mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
961 lines
40 KiB
Lua
961 lines
40 KiB
Lua
-- fish defense -- by mewmew --
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local event = require 'utils.event'
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require "maps.fish_defender_map_intro"
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require "maps.fish_defender_kaboomsticks"
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local map_functions = require "maps.tools.map_functions"
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local math_random = math.random
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local insert = table.insert
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local wave_interval = 3600
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math.random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function create_wave_gui(player)
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if player.gui.top["fish_defense_waves"] then player.gui.top["fish_defense_waves"].destroy() end
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local frame = player.gui.top.add({ type = "frame", name = "fish_defense_waves"})
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frame.style.maximal_height = 38
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local wave_count = 0
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if global.wave_count then wave_count = global.wave_count end
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if not global.wave_grace_period then
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local label = frame.add({ type = "label", caption = "Wave: " .. wave_count })
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-listbox"
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.minimal_width = 68
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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local next_level_progress = game.tick % wave_interval / wave_interval
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local progressbar = frame.add({ type = "progressbar", value = next_level_progress})
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progressbar.style.minimal_width = 120
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progressbar.style.maximal_width = 120
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progressbar.style.top_padding = 10
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else
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local time_remaining = math.floor(((global.wave_grace_period - (game.tick % global.wave_grace_period)) / 60) / 60)
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if time_remaining <= 0 then
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global.wave_grace_period = nil
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create_wave_gui(player)
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end
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local label = frame.add({ type = "label", caption = "Waves will start in " .. time_remaining .. " minutes."})
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-listbox"
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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end
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end
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local threat_values = {
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["small_biter"] = 1,
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["medium_biter"] = 4,
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["big_biter"] = 8,
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["behemoth_biter"] = 16,
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["small_spitter"] = 1,
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["medium_spitter"] = 4,
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["big_spitter"] = 8,
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["behemoth_spitter"] = 16
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}
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local function get_biter_initial_pool()
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local biter_pool = {}
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if game.forces.enemy.evolution_factor < 0.1 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 3},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.2 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 10},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 2},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 5},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.3 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 18},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 6},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 8},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 3},
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{name = "big-biter", threat = threat_values.big_biter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.4 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 2},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 8},
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{name = "big-biter", threat = threat_values.big_biter, weight = 2},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 1},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 4},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.5 then
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biter_pool = {
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{name = "small-biter", threat = threat_values.small_biter, weight = 2},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 4},
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{name = "big-biter", threat = threat_values.big_biter, weight = 8},
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{name = "small-spitter", threat = threat_values.small_spitter, weight = 1},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 4}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.6 then
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biter_pool = {
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 4},
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{name = "big-biter", threat = threat_values.big_biter, weight = 8},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 4}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.7 then
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biter_pool = {
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{name = "behemoth-biter", threat = threat_values.small_biter, weight = 2},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 12},
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{name = "big-biter", threat = threat_values.big_biter, weight = 20},
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{name = "behemoth-spitter", threat = threat_values.small_spitter, weight = 1},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 6},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 10}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.8 then
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biter_pool = {
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{name = "behemoth-biter", threat = threat_values.small_biter, weight = 2},
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{name = "medium-biter", threat = threat_values.medium_biter, weight = 4},
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{name = "big-biter", threat = threat_values.big_biter, weight = 10},
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{name = "behemoth-spitter", threat = threat_values.small_spitter, weight = 1},
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{name = "medium-spitter", threat = threat_values.medium_spitter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 5}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor <= 0.9 then
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biter_pool = {
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{name = "big-biter", threat = threat_values.big_biter, weight = 12},
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{name = "behemoth-biter", threat = threat_values.behemoth_biter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 6},
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{name = "behemoth-spitter", threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor <= 1 then
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biter_pool = {
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{name = "big-biter", threat = threat_values.big_biter, weight = 4},
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{name = "behemoth-biter", threat = threat_values.behemoth_biter, weight = 2},
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{name = "big-spitter", threat = threat_values.big_spitter, weight = 2},
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{name = "behemoth-spitter", threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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end
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local function get_biter_pool()
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local surface = game.surfaces["fish_defender"]
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local biter_pool = get_biter_initial_pool()
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local biter_raffle = {}
