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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/comfy_panel/config.lua
2021-01-12 21:52:45 +01:00

619 lines
22 KiB
Lua

-- config tab --
local Antigrief = require 'antigrief'
local Color = require 'utils.color_presets'
local SessionData = require 'utils.datastore.session_data'
local Utils = require 'utils.core'
local SpamProtection = require 'utils.spam_protection'
local spaghett_entity_blacklist = {
['logistic-chest-requester'] = true,
['logistic-chest-buffer'] = true,
['logistic-chest-active-provider'] = true
}
local function get_actor(event, prefix, msg, admins_only)
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
if admins_only then
Utils.print_admins(msg, player.name)
else
Utils.action_warning(prefix, player.name .. ' ' .. msg)
end
end
local function spaghett_deny_building(event)
local spaghett = global.comfy_panel_config.spaghett
if not spaghett.enabled then
return
end
local entity = event.created_entity
if not entity.valid then
return
end
if not spaghett_entity_blacklist[event.created_entity.name] then
return
end
if event.player_index then
game.players[event.player_index].insert({name = entity.name, count = 1})
else
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
inventory.insert({name = entity.name, count = 1})
end
event.created_entity.surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'Spaghett Mode Active!',
color = {r = 0.98, g = 0.66, b = 0.22}
}
)
entity.destroy()
end
local function spaghett()
local spaghett = global.comfy_panel_config.spaghett
if spaghett.enabled then
for _, f in pairs(game.forces) do
if f.technologies['logistic-system'].researched then
spaghett.undo[f.index] = true
end
f.technologies['logistic-system'].enabled = false
f.technologies['logistic-system'].researched = false
end
else
for _, f in pairs(game.forces) do
f.technologies['logistic-system'].enabled = true
if spaghett.undo[f.index] then
f.technologies['logistic-system'].researched = true
spaghett.undo[f.index] = nil
end
end
end
end
local function trust_connected_players()
local trust = SessionData.get_trusted_table()
local AG = Antigrief.get()
local players = game.connected_players
if not AG.enabled then
for _, p in pairs(players) do
trust[p.name] = true
end
else
for _, p in pairs(players) do
trust[p.name] = false
end
end
end
local functions = {
['comfy_panel_spectator_switch'] = function(event)
if event.element.switch_state == 'left' then
game.players[event.player_index].spectator = true
else
game.players[event.player_index].spectator = false
end
end,
['comfy_panel_auto_hotbar_switch'] = function(event)
if event.element.switch_state == 'left' then
global.auto_hotbar_enabled[event.player_index] = true
else
global.auto_hotbar_enabled[event.player_index] = false
end
end,
['comfy_panel_blueprint_toggle'] = function(event)
if event.element.switch_state == 'left' then
game.permissions.get_group('Default').set_allows_action(defines.input_action.open_blueprint_library_gui, true)
game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint_string, true)
get_actor(event, '{Blueprints}', 'has enabled blueprints!')
else
game.permissions.get_group('Default').set_allows_action(defines.input_action.open_blueprint_library_gui, false)
game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint_string, false)
get_actor(event, '{Blueprints}', 'has disabled blueprints!')
end
end,
['comfy_panel_spaghett_toggle'] = function(event)
if event.element.switch_state == 'left' then
global.comfy_panel_config.spaghett.enabled = true
get_actor(event, '{Spaghett}', 'has enabled spaghett mode!')
else
global.comfy_panel_config.spaghett.enabled = nil
get_actor(event, '{Spaghett}', 'has disabled spaghett mode!')
end
spaghett()
end,
['bb_team_balancing_toggle'] = function(event)
if event.element.switch_state == 'left' then
global.bb_settings.team_balancing = true
game.print('Team balancing has been enabled!')
else
global.bb_settings.team_balancing = false
game.print('Team balancing has been disabled!')
end
end,
['bb_only_admins_vote'] = function(event)
if event.element.switch_state == 'left' then
global.bb_settings.only_admins_vote = true
global.difficulty_player_votes = {}
game.print('Admin-only difficulty voting has been enabled!')
else
global.bb_settings.only_admins_vote = false
game.print('Admin-only difficulty voting has been disabled!')
end
end
}
local poll_function = {
['comfy_panel_poll_trusted_toggle'] = function(event)
if event.element.switch_state == 'left' then
global.comfy_panel_config.poll_trusted = true
get_actor(event, '{Poll Mode}', 'has disabled non-trusted people to do polls.')
else
global.comfy_panel_config.poll_trusted = false
get_actor(event, '{Poll Mode}', 'has allowed non-trusted people to do polls.')
