mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
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e91b6a352f
Change global -> storage Rework how rendering works Game prototypes are now stored inside 'prototypes.#' Renamed entity names
96 lines
2.8 KiB
Lua
96 lines
2.8 KiB
Lua
--luacheck: ignore
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local event = require 'utils.event'
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local info =
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[[
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Nature in this world is out of control!
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Stop the trees before it is too late.
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Brick and other solid tiles are resistant to the wild growth.
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Concrete has double the durability of bricks.
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Refined Concrete has three times the resistance of concrete.
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For your effort to colonize this overgrown planet,
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the Choppy Co. pays you a coin for each tree you defeat.
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Also, do not loose the market..
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Good Luck & Much Chop
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]]
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local function create_map_intro_button(player)
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if player.gui.top['map_intro_button'] then
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return
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end
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local b = player.gui.top.add({ type = 'sprite-button', caption = '?', name = 'map_intro_button', tooltip = 'Map Info' })
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b.style.font_color = { r = 0.1, g = 0.8, b = 0.1 }
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b.style.font = 'heading-1'
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b.style.minimal_height = 38
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b.style.minimal_width = 38
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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end
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local function create_map_intro(player)
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if player.gui.left['map_intro_frame'] then
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player.gui.left['map_intro_frame'].destroy()
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end
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local frame = player.gui.left.add { type = 'frame', name = 'map_intro_frame', direction = 'vertical' }
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local t = frame.add { type = 'table', column_count = 1 }
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local b = frame.add { type = 'button', caption = 'Close', name = 'close_map_intro_frame', align = 'right' }
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b.style.font = 'default'
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b.style.minimal_height = 30
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b.style.minimal_width = 30
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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local frame = t.add { type = 'frame' }
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local l = frame.add { type = 'label', caption = info }
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l.style.single_line = false
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l.style.font = 'default-semibold'
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l.style.font_color = { r = 0.95, g = 0.95, b = 0.95 }
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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create_map_intro_button(player)
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if player.online_time == 0 then
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create_map_intro(player)
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end
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end
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local function on_gui_click(event)
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if not event then
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return
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end
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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local player = game.players[event.element.player_index]
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if event.element.name == 'close_map_intro_frame' then
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player.gui.left['map_intro_frame'].destroy()
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return
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end
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if event.element.name == 'map_intro_button' then
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if player.gui.left['map_intro_frame'] then
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player.gui.left['map_intro_frame'].destroy()
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else
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create_map_intro(player)
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end
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return
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end
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end
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_gui_click, on_gui_click)
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