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for _, biter_type in pairs(biter_pool) do
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for x = 1, biter_type.weight, 1 do
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insert(biter_raffle, {name = biter_type.name, threat = biter_type.threat})
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end
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end
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return biter_raffle
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end
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local function spawn_biter_attack_group(pos, amount_of_biters)
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if global.attack_wave_threat < 1 then return false end
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local surface = game.surfaces["fish_defender"]
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local biter_pool = get_biter_pool()
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local unit_group = surface.create_unit_group({position=pos})
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while global.attack_wave_threat > 0 do
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biter_pool = shuffle(biter_pool)
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global.attack_wave_threat = global.attack_wave_threat - biter_pool[1].threat
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local valid_pos = surface.find_non_colliding_position(biter_pool[1].name, pos, 50, 0.5)
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unit_group.add_member(surface.create_entity({name = biter_pool[1].name, position = valid_pos}))
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amount_of_biters = amount_of_biters - 1
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if amount_of_biters == 0 then break end
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end
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return unit_group
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end
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local function biter_attack_wave()
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if not global.market then return end
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if global.wave_grace_period then return end
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local surface = game.surfaces["fish_defender"]
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if not global.wave_count then
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global.wave_count = 1
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else
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global.wave_count = global.wave_count + 1
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end
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global.attack_wave_threat = global.wave_count * 5
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local evolution = global.wave_count * 0.00125
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if evolution > 1 then evolution = 1 end
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game.forces.enemy.evolution_factor = evolution
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if game.forces.enemy.evolution_factor > 0.98 then
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if not global.endgame_modifier then
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global.endgame_modifier = 0.005
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game.print("Endgame enemy evolution reached. Biter damage is rising...", {r = 0.7, g = 0.1, b = 0.1})
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else
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global.endgame_modifier = global.endgame_modifier + 0.005
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end
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end
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if global.wave_count > 100 then
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surface.set_multi_command{command={type=defines.command.attack , target=global.market, distraction=defines.distraction.by_enemy}, unit_count=999, force="enemy", unit_search_distance=400}
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end
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local spawn_x = 242
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local group_coords = {
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{spawn = {x = spawn_x, y = -160}, target = {x = -32, y = -64}},
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{spawn = {x = spawn_x, y = -128}, target = {x = -32, y = -48}},
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{spawn = {x = spawn_x, y = -96}, target = {x = -32, y = -36}},
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{spawn = {x = spawn_x, y = -64}, target = {x = -8, y = -24}},
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{spawn = {x = spawn_x, y = -32}, target = {x = -8, y = -12}},
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{spawn = {x = spawn_x, y = 0}, target = {x = -8, y = 0}},
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{spawn = {x = spawn_x, y = 32}, target = {x = -8, y = 12}},
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{spawn = {x = spawn_x, y = 64}, target = {x = -8, y = 24}},
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{spawn = {x = spawn_x, y = 96}, target = {x = -32, y = 36}},
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{spawn = {x = spawn_x, y = 128}, target = {x = -32, y = 48}},
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{spawn = {x = spawn_x, y = 160}, target = {x = -32, y = 64}}
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}
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group_coords = shuffle(group_coords)
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local max_group_size = 25 + math.ceil(global.wave_count / 10)
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if max_group_size > 300 then max_group_size = 300 end
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if global.wave_count <= 50 then max_group_size = 300 end
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for i = 1, #group_coords, 1 do
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local biter_squad = spawn_biter_attack_group(group_coords[i].spawn, max_group_size)
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if biter_squad == false then return end
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if global.wave_count <= 50 then
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biter_squad.set_command({type=defines.command.attack , target=global.market, distraction=defines.distraction.by_enemy})
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else
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if math_random(1,6) == 1 then
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biter_squad.set_command({type=defines.command.attack , target=global.market, distraction=defines.distraction.by_enemy})
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else
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biter_squad.set_command({type=defines.command.attack_area, destination=group_coords[i].target, radius=12, distraction=defines.distraction.by_anything})
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end
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end
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end
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end
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local function refresh_market_offers()
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if not global.market then return end
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for i = 1, 100, 1 do
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local a = global.market.remove_market_item(1)
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if a == false then break end
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end
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local str1 = "Gun Turret Slot for " .. tostring(global.entity_limits["gun-turret"].limit * global.entity_limits["gun-turret"].slot_price)
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str1 = str1 .. " Coins."
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local str2 = "Laser Turret Slot for " .. tostring(global.entity_limits["laser-turret"].limit * global.entity_limits["laser-turret"].slot_price)
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str2 = str2 .. " Coins."
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local current_limit = 1
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if global.entity_limits["flamethrower-turret"].limit ~= 0 then current_limit = current_limit + global.entity_limits["flamethrower-turret"].limit end
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local str3 = "Flamethrower Turret Slot for " .. tostring(current_limit * global.entity_limits["flamethrower-turret"].slot_price)
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str3 = str3 .. " Coins."
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local str4 = "Landmine Slot for " .. tostring(global.entity_limits["land-mine"].limit * global.entity_limits["land-mine"].slot_price)
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str4 = str4 .. " Coins."