end
end,
['comfy_panel_poll_no_notify_toggle'] = function(event)
local poll = is_loaded('comfy_panel.poll')
local poll_table = poll.get_no_notify_players()
if event.element.switch_state == 'left' then
poll_table[event.player_index] = false
else
poll_table[event.player_index] = true
end
end
}
local antigrief_functions = {
['comfy_panel_disable_antigrief'] = function(event)
local AG = Antigrief.get()
if event.element.switch_state == 'left' then
AG.enabled = true
get_actor(event, '{Antigrief}', 'has enabled the antigrief function.', true)
else
AG.enabled = false
get_actor(event, '{Antigrief}', 'has disabled the antigrief function.', true)
end
trust_connected_players()
end
}
local fortress_functions = {
['comfy_panel_disable_fullness'] = function(event)
local Fullness = is_loaded('modules.check_fullness')
local this = Fullness.get()
if event.element.switch_state == 'left' then
this.fullness_enabled = true
get_actor(event, '{Fullness}', 'has enabled the inventory fullness function.')
else
this.fullness_enabled = false
get_actor(event, '{Fullness}', 'has disabled the inventory fullness function.')
end
end,
['comfy_panel_offline_players'] = function(event)
local WPT = is_loaded('maps.mountain_fortress_v3.table')
local this = WPT.get()
if event.element.switch_state == 'left' then
this.offline_players_enabled = true
get_actor(event, '{Offline Players}', 'has enabled the offline player function.')
else
this.offline_players_enabled = false
get_actor(event, '{Offline Players}', 'has disabled the offline player function.')
end
end,
['comfy_panel_collapse_grace'] = function(event)
local WPT = is_loaded('maps.mountain_fortress_v3.table')
local this = WPT.get()
if event.element.switch_state == 'left' then
this.collapse_grace = true
get_actor(event, '{Collapse}', 'has enabled the collapse function. Collapse will occur after wave 100!')
else
this.collapse_grace = false
get_actor(event, '{Collapse}', 'has disabled the collapse function. You must reach zone 2 for collapse to occur!')
end
end,
['comfy_panel_spill_items_to_surface'] = function(event)
local WPT = is_loaded('maps.mountain_fortress_v3.table')
local this = WPT.get()
if event.element.switch_state == 'left' then
this.spill_items_to_surface = true
get_actor(event, '{Item Spill}', 'has enabled the ore spillage function. Ores now drop to surface when mining.')
else
this.spill_items_to_surface = false
get_actor(event, '{Item Spill}', 'has disabled the item spillage function. Ores no longer drop to surface when mining.')
end
end,
['comfy_panel_void_or_tile'] = function(event)
local WPT = is_loaded('maps.mountain_fortress_v3.table')
local this = WPT.get()
if event.element.switch_state == 'left' then
this.void_or_tile = 'out-of-map'
get_actor(event, '{Void}', 'has changes the tiles of the zones to: out-of-map (void)')
else
this.void_or_tile = 'lab-dark-2'
get_actor(event, '{Void}', 'has changes the tiles of the zones to: dark-tiles (flammable tiles)')
end
end,
['comfy_panel_trusted_only_car_tanks'] = function(event)
local WPT = is_loaded('maps.mountain_fortress_v3.table')
local this = WPT.get()
if event.element.switch_state == 'left' then
this.trusted_only_car_tanks = true
get_actor(event, '{Market}', 'has changed so only trusted people can buy car/tanks.', true)
else
this.trusted_only_car_tanks = false
get_actor(event, '{Market}', 'has changed so everybody can buy car/tanks.', true)
end
end
}
local function add_switch(element, switch_state, name, description_main, description)
local t = element.add({type = 'table', column_count = 5})
local label = t.add({type = 'label', caption = 'ON'})
label.style.padding = 0
label.style.left_padding = 10
label.style.font_color = {0.77, 0.77, 0.77}
local switch = t.add({type = 'switch', name = name})
switch.switch_state = switch_state
switch.style.padding = 0
switch.style.margin = 0
local label = t.add({type = 'label', caption = 'OFF'})
label.style.padding = 0
label.style.font_color = {0.70, 0.70, 0.70}
local label = t.add({type = 'label', caption = description_main})
label.style.padding = 2
label.style.left_padding = 10
label.style.minimal_width = 120
label.style.font = 'heading-2'
label.style.font_color = {0.88, 0.88, 0.99}
local label = t.add({type = 'label', caption = description})
label.style.padding = 2
label.style.left_padding = 10
label.style.single_line = false
label.style.font = 'heading-3'
label.style.font_color = {0.85, 0.85, 0.85}
return switch
end
local build_config_gui = (function(player, frame)
local AG = Antigrief.get()
local switch_state
local label
local admin = player.admin
frame.clear()
local scroll_pane =
frame.add {
type = 'scroll-pane',
horizontal_scroll_policy = 'never'
}
local scroll_style = scroll_pane.style
scroll_style.vertically_squashable = true
scroll_style.bottom_padding = 2
scroll_style.left_padding = 2
scroll_style.right_padding = 2
scroll_style.top_padding = 2
label = scroll_pane.add({type = 'label', caption = 'Player Settings'})
label.style.font = 'default-bold'
label.style.padding = 0
label.style.left_padding = 10
label.style.horizontal_align = 'left'
label.style.vertical_align = 'bottom'
label.style.font_color = {0.55, 0.55, 0.99}
scroll_pane.add({type = 'line'})
switch_state = 'right'
if player.spectator then
switch_state = 'left'
end
add_switch(
scroll_pane,
switch_state,
'comfy_panel_spectator_switch',
'SpectatorMode',
'Toggles zoom-to-world view noise effect.\nEnvironmental sounds will be based on map view.'
