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e21483149d
- Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds)) - Moved a lot of class related hard coded constants to Balance.lua - New command: /classinfofull <class> - Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus - Other various code related changes |
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.. | ||
classes.lua | ||
roles.lua | ||
tick_functions.lua |