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local market_items = {
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{price = {}, offer = {type = 'nothing', effect_description = str1}},
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{price = {}, offer = {type = 'nothing', effect_description = str2}},
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{price = {}, offer = {type = 'nothing', effect_description = str3}},
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{price = {}, offer = {type = 'nothing', effect_description = str4}},
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{price = {{"coin", 3}}, offer = {type = 'give-item', item = "raw-fish", count = 1}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'raw-wood', count = 8}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'explosives', count = 4}},
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{price = {{"coin", 8}}, offer = {type = 'give-item', item = 'grenade', count = 1}},
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{price = {{"coin", 60}}, offer = {type = 'give-item', item = 'cluster-grenade', count = 1}},
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{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'land-mine', count = 1}},
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{price = {{"coin", 80}}, offer = {type = 'give-item', item = 'car', count = 1}},
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{price = {{"coin", 800}}, offer = {type = 'give-item', item = 'tank', count = 1}},
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{price = {{"coin", 3}}, offer = {type = 'give-item', item = 'cannon-shell', count = 1}},
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{price = {{"coin", 8}}, offer = {type = 'give-item', item = 'explosive-cannon-shell', count = 1}},
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{price = {{"coin", 50}}, offer = {type = 'give-item', item = 'gun-turret', count = 1}},
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{price = {{"coin", 300}}, offer = {type = 'give-item', item = 'laser-turret', count = 1}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'firearm-magazine', count = 1}},
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{price = {{"coin", 4}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine', count = 1}},
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{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'shotgun-shell', count = 1}},
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{price = {{"coin", 6}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell', count = 1}},
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{price = {{"coin", 30}}, offer = {type = 'give-item', item = "submachine-gun", count = 1}},
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{price = {{"coin", 250}}, offer = {type = 'give-item', item = 'combat-shotgun', count = 1}},
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{price = {{"coin", 500}}, offer = {type = 'give-item', item = 'flamethrower', count = 1}},
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{price = {{"coin", 25}}, offer = {type = 'give-item', item = 'flamethrower-ammo', count = 1}},
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{price = {{"coin", 125}}, offer = {type = 'give-item', item = 'rocket-launcher', count = 1}},
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{price = {{"coin", 4}}, offer = {type = 'give-item', item = 'rocket', count = 1}},
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{price = {{"coin", 8}}, offer = {type = 'give-item', item = 'explosive-rocket', count = 1}},
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{price = {{"coin", 750}}, offer = {type = 'give-item', item = 'atomic-bomb', count = 1}},
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{price = {{"coin", 90}}, offer = {type = 'give-item', item = 'railgun', count = 1}},
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{price = {{"coin", 5}}, offer = {type = 'give-item', item = 'railgun-dart', count = 1}},
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{price = {{"coin", 30}}, offer = {type = 'give-item', item = 'poison-capsule', count = 1}},
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{price = {{"coin", 8}}, offer = {type = 'give-item', item = 'defender-capsule', count = 1}},
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{price = {{"coin", 10}}, offer = {type = 'give-item', item = 'light-armor', count = 1}},
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{price = {{"coin", 150}}, offer = {type = 'give-item', item = 'heavy-armor', count = 1}},
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{price = {{"coin", 350}}, offer = {type = 'give-item', item = 'modular-armor', count = 1}},
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{price = {{"coin", 1500}}, offer = {type = 'give-item', item = 'power-armor', count = 1}},
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{price = {{"coin", 10000}}, offer = {type = 'give-item', item = 'power-armor-mk2', count = 1}},
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{price = {{"coin", 1750}}, offer = {type = 'give-item', item = 'fusion-reactor-equipment', count = 1}},
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{price = {{"coin", 100}}, offer = {type = 'give-item', item = 'battery-equipment', count = 1}},