)
scroll_pane.add({type = 'line'})
if global.auto_hotbar_enabled then
switch_state = 'right'
if global.auto_hotbar_enabled[player.index] then
switch_state = 'left'
end
add_switch(scroll_pane, switch_state, 'comfy_panel_auto_hotbar_switch', 'AutoHotbar', 'Automatically fills your hotbar with placeable items.')
scroll_pane.add({type = 'line'})
end
local poll = is_loaded('comfy_panel.poll')
if poll then
local poll_table = poll.get_no_notify_players()
switch_state = 'right'
if not poll_table[player.index] then
switch_state = 'left'
end
add_switch(scroll_pane, switch_state, 'comfy_panel_poll_no_notify_toggle', 'Notify on polls', 'Receive a message when new polls are created and popup the poll.')
scroll_pane.add({type = 'line'})
end
if admin then
label = scroll_pane.add({type = 'label', caption = 'Admin Settings'})
label.style.font = 'default-bold'
label.style.padding = 0
label.style.left_padding = 10
label.style.top_padding = 10
label.style.horizontal_align = 'left'
label.style.vertical_align = 'bottom'
label.style.font_color = {0.77, 0.11, 0.11}
scroll_pane.add({type = 'line'})
switch_state = 'right'
if game.permissions.get_group('Default').allows_action(defines.input_action.open_blueprint_library_gui) then
switch_state = 'left'
end
add_switch(scroll_pane, switch_state, 'comfy_panel_blueprint_toggle', 'Blueprint Library', 'Toggles the usage of blueprint strings and the library.')
scroll_pane.add({type = 'line'})
switch_state = 'right'
if global.comfy_panel_config.spaghett.enabled then
switch_state = 'left'
end
add_switch(
scroll_pane,
switch_state,
'comfy_panel_spaghett_toggle',
'Spaghett Mode',
'Disables the Logistic System research.\nRequester, buffer or active-provider containers can not be built.'
)
if poll then
scroll_pane.add({type = 'line'})
switch_state = 'right'
if global.comfy_panel_config.poll_trusted then
switch_state = 'left'
end
add_switch(scroll_pane, switch_state, 'comfy_panel_poll_trusted_toggle', 'Poll mode', 'Disables non-trusted plebs to create polls.')
end
scroll_pane.add({type = 'line'})
label = scroll_pane.add({type = 'label', caption = 'Antigrief Settings'})
label.style.font = 'default-bold'
label.style.padding = 0
label.style.left_padding = 10
label.style.top_padding = 10
label.style.horizontal_align = 'left'
label.style.vertical_align = 'bottom'
label.style.font_color = Color.yellow
switch_state = 'right'
if AG.enabled then
switch_state = 'left'
end
add_switch(scroll_pane, switch_state, 'comfy_panel_disable_antigrief', 'Antigrief', 'Left = Enables antigrief / Right = Disables antigrief')
scroll_pane.add({type = 'line'})
if is_loaded('maps.biter_battles_v2.main') then
label = scroll_pane.add({type = 'label', caption = 'Biter Battles Settings'})
label.style.font = 'default-bold'
label.style.padding = 0
label.style.left_padding = 10
label.style.top_padding = 10
label.style.horizontal_align = 'left'
label.style.vertical_align = 'bottom'
label.style.font_color = Color.green
scroll_pane.add({type = 'line'})
local switch_state = 'right'
if global.bb_settings.team_balancing then
switch_state = 'left'
end
local switch =
add_switch(
scroll_pane,
switch_state,
'bb_team_balancing_toggle',
'Team Balancing',
'Players can only join a team that has less or equal players than the opposing.'
