goal) })
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label.style.font_color = { r = 0.33, g = 0.66, b = 0.9 }
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if this.catplanet_goals[i].rank then
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label = frame.add({ type = 'label', caption = ' ~Rank~' })
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label.style.font_color = { r = 0.75, g = 0.75, b = 0.75 }
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label = frame.add({ type = 'label', caption = this.catplanet_goals[i].rank })
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label.style.font = 'default-bold'
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label.style.font_color = this.catplanet_goals[i].color
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end
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end
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local function fireworks(entity)
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for x = entity.position.x - 32, entity.position.x + 32, 1 do
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for y = entity.position.y - 32, entity.position.y + 32, 1 do
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if math.random(1, 150) == 1 then
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entity.surface.create_entity({ name = 'big-explosion', position = { x = x, y = y } })
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end
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if math.random(1, 150) == 1 then
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entity.surface.create_entity({ name = 'uranium-cannon-shell-explosion', position = { x = x, y = y } })
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end
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if math.random(1, 150) == 1 then
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entity.surface.create_entity({ name = 'blood-explosion-huge', position = { x = x, y = y } })
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end
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if math.random(1, 150) == 1 then
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entity.surface.create_entity({ name = 'big-artillery-explosion', position = { x = x, y = y } })
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end
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end
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end
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end
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local function on_rocket_launched(event)
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local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket)
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local launched_fish_count = rocket_inventory.get_item_count('raw-fish')
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if launched_fish_count == 0 then
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return
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end
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this.fish_in_space = this.fish_in_space + launched_fish_count
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local i = get_rank()
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for _, player in pairs(game.connected_players) do
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fish_in_space_gui(player)
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end
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if not this.catplanet_goals[i].achieved then
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for _, player in pairs(game.connected_players) do
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player.play_sound { path = 'utility/game_won', volume_modifier = 0.9 }
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level_up_popup(player)
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end
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this.catplanet_goals[i].achieved = true
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fireworks(event.rocket_silo)
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end
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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fish_in_space_gui(player)
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end
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local function on_gui_click(event)
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if not event then
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return
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end
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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if name == 'fish_in_space_toggle' then
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local frame = player.gui.left['fish_in_space']
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if frame then
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frame.destroy()
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else
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fish_in_space_gui(player)
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end
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end
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if name == 'level_up_popup_close' then
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player.gui.center['level_up_popup'].destroy()
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end
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end
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local function tick()
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if not this.fish_autolaunch then
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return
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end
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if game.tick % 6000 == 0 then
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local found_silos = {}
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for _, surface in pairs(game.surfaces) do
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local objects = surface.find_entities_filtered { name = 'rocket-silo' }
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for _, object in pairs(objects) do
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table.insert(found_silos, object)
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end
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end
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this.rocket_silos = found_silos
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end
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if this.rocket_silos and next(this.rocket_silos) then
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for index, silo in pairs(this.rocket_silos) do
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if silo.valid and silo.name == 'rocket-silo' then
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local rocket_inventory = silo.get_inventory(defines.inventory.rocket_silo_rocket)
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local fish
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if rocket_inventory and rocket_inventory.valid then
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fish = rocket_inventory[1]
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end
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if fish and fish.valid_for_read and fish.count == 100 and fish.name == 'raw-fish' then
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silo.launch_rocket()
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end
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else
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this.rocket_silos[index] = nil
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end
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end
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end
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end
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function Public.reset()
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this.rocket_silos = nil
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this.fish_in_space = 0
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end
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Event.on_nth_tick(60, tick)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_rocket_launched, on_rocket_launched)
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return Public
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