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{price = {{"coin", 50}}, offer = {type = 'give-item', item = 'solar-panel-equipment', count = 1}},
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{price = {{"coin", 200}}, offer = {type = 'give-item', item = 'energy-shield-equipment', count = 1}},
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{price = {{"coin", 750}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment', count = 1}},
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{price = {{"coin", 175}}, offer = {type = 'give-item', item = 'exoskeleton-equipment', count = 1}},
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{price = {{"coin", 125}}, offer = {type = 'give-item', item = 'night-vision-equipment', count = 1}},
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{price = {{"coin", 150}}, offer = {type = 'give-item', item = 'belt-immunity-equipment', count = 1}},
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{price = {{"coin", 250}}, offer = {type = 'give-item', item = 'personal-roboport-equipment', count = 1}},
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{price = {{"coin", 40}}, offer = {type = 'give-item', item = 'construction-robot', count = 1}}
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}
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for _, item in pairs(market_items) do
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global.market.add_market_item(item)
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end
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end
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local function get_sorted_list(column_name, score_list)
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for x = 1, #score_list, 1 do
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for y = 1, #score_list, 1 do
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if not score_list[y + 1] then break end
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if score_list[y][column_name] < score_list[y + 1][column_name] then
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local key = score_list[y]
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score_list[y] = score_list[y + 1]
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score_list[y + 1] = key
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end
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end
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end
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return score_list
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end
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local function get_mvps()
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if not global.score["player"] then return false end
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local score = global.score["player"]
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local score_list = {}
|
|
for _, p in pairs(game.players) do
|
|
local killscore = 0
|
|
if score.players[p.name].killscore then killscore = score.players[p.name].killscore end
|
|
local deaths = 0
|
|
if score.players[p.name].deaths then deaths = score.players[p.name].deaths end
|
|
local built_entities = 0
|
|
if score.players[p.name].built_entities then built_entities = score.players[p.name].built_entities end
|
|
local mined_entities = 0
|
|
if score.players[p.name].mined_entities then mined_entities = score.players[p.name].mined_entities end
|
|
table.insert(score_list, {name = p.name, killscore = killscore, deaths = deaths, built_entities = built_entities, mined_entities = mined_entities})
|
|
end
|
|
local mvp = {}
|
|
score_list = get_sorted_list("killscore", score_list)
|
|
mvp.killscore = {name = score_list[1].name, score = score_list[1].killscore}
|
|
score_list = get_sorted_list("deaths", score_list)
|
|
mvp.deaths = {name = score_list[1].name, score = score_list[1].deaths}
|
|
score_list = get_sorted_list("built_entities", score_list)
|
|
mvp.built_entities = {name = score_list[1].name, score = score_list[1].built_entities}
|
|
return mvp
|
|
end
|
|
|
|
local function is_game_lost()
|
|
if global.market then return end
|
|
|
|
for _, player in pairs(game.connected_players) do
|
|
if player.gui.left["fish_defense_game_lost"] then return end
|
|
local f = player.gui.left.add({ type = "frame", name = "fish_defense_game_lost", caption = "The fish market was overrun! The biters are having a feast :3", direction = "vertical"})
|
|
f.style.font_color = {r = 0.65, g = 0.1, b = 0.99}
|
|
|
|
local t = f.add({type = "table", column_count = 2})
|
|
local l = t.add({type = "label", caption = "Survival Time >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
|
|
if global.market_age >= 216000 then
|
|
local l = t.add({type = "label", caption = math.floor(((global.market_age / 60) / 60) / 60) .. " hours " .. math.ceil((global.market_age % 216000 / 60) / 60) .. " minutes"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
else
|
|
local l = t.add({type = "label", caption = math.ceil((global.market_age % 216000 / 60) / 60) .. " minutes"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
end
|
|
|
|
local mvp = get_mvps()
|
|
if mvp then
|
|
|
|
local l = t.add({type = "label", caption = "MVP Defender >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.killscore.name .. " with a score of " .. mvp.killscore.score})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