)
if not admin then
switch.ignored_by_interaction = true
end
scroll_pane.add({type = 'line'})
local switch_state = 'right'
if global.bb_settings.only_admins_vote then
switch_state = 'left'
end
local switch =
add_switch(scroll_pane, switch_state, 'bb_only_admins_vote', 'Admin Vote', 'Only admins can vote for map difficulty. Clears all currently existing votes.')
if not admin then
switch.ignored_by_interaction = true
end
scroll_pane.add({type = 'line'})
end
if is_loaded('maps.mountain_fortress_v3.main') then
label = scroll_pane.add({type = 'label', caption = 'Mountain Fortress Settings'})
label.style.font = 'default-bold'
label.style.padding = 0
label.style.left_padding = 10
label.style.top_padding = 10
label.style.horizontal_align = 'left'
label.style.vertical_align = 'bottom'
label.style.font_color = Color.green
local Fullness = is_loaded('modules.check_fullness')
local full = Fullness.get()
switch_state = 'right'
if full.fullness_enabled then
switch_state = 'left'
end
add_switch(scroll_pane, switch_state, 'comfy_panel_disable_fullness', 'Inventory Fullness', 'Left = Enables inventory fullness.\nRight = Disables inventory fullness.')
scroll_pane.add({type = 'line'})
local WPT = is_loaded('maps.mountain_fortress_v3.table')
local this = WPT.get()
switch_state = 'right'
if this.offline_players_enabled then
switch_state = 'left'
end
add_switch(
scroll_pane,
switch_state,
'comfy_panel_offline_players',
'Offline Players',
'Left = Enables offline player inventory drop.\nRight = Disables offline player inventory drop.'
)
scroll_pane.add({type = 'line'})
switch_state = 'right'
if this.collapse_grace then
switch_state = 'left'
end
add_switch(
scroll_pane,
switch_state,
'comfy_panel_collapse_grace',
'Collapse',
'Left = Enables collapse after wave 100.\nRight = Disables collapse - you must reach zone 2 for collapse to occur.'
)
scroll_pane.add({type = 'line'})
switch_state = 'right'
if this.spill_items_to_surface then
switch_state = 'left'
end
add_switch(
scroll_pane,
switch_state,
'comfy_panel_spill_items_to_surface',
'Spill Ores',
'Left = Enables ore spillage to surface when mining.\nRight = Disables ore spillage to surface when mining.'
)
scroll_pane.add({type = 'line'})
switch_state = 'right'
if this.void_or_tile then
switch_state = 'left'
end
add_switch(scroll_pane, switch_state, 'comfy_panel_void_or_tile', 'Void Tiles', 'Left = Changes the tiles to out-of-map.\nRight = Changes the tiles to lab-dark-2')
scroll_pane.add({type = 'line'})
switch_state = 'right'
if this.trusted_only_car_tanks then
switch_state = 'left'
end
add_switch(
scroll_pane,
switch_state,
'comfy_panel_trusted_only_car_tanks',
'Market Purchase',
'Left = Allows only trusted people to buy car/tanks.\nRight = Allows everyone to buy car/tanks.'
)
scroll_pane.add({type = 'line'})
end
end
for _, e in pairs(scroll_pane.children) do
if e.type == 'line' then
e.style.padding = 0
e.style.margin = 0
end
end
end)
local function on_gui_switch_state_changed(event)
local player = game.players[event.player_index]
if not (player and player.valid) then
return
end
if not event.element then
return
end
if not event.element.valid then
return
end
if functions[event.element.name] then
local is_spamming = SpamProtection.is_spamming(player, nil, 'Config Functions Elem')
if is_spamming then
return
end
functions[event.element.name](event)
return
elseif antigrief_functions[event.element.name] then
local is_spamming = SpamProtection.is_spamming(player, nil, 'Config AntiGrief Elem')
if is_spamming then
return
end
antigrief_functions[event.element.name](event)
return
elseif fortress_functions[event.element.name] then
local is_spamming = SpamProtection.is_spamming(player, nil, 'Config Fortress Elem')
if is_spamming then
return
end
fortress_functions[event.element.name](event)
return
elseif is_loaded('comfy_panel.poll') then
local is_spamming = SpamProtection.is_spamming(player, nil, 'Config Poll Elem')
if is_spamming then
return
end
if poll_function[event.element.name] then
poll_function[event.element.name](event)
return
end
end
end
local function on_force_created()
spaghett()
end
local function on_built_entity(event)
spaghett_deny_building(event)
end
local function on_robot_built_entity(event)
spaghett_deny_building(event)
end
local function on_init()
global.comfy_panel_config = {}
global.comfy_panel_config.spaghett = {}
global.comfy_panel_config.spaghett.undo = {}
global.comfy_panel_config.poll_trusted = false
global.comfy_panel_disable_antigrief = false
end
comfy_panel_tabs['Config'] = {gui = build_config_gui, admin = false}
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_gui_switch_state_changed, on_gui_switch_state_changed)
Event.add(defines.events.on_force_created, on_force_created)
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)