local l = t.add({type = "label", caption = "MVP Builder >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.built_entities.name .. " built " .. mvp.built_entities.score .. " things"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
|
|
local l = t.add({type = "label", caption = "MVP Deaths >> "})
|
|
l.style.font = "default-listbox"
|
|
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local l = t.add({type = "label", caption = mvp.deaths.name .. " died " .. mvp.deaths.score .. " times"})
|
|
l.style.font = "default-bold"
|
|
l.style.font_color = {r=0.33, g=0.66, b=0.9}
|
|
end
|
|
|
|
for _, player in pairs(game.connected_players) do
|
|
player.play_sound{path="utility/game_lost", volume_modifier=1}
|
|
end
|
|
end
|
|
|
|
game.map_settings.enemy_expansion.enabled = true
|
|
game.map_settings.enemy_expansion.max_expansion_distance = 15
|
|
game.map_settings.enemy_expansion.settler_group_min_size = 15
|
|
game.map_settings.enemy_expansion.settler_group_max_size = 30
|
|
game.map_settings.enemy_expansion.min_expansion_cooldown = 600
|
|
game.map_settings.enemy_expansion.max_expansion_cooldown = 600
|
|
end
|
|
|
|
local biter_building_inhabitants = {
|
|
[1] = {{"small-biter",8,16}},
|
|
[2] = {{"small-biter",12,24}},
|
|
[3] = {{"small-biter",8,16},{"medium-biter",1,2}},
|
|
[4] = {{"small-biter",4,8},{"medium-biter",4,8}},
|
|
[5] = {{"small-biter",3,5},{"medium-biter",8,12}},
|
|
[6] = {{"small-biter",3,5},{"medium-biter",5,7},{"big-biter",1,2}},
|
|
[7] = {{"medium-biter",6,8},{"big-biter",3,5}},
|
|
[8] = {{"medium-biter",2,4},{"big-biter",6,8}},
|
|
[9] = {{"medium-biter",2,3},{"big-biter",7,9}},
|
|
[10] = {{"big-biter",4,8},{"behemoth-biter",3,4}}
|
|
}
|
|
|
|
local function damage_entities_in_radius(position, radius, damage)
|
|
local entities_to_damage = game.surfaces["fish_defender"].find_entities_filtered({area = {{position.x - radius, position.y - radius},{position.x + radius, position.y + radius}}})
|
|
for _, entity in pairs(entities_to_damage) do
|
|
if entity.health then
|
|
if entity.force.name ~= "enemy" then
|
|
if entity.name == "player" then
|
|
entity.damage(damage, "enemy")
|
|
else
|
|
entity.health = entity.health - damage
|
|
if entity.health <= 0 then entity.die("enemy") end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local coin_earnings = {
|
|
["small-biter"] = 1,
|
|
["medium-biter"] = 2,
|
|
["big-biter"] = 3,
|
|
["behemoth-biter"] = 5,
|
|
["small-spitter"] = 1,
|
|
["medium-spitter"] = 2,
|
|
["big-spitter"] = 3,
|
|
["behemoth-spitter"] = 5
|
|
}
|
|
|
|
local function on_entity_died(event)
|
|
if event.entity.force.name == "enemy" then
|
|
local players_to_reward = {}
|
|
if event.cause and event.entity.type == "unit" then
|
|
if event.cause.name == "player" then
|
|
insert(players_to_reward, event.cause)
|
|
end
|
|
if event.cause.type == "car" then
|
|
player = event.cause.get_driver()
|
|
passenger = event.cause.get_passenger()
|
|
if player then insert(players_to_reward, player.player) end
|
|
if passenger then insert(players_to_reward, passenger.player) end
|
|
end
|
|
if event.cause.type == "locomotive" then
|
|
train_passengers = event.cause.train.passengers
|
|
if train_passengers then
|
|
for _, passenger in pairs(train_passengers) do
|
|
insert(players_to_reward, passenger)
|
|
end
|
|
end
|
|
end
|
|
for _, player in pairs(players_to_reward) do
|
|
player.insert({name = "coin", count = coin_earnings[event.entity.name]})
|
|
end
|
|
end
|
|
|
|
if math_random(1, 10) == 1 and #players_to_reward == 0 then
|
|
event.entity.surface.spill_item_stack(event.entity.position,{name = "coin", count = 1}, true)
|
|
end
|
|
|
|
if event.entity.name == "biter-spawner" or event.entity.name == "spitter-spawner" then
|
|
local e = math.ceil(game.forces.enemy.evolution_factor*10, 0)
|
|
for _, t in pairs (biter_building_inhabitants[e]) do
|
|
for x = 1, math.random(t[2],t[3]), 1 do
|
|
local p = event.entity.surface.find_non_colliding_position(t[1] , event.entity.position, 6, 1)
|
|
if p then event.entity.surface.create_entity {name=t[1], position=p} end
|
|
end
|
|
end
|
|
end
|
|
|
|
if event.entity.name == "medium-biter" then
|
|
event.entity.surface.create_entity({name = "explosion", position = event.entity.position})
|
|
local damage = 25
|
|
if global.endgame_modifier then damage = 25 + math.ceil((global.endgame_modifier * 25), 0) end
|
|
damage_entities_in_radius(event.entity.position, 1, damage)
|
|
end
|
|
|
|
if event.entity.name == "big-biter" then
|
|
event.entity.surface.create_entity({name = "uranium-cannon-shell-explosion", position = event.entity.position})
|
|
local damage = 35
|
|
if global.endgame_modifier then damage = 50 + math.ceil((global.endgame_modifier * 50), 0) end
|
|
damage_entities_in_radius(event.entity.position, 2, damage)
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
if event.entity == global.market then
|
|
global.market = nil
|
|
global.market_age = game.tick
|
|
is_game_lost()
|
|
end
|
|
|
|
if global.entity_limits[event.entity.name] then
|
|
global.entity_limits[event.entity.name].placed = global.entity_limits[event.entity.name].placed - 1
|
|
end
|
|
end
|
|
|
|
local function on_entity_damaged(event)
|
|
if event.cause then
|
|
if event.cause.name == "big-spitter" then
|
|
local surface = event.cause.surface
|
|
local area = {{event.entity.position.x - 3, event.entity.position.y - 3}, {event.entity.position.x + 3, event.entity.position.y + 3}}
|
|
if surface.count_entities_filtered({area = area, name = "small-biter", limit = 3}) < 3 then
|
|
local pos = surface.find_non_colliding_position("small-biter", event.entity.position, 3, 1)
|
|
surface.create_entity({name = "small-biter", position = pos})
|
|
end
|
|
end
|
|
|
|
if event.cause.name == "behemoth-spitter" then
|
|
local surface = event.cause.surface
|
|
local area = {{event.entity.position.x - 3, event.entity.position.y - 3}, {event.entity.position.x + 3, event.entity.position.y + 3}}
|
|
if surface.count_entities_filtered({area = area, name = "medium-biter", limit = 3}) < 3 then
|
|
local pos = surface.find_non_colliding_position("medium-biter", event.entity.position, 3, 1)
|
|
surface.create_entity({name = "medium-biter", position = pos})
|
|
end
|
|
end
|
|
|
|
if event.cause.force.name == "enemy" then
|
|
if global.endgame_modifier then
|
|
event.entity.health = event.entity.health - (event.final_damage_amount * global.endgame_modifier)
|
|
if event.entity.health <= 0 then event.entity.die() end
|
|
end
|
|
end
|
|
end
|
|
|
|
if event.entity.name == "market" then
|
|
if event.cause.force.name == "enemy" then return end
|
|
event.entity.health = event.entity.health + event.final_damage_amount
|
|
end
|
|
end
|
|
|
|
|
|
local function on_player_joined_game(event)
|
|
local player = game.players[event.player_index]
|
|
|
|
if not global.fish_defense_init_done then
|
|
local map_gen_settings = {}
|
|
map_gen_settings.water = "small"
|
|
map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22}
|
|
map_gen_settings.autoplace_controls = {
|
|
["coal"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["stone"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["copper-ore"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["iron-ore"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["crude-oil"] = {frequency = "high", size = "big", richness = "normal"},
|
|
["trees"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["enemy-base"] = {frequency = "none", size = "none", richness = "none"},
|
|
["grass"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["sand"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["desert"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["dirt"] = {frequency = "normal", size = "normal", richness = "normal"}
|
|
}
|
|
game.create_surface("fish_defender", map_gen_settings)
|
|
local surface = game.surfaces["fish_defender"]
|
|
|
|
local radius = 256
|
|
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
|
|
|
|
game.map_settings.enemy_expansion.enabled = false
|
|
game.map_settings.enemy_evolution.destroy_factor = 0
|
|
game.map_settings.enemy_evolution.time_factor = 0
|
|
game.map_settings.enemy_evolution.pollution_factor = 0
|
|
|
|
game.forces["player"].technologies["artillery-shell-range-1"].enabled = false
|
|
game.forces["player"].technologies["artillery-shell-speed-1"].enabled = false
|
|
game.forces["player"].technologies["artillery"].enabled = false
|
|
|
|
game.forces.player.set_ammo_damage_modifier("shotgun-shell", 0.5)
|
|
|
|
global.entity_limits = {
|
|
["gun-turret"] = {placed = 1, limit = 1, str = "gun turret", slot_price = 100},
|
|
["laser-turret"] = {placed = 0, limit = 1, str = "laser turret", slot_price = 300},
|
|
["flamethrower-turret"] = {placed = 0, limit = 0, str = "flamethrower turret", slot_price = 12500},
|
|
["land-mine"] = {placed = 0, limit = 5, str = "landmine", slot_price = 1}
|
|
}
|
|
|
|
global.wave_grace_period = wave_interval * 21
|
|
|
|
global.fish_defense_init_done = true
|
|
end
|
|
|
|
if player.online_time < 1 then
|
|
player.insert({name = "pistol", count = 1})
|
|
player.insert({name = "iron-axe", count = 1})
|
|
player.insert({name = "raw-fish", count = 3})
|
|
player.insert({name = "firearm-magazine", count = 32})
|
|
player.insert({name = "iron-plate", count = 64})
|
|
if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end
|
|
end
|
|
|
|
if global.wave_grace_period then
|
|
global.wave_grace_period = global.wave_grace_period - 3600
|
|
if global.wave_grace_period <= 0 then global.wave_grace_period = nil end
|
|
end
|
|
create_wave_gui(player)
|
|
end
|
|
|
|
local map_height = 96
|
|
|
|
local function on_chunk_generated(event)
|
|
local surface = game.surfaces["fish_defender"]
|
|
if surface.name ~= event.surface.name then return end
|
|
local area = event.area
|
|
local left_top = area.left_top
|
|
|
|
local entities = surface.find_entities_filtered({area = area, force = "enemy"})
|
|
for _, entity in pairs(entities) do
|
|
entity.destroy()
|
|
end
|
|
|
|
if left_top.x >= -160 and left_top.x < 160 then
|
|
local entities = surface.find_entities_filtered({area = area, type = "resource"})
|
|
for _, entity in pairs(entities) do
|
|
entity.destroy()
|
|
end
|
|
|
|
local tiles = {}
|
|
if global.market.position then
|
|
local replacement_tile = surface.get_tile(global.market.position)
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
local tile = surface.get_tile(pos)
|
|
if tile.name == "deepwater" or tile.name == "water" then
|
|
insert(tiles, {name = replacement_tile.name, position = pos})
|
|
end
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
end
|
|
|
|
local decorative_names = {}
|
|
for k,v in pairs(game.decorative_prototypes) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names+1] = k
|
|
end
|
|
end
|
|
surface.regenerate_decorative(decorative_names, {{x=math.floor(event.area.left_top.x/32),y=math.floor(event.area.left_top.y/32)}})
|
|
end
|
|
|
|
if left_top.x >= 160 then
|
|
if not global.spawn_ores_generated then
|
|
map_functions.draw_smoothed_out_ore_circle({x = -64, y = -64}, "copper-ore", surface, 15, 2500)
|
|
map_functions.draw_smoothed_out_ore_circle({x = -64, y = -32}, "iron-ore", surface, 15, 2500)
|
|
map_functions.draw_smoothed_out_ore_circle({x = -64, y = 32}, "coal", surface, 15, 1500)
|
|
map_functions.draw_smoothed_out_ore_circle({x = -64, y = 64}, "stone", surface, 15, 1500)
|
|
map_functions.draw_noise_tile_circle({x = -32, y = 0}, "water", surface, 16)
|
|
map_functions.draw_oil_circle({x = -64, y = 0}, "crude-oil", surface, 8, 200000)
|
|
global.spawn_ores_generated = true
|
|
end
|
|
end
|
|
|
|
local tiles = {}
|
|
local hourglass_center_piece_length = 64
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
if pos.y >= map_height then
|
|
if pos.y > pos.x - hourglass_center_piece_length and pos.x > 0 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
end
|
|
if pos.y > (pos.x + hourglass_center_piece_length) * -1 and pos.x <= 0 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
end
|
|
end
|
|
if pos.y < map_height * -1 then
|
|
if pos.y < (pos.x - hourglass_center_piece_length) * -1 and pos.x > 0 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
end
|
|
if pos.y < pos.x + hourglass_center_piece_length and pos.x <= 0 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
surface.set_tiles(tiles, false)
|
|
|
|
|
|
if left_top.x < 160 then return end
|
|
|
|
local entities = surface.find_entities_filtered({area = area, type = "tree"})
|
|
for _, entity in pairs(entities) do
|
|
entity.destroy()
|
|
end
|
|
|
|
local entities = surface.find_entities_filtered({area = area, type = "cliff"})
|
|
for _, entity in pairs(entities) do
|
|
entity.destroy()
|
|
end
|
|
|
|
local entities = surface.find_entities_filtered({area = area, type = "resource"})
|
|
for _, entity in pairs(entities) do
|
|
surface.create_entity({name = "uranium-ore", position = entity.position, amount = math_random(200, 8000)})
|
|
entity.destroy()
|
|
end
|
|
|
|
local tiles = {}
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
|
|
local tile = surface.get_tile(pos)
|
|
if tile.name ~= "out-of-map" then
|
|
if pos.x > 312 then
|
|
insert(tiles, {name = "out-of-map", position = pos})
|
|
else
|
|
insert(tiles, {name = "dirt-6", position = pos})
|
|
end
|
|
|
|
if pos.x > 296 and pos.x < 312 and math_random(1,64) == 1 then
|
|
|
|
if surface.can_place_entity({name = "biter-spawner", force = "enemy", position = pos}) then
|
|
if math_random(1,4) == 1 then
|
|
surface.create_entity({name = "spitter-spawner", force = "enemy", position = pos})
|
|
else
|
|
surface.create_entity({name = "biter-spawner", force = "enemy", position = pos})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
local decorative_names = {}
|
|
for k,v in pairs(game.decorative_prototypes) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names+1] = k
|
|
end
|
|
end
|
|
surface.regenerate_decorative(decorative_names, {{x=math.floor(event.area.left_top.x/32),y=math.floor(event.area.left_top.y/32)}})
|
|
end
|
|
|
|
local function on_built_entity(event)
|
|
local entity = event.created_entity
|
|
if global.entity_limits[entity.name] then
|
|
local surface = entity.surface
|
|
|
|
if global.entity_limits[entity.name].placed < global.entity_limits[entity.name].limit then
|
|
global.entity_limits[entity.name].placed = global.entity_limits[entity.name].placed + 1
|
|
surface.create_entity(
|
|
{name = "flying-text", position = entity.position, text = global.entity_limits[entity.name].placed .. " / " .. global.entity_limits[entity.name].limit .. " " .. global.entity_limits[entity.name].str .. "s", color = {r=0.98, g=0.66, b=0.22}}
|
|
)
|
|
else
|
|
surface.create_entity({name = "flying-text", position = entity.position, text = global.entity_limits[entity.name].str .. " limit reached.", color = {r=0.82, g=0.11, b=0.11}})
|
|
local player = game.players[event.player_index]
|
|
player.insert({name = entity.name, count = 1})
|
|
if global.score then
|
|
if global.score[player.force.name] then
|
|
if global.score[player.force.name].players[player.name] then
|
|
global.score[player.force.name].players[player.name].built_entities = global.score[player.force.name].players[player.name].built_entities - 1
|
|
end
|
|
end
|
|
end
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_robot_built_entity(event)
|
|
local entity = event.created_entity
|
|
if global.entity_limits[entity.name] then
|
|
local surface = entity.surface
|
|
if global.entity_limits[entity.name].placed < global.entity_limits[entity.name].limit then
|
|
global.entity_limits[entity.name].placed = global.entity_limits[entity.name].placed + 1
|
|
surface.create_entity(
|
|
{name = "flying-text", position = entity.position, text = global.entity_limits[entity.name].placed .. " / " .. global.entity_limits[entity.name].limit .. " " .. global.entity_limits[entity.name].str .. "s", color = {r=0.98, g=0.66, b=0.22}}
|
|
)
|
|
else
|
|
surface.create_entity({name = "flying-text", position = entity.position, text = global.entity_limits[entity.name].str .. " limit reached.", color = {r=0.82, g=0.11, b=0.11}})
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({name = entity.name, count = 1})
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_tick()
|
|
if game.tick % 30 == 0 then
|
|
if game.tick == 30 then
|
|
local surface = game.surfaces["fish_defender"]
|
|
local pos = surface.find_non_colliding_position("player",{4, 0}, 50, 1)
|
|
game.forces["player"].set_spawn_position(pos, surface)
|
|
for _, p in pairs(game.connected_players) do
|
|
p.teleport({4, 0}, surface)
|
|
end
|
|
local pos = surface.find_non_colliding_position("market",{0, 0}, 50, 1)
|
|
global.market = surface.create_entity({name = "market", position = pos, force = "player"})
|
|
global.market.minable = false
|
|
refresh_market_offers()
|
|
|
|
local pos = surface.find_non_colliding_position("gun-turret",{4, 1}, 50, 1)
|
|
local turret = surface.create_entity({name = "gun-turret", position = pos, force = "player"})
|
|
turret.insert({name = "firearm-magazine", count = 32})
|
|
surface.create_entity({name = "electric-beam", position = {160, -95}, source = {160, -95}, target = {160,96}})
|
|
return
|
|
end
|
|
|
|
if global.market then
|
|
for _, player in pairs(game.connected_players) do
|
|
create_wave_gui(player)
|
|
end
|
|
end
|
|
if game.tick % 180 == 0 then
|
|
game.forces.player.chart(game.surfaces["fish_defender"], {{x = 0, y = -256}, {x = 288, y = 256}})
|
|
end
|
|
|
|
if global.market_age then
|
|
if not global.game_restart_timer then
|
|
global.game_restart_timer = 7200
|
|
else
|
|
if global.game_restart_timer < 0 then return end
|
|
global.game_restart_timer = global.game_restart_timer - 30
|
|
end
|
|
if global.game_restart_timer % 900 == 0 then
|
|
if global.game_restart_timer > 0 then game.print("Map will restart in " .. global.game_restart_timer / 60 .. " seconds!", { r=0.22, g=0.88, b=0.22}) end
|
|
if global.game_restart_timer == 0 then
|
|
game.print("Map is restarting!", { r=0.22, g=0.88, b=0.22})
|
|
game.write_file("commandPipe", ":loadscenario --force", false, 0)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if game.tick % wave_interval == wave_interval - 1 then
|
|
biter_attack_wave()
|
|
end
|
|
end
|
|
|
|
local function on_player_changed_position(event)
|
|
local player = game.players[event.player_index]
|
|
if player.position.x >= 160 then
|
|
player.teleport({player.position.x - 1, player.position.y}, game.surfaces["fish_defender"])
|
|
if player.position.y > map_height or player.position.y < map_height * -1 then
|
|
player.teleport({player.position.x, 0}, game.surfaces["fish_defender"])
|
|
end
|
|
if player.character then
|
|
player.character.health = player.character.health - 25
|
|
player.character.surface.create_entity({name = "water-splash", position = player.position})
|
|
if player.character.health <= 0 then player.character.die("enemy") end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
if global.entity_limits[event.entity.name] then
|
|
global.entity_limits[event.entity.name].placed = global.entity_limits[event.entity.name].placed - 1
|
|
end
|
|
end
|
|
|
|
local function on_robot_mined_entity(event)
|
|
if global.entity_limits[event.entity.name] then
|
|
global.entity_limits[event.entity.name].placed = global.entity_limits[event.entity.name].placed - 1
|
|
end
|
|
end
|
|
|
|
local function on_market_item_purchased(event)
|
|
local player = game.players[event.player_index]
|
|
local market = event.market
|
|
local offer_index = event.offer_index
|
|
local offers = market.get_market_items()
|
|
local bought_offer = offers[offer_index].offer
|
|
if bought_offer.type ~= "nothing" then return end
|
|
local slot_upgrade_offers = {
|
|
[1] = {"gun-turret", "gun turret"},
|
|
[2] = {"laser-turret", "laser turret"},
|
|
[3] = {"flamethrower-turret", "flamethrower turret"},
|
|
[4] = {"land-mine", "land mine"}
|
|
}
|
|
for x = 1, 4, 1 do
|
|
if offer_index == x then
|
|
|
|
local price = global.entity_limits[slot_upgrade_offers[x][1]].limit * global.entity_limits[slot_upgrade_offers[x][1]].slot_price
|
|
|
|
if slot_upgrade_offers[x][1] == "flamethrower-turret" then
|
|
price = (global.entity_limits[slot_upgrade_offers[x][1]].limit + 1) * global.entity_limits[slot_upgrade_offers[x][1]].slot_price
|
|
end
|
|
|
|
local coins_removed = player.remove_item({name = "coin", count = price})
|
|
if coins_removed ~= price then
|
|
if coins_removed > 0 then
|
|
player.insert({name = "coin", count = coins_removed})
|
|
end
|
|
player.print("Not enough coins.", {r = 0.22, g = 0.77, b = 0.44})
|
|
return
|
|
end
|
|
global.entity_limits[slot_upgrade_offers[x][1]].limit = global.entity_limits[slot_upgrade_offers[x][1]].limit + 1
|
|
game.print(player.name .. " has bought a " .. slot_upgrade_offers[x][2] .. " slot for " .. price .. " coins!", {r = 0.22, g = 0.77, b = 0.44})
|
|
refresh_market_offers()
|
|
end
|
|
end
|
|
end
|
|
|
|
event.add(defines.events.on_tick, on_tick)
|
|
event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
|
|
event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
|
event.add(defines.events.on_built_entity, on_built_entity)
|
|
event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
|
|
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
|
|
event.add(defines.events.on_entity_died, on_entity_died)
|
|
event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
|
